Struct clutter_sys::ClutterShaderEffectClass[][src]

#[repr(C)]
pub struct ClutterShaderEffectClass { pub parent_class: ClutterOffscreenEffectClass, pub get_static_shader_source: Option<unsafe extern "C" fn(_: *mut ClutterShaderEffect) -> *mut c_char>, pub _clutter_shader1: Option<unsafe extern "C" fn()>, pub _clutter_shader2: Option<unsafe extern "C" fn()>, pub _clutter_shader3: Option<unsafe extern "C" fn()>, pub _clutter_shader4: Option<unsafe extern "C" fn()>, pub _clutter_shader5: Option<unsafe extern "C" fn()>, }

Fields

parent_class: ClutterOffscreenEffectClassget_static_shader_source: Option<unsafe extern "C" fn(_: *mut ClutterShaderEffect) -> *mut c_char>_clutter_shader1: Option<unsafe extern "C" fn()>_clutter_shader2: Option<unsafe extern "C" fn()>_clutter_shader3: Option<unsafe extern "C" fn()>_clutter_shader4: Option<unsafe extern "C" fn()>_clutter_shader5: Option<unsafe extern "C" fn()>

Trait Implementations

impl Clone for ClutterShaderEffectClass[src]

impl Copy for ClutterShaderEffectClass[src]

impl Debug for ClutterShaderEffectClass[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.