pub enum Mode {
MusicIds(Vec<ResourceId>),
SoundIds(Vec<ResourceId>),
MusicVolumeOverride,
LevelSelectOrder(Vec<String>),
MaxPowerDef(MaxPowerDef),
LuaAutorunCode(String),
}Expand description
What section/mode contents there are
Variants§
MusicIds(Vec<ResourceId>)
Music Resource Ids
SoundIds(Vec<ResourceId>)
Sound Resource Ids
MusicVolumeOverride
A deprecated CNM Online section
LevelSelectOrder(Vec<String>)
The order of levels on the level select menu, same order as the strings in the vector here.
MaxPowerDef(MaxPowerDef)
A power defintion for a particular skin
LuaAutorunCode(String)
Code run at the beginning of the game, certain function names will run as hooks for object code, etc.
Trait Implementations§
impl StructuralPartialEq for Mode
Auto Trait Implementations§
impl Freeze for Mode
impl RefUnwindSafe for Mode
impl Send for Mode
impl Sync for Mode
impl Unpin for Mode
impl UnwindSafe for Mode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more