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//! # Cortex-M Interrupt Move
//!
//! It's the next best thing to moving to interrupt context.
//!
//! ## Examples
//!
//! Check out the full examples in the [`app-examples`](./app-examples) folder.
//!
//! ## The goal
//!
//! The goal here is to replace usage of a mutex which may require an entire critical section, and instead model "Moving" of data to an interrupt context.
//!
//! This means that we don't need a critical section to access it, we just need to be in the interrupt we moved the data to.
//!
//! Here's how it works:
//!
//! ```rust, no_run
//! #![no_main]
//!
//! // CMIM items
//! use cmim::{
//! Move,
//! Context,
//! Exception,
//! };
//!
//! // Used to set the program entry point
//! use cortex_m_rt::{entry, exception};
//!
//! use embedded_hal::timer::Cancel;
//!
//! // Provides definitions for our development board
//! use dwm1001::{
//! cortex_m::peripheral::syst::SystClkSource::Core,
//! nrf52832_hal::{
//! nrf52832_pac::{interrupt, Interrupt, TIMER1, UARTE0},
//! prelude::*,
//! Timer, Uarte,
//! },
//! DWM1001,
//! };
//!
//! static TIMER_1_DATA: Move<Timer1Data, Interrupt> = Move::new_uninitialized(Context::Interrupt(Interrupt::TIMER1));
//! static SYSTICK_DATA: Move<SysTickData, Interrupt> = Move::new_uninitialized(Context::Exception(Exception::SysTick));
//!
//! struct Timer1Data {
//! uart: Uarte<UARTE0>,
//! timer: Timer<TIMER1>,
//! led: dwm1001::Led,
//! toggle: bool,
//! }
//!
//! struct SysTickData {
//! led: dwm1001::Led,
//! toggle: bool,
//! }
//!
//! #[entry]
//! fn main() -> ! {
//! if let Some(mut board) = DWM1001::take() {
//! let mut timer = board.TIMER0.constrain();
//! let mut _rng = board.RNG.constrain();
//!
//! let mut itimer = board.TIMER1.constrain();
//! itimer.start(1_000_000u32);
//! itimer.enable_interrupt(&mut board.NVIC);
//!
//! // Core clock is 64MHz, blink at 16Hz
//! board.SYST.set_clock_source(Core);
//! board.SYST.set_reload(4_000_000 - 1);
//! board.SYST.enable_counter();
//! board.SYST.enable_interrupt();
//!
//! TIMER_1_DATA
//! .try_move(Timer1Data {
//! uart: board.uart,
//! timer: itimer,
//! led: board.leds.D9,
//! toggle: false,
//! })
//! .ok();
//!
//! SYSTICK_DATA
//! .try_move(SysTickData {
//! led: board.leds.D12,
//! toggle: false,
//! })
//! .ok();
//!
//! let mut toggle = false;
//!
//! loop {
//! // board.leds.D9 - Top LED GREEN
//! // board.leds.D12 - Top LED RED
//! // board.leds.D11 - Bottom LED RED
//! // board.leds.D10 - Bottom LED BLUE
//! if toggle {
//! board.leds.D10.enable();
//! } else {
//! board.leds.D10.disable();
//! }
//!
//! toggle = !toggle;
//!
//! timer.delay(250_000);
//! }
//! }
//!
//! loop {
//! continue;
//! }
//! }
//!
//! #[exception]
//! fn SysTick() {
//! SYSTICK_DATA
//! .try_lock(|data| {
//! // Blink the LED
//! if data.toggle {
//! data.led.enable();
//! } else {
//! data.led.disable();
//! }
//!
//! data.toggle = !data.toggle;
//! })
//! .ok();
//! }
//!
//! #[interrupt]
//! fn TIMER1() {
//! TIMER_1_DATA
//! .try_lock(|data| {
//! // Start the timer again first for accuracy
//! data.timer.cancel().unwrap();
//! data.timer.start(1_000_000u32);
//!
//! // Write message to UART. The NRF UART requires data
//! // to be in RAM, not flash.
//! const MSG_BYTES: &[u8] = "Blink!\r\n".as_bytes();
//! let mut buf = [0u8; MSG_BYTES.len()];
//! buf.copy_from_slice(MSG_BYTES);
//!
//! data.uart.write(&buf).unwrap();
//!
//! // Blink the LED
//! if data.toggle {
//! data.led.enable();
//! } else {
//! data.led.disable();
//! }
//!
//! data.toggle = !data.toggle;
//! })
//! .ok();
//! }
//! ```
//!
//!
//! # License
//!
//! Licensed under either of
//!
//! - Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or
//! http://www.apache.org/licenses/LICENSE-2.0)
//!
//! - MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
//!
//! at your option.
//!
//! ## Contribution
//!
//! Unless you explicitly state otherwise, any contribution intentionally submitted
//! for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
//! dual licensed as above, without any additional terms or conditions.
use ;
use Nr;
use free;
use ;
pub use Exception;
/// Context is the place where data will be moved to. This can be either
/// interrupt context, or exception context
/// Move is a structure that is intended to be stored as a static variable,
/// and represents a metaphorical "move" to an interrupt context. Data is moved
/// to the interrupt context by calling `try_move` from thread (non-interrupt)
/// context, and the data can be retrived within a selected interrupt using the
/// `try_lock` method.
unsafe