Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
pub use crate::cpu_shader::cm::cm3;
pub use crate::cpu_shader::cm::cm3_blue;
pub use crate::cpu_shader::cm::cm3_arrow;
mod cpu_shader {
    pub mod cm {
        extern crate nalgebra as na;
        extern crate nalgebra_glm as glm;
        use na::{Point3, Vector1, Vector3};

        pub fn cm3(u: f64, v: f64, ca: f64, cb: f64, cc: f64, cut: f64, n: i32) -> [u32; 4] {
            // let n = 12;

            let w1 = 1.0 - u;
            let w2 = u - v;
            let w3 = v;

            let mut vv = w1 * ca + w2 * cb + w3 * cc;

            let stair = 0.25;
            let per_step = n / 4;
            let mut i = 0;
            let j = per_step as u32;
            let mut perPC: [u32; 4] = [0, 0, 0, 0];
            // if  vv<0. {
            //     vv=0.;
            // }
            if vv <= cut {
                // perPC = [255, 255, 255, 255];
            } else {
                if vv <= 0.25 && vv >= 0.0 {
                    i = 0;
                    while i < j {
                        if vv >= i as f64 * stair / per_step as f64
                            && vv <= ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [0, (i as f64 / per_step as f64 * 255.0) as u32, 255, 255];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.25 && vv <= 0.5 {
                    i = 0;
                    while i < j {
                        if vv >= 0.25 + i as f64 * stair / per_step as f64
                            && vv <= 0.25 + ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [
                                0,
                                255,
                                (1.0 - (i + 1) as f64 / per_step as f64 * 255.0) as u32,
                                255,
                            ];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.5 && vv <= 0.75 {
                    i = 0;
                    while i < j {
                        if vv >= 0.5 + i as f64 * stair / per_step as f64
                            && vv <= 0.5 + ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [
                                ((i + 1) as f64 / per_step as f64 * 255.0) as u32,
                                255,
                                0,
                                255,
                            ];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.75 && vv <= 1.0 {
                    i = 0;
                    while i < j {
                        if vv >= 0.75 + i as f64 * stair / per_step as f64
                            && vv <= 0.75 + ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [
                                255,
                                ((1.0 - ((i + 1) as f64) / per_step as f64) * 255.0) as u32,
                                0,
                                255,
                            ];
                            break;
                        }
                        i += 1;
                    }
                } else {
                    perPC = [255, 255, 255, 255];
                }
            }
            return perPC;
        }
        pub fn cm3_blue(u: f64, v: f64, ca: f64, cb: f64, cc: f64, cut: f64, n: i32) -> [u32; 4] {
            // let n = 12;

            let w1 = 1.0 - u;
            let w2 = u - v;
            let w3 = v;

            let mut vv = w1 * ca + w2 * cb + w3 * cc;

            let stair = 0.25;
            let per_step = n / 4;
            let mut i = 0;
            let j = per_step as u32;
            let mut perPC: [u32; 4] = [0, 0, 0, 0];
            // if  vv<0. {
            //     vv=0.;
            // }
            if vv <= cut {
                // perPC = [255, 255, 255, 255];
            } else {
                if vv <= 0.25 && vv >= 0.0 {
                    i = 0;
                    while i < j {
                        if vv >= i as f64 * stair / per_step as f64
                            && vv <= ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [
                                0,
                                ((1.0 - i as f64 / per_step as f64 * stair as f64) * 255.0)
                                    as u32,
                                255,
                                255,
                            ];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.25 && vv <= 0.5 {
                    i = 0;
                    while i < j {
                        if vv >= 0.25 + i as f64 * stair / per_step as f64
                            && vv <= 0.25 + ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [
                                0,
                                ((0.75 - i as f64 / per_step as f64 * stair as f64) * 255.0)
                                    as u32,
                                255,
                                255,
                            ];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.5 && vv <= 0.75 {
                    i = 0;
                    while i < j {
                        if vv >= 0.5 + i as f64 * stair / per_step as f64
                            && vv <= 0.5 + ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [
                                0,
                                ((0.5 - i as f64 / per_step as f64 * stair as f64) * 255.0)
                                    as u32,
                                255,
                                255,
                            ];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.75 && vv <= 1.0 {
                    i = 0;
                    while i < j {
                        if vv >= 0.75 + i as f64 * stair / per_step as f64
                            && vv <= 0.75 + ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [
                                0,
                                ((0.25 - i as f64 / per_step as f64 * stair as f64  )
                                    * 255.0) as u32,
                                255,
                                255,
                            ];
                            break;
                        }
                        i += 1;
                    }
                } else {
                    perPC = [255, 255, 255, 255];
                }
            }
            return perPC;
        }

        pub fn cm3_f64(u: f64, v: f64, ca: f64, cb: f64, cc: f64, cut: f64, n: i32) -> [f64; 3] {
            // let n = 12;

            let w1 = 1.0 - u;
            let w2 = u - v;
            let w3 = v;

            let mut vv = w1 * ca + w2 * cb + w3 * cc;

            let stair = 0.25;
            let per_step = n / 4;
            let mut i = 0;
            let j = n as u32;
            let mut perPC: [f64; 3] = [0.0, 0.0, 0.0];
            // if  vv<0. {
            //     vv=0.;
            // }
            if vv <= cut {
                // perPC = [255, 255, 255, 255];
            } else {
                if vv <= 0.25 && vv >= 0.0 {
                    i = 0;
                    while i < j {
                        if vv >= i as f64 * stair / per_step as f64
                            && vv <= ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [0.0, (i as f64 / per_step as f64 * 1.0) as f64, 1.0];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.25 && vv <= 0.5 {
                    i = 0;
                    while i < j {
                        if vv >= 0.25 + i as f64 * stair / per_step as f64
                            && vv <= 0.25 + ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [
                                0.0,
                                1.,
                                (1.0 - (i + 1) as f64 / per_step as f64 * 1.0) as f64,
                            ];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.5 && vv <= 0.75 {
                    i = 0;
                    while i < j {
                        if vv >= 0.5 + i as f64 * stair / per_step as f64
                            && vv <= 0.5 + ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [((i + 1) as f64 / per_step as f64 * 1.0) as f64, 1.0, 0.0];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.75 && vv <= 1.0 {
                    i = 0;
                    while i < j {
                        if vv >= 0.75 + i as f64 * stair / per_step as f64
                            && vv <= 0.75 + ((i as f64) + 1.0) * stair / per_step as f64
                        {
                            perPC = [1.0, ((1.0 - ((i + 1) as f64) / per_step as f64) * 1.0), 0.0];
                            break;
                        }
                        i += 1;
                    }
                } else {
                    perPC = [1.0, 1.0, 1.0];
                }
            }
            return perPC;
        }
        pub fn cm3_f64_mm(vv: f64, cut: f64, n: i32) -> [f64; 3] {
            let stair = 0.25;
            let per_step = (n / 4) as f64;
            let mut i = 0;
            let j = n as u32;
            let mut perPC: [f64; 3] = [0.0, 0.0, 0.0];
            // if  vv<0. {
            //     vv=0.;
            // }
            if vv <= cut {
                // perPC = [255, 255, 255, 255];
            } else {
                if vv <= 0.25 && vv >= 0.0 {
                    i = 0;
                    while i < j {
                        if vv >= i as f64 * stair / per_step
                            && vv <= ((i as f64) + 1.0) * stair / per_step
                        {
                            perPC = [0.0, (i as f64 / per_step * 1.0) as f64, 1.0];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.25 && vv <= 0.5 {
                    i = 0;
                    while i < j {
                        if vv >= 0.25 + i as f64 * stair / per_step
                            && vv <= 0.25 + ((i as f64) + 1.0) * stair / per_step
                        {
                            perPC = [0.0, 1., (1.0 - (i + 1) as f64 / per_step * 1.0) as f64];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.5 && vv <= 0.75 {
                    i = 0;
                    while i < j {
                        if vv >= 0.5 + i as f64 * stair / per_step
                            && vv <= 0.5 + ((i as f64) + 1.0) * stair / per_step
                        {
                            perPC = [((i + 1) as f64 / per_step * 1.0) as f64, 1.0, 0.0];
                            break;
                        }
                        i += 1;
                    }
                } else if vv > 0.75 && vv <= 1.0 {
                    i = 0;
                    while i < j {
                        if vv >= 0.75 + i as f64 * stair / per_step
                            && vv <= 0.75 + ((i as f64) + 1.0) * stair / per_step
                        {
                            perPC = [1.0, ((1.0 - ((i + 1) as f64) / per_step) * 1.0), 0.0];
                            break;
                        }
                        i += 1;
                    }
                } else {
                    perPC = [1.0, 1.0, 1.0];
                }
            }
            return perPC;
        }

        //glsl to cpu math has some problem ,手工适配,调整参数,无道理
        pub fn cm3_arrow(ux: f64, vy: f64, u: f64, v: f64, vv: f64, cut: f64, n: i32) -> [u32; 4] {
            let vector1: f64 = sdVectorArrow([u, v], [ux, vy]);
            // let vector1: f64 = arrow([u, v], [ux, vy]);

            let mut mixcolor = [0., 0., 0.];
            let x = glm::vec3(0.0, 0.0, 0.0);
            let pre_y = cm3_f64_mm(vv, cut, n);
            let y = glm::vec3(pre_y[0], pre_y[1], pre_y[2]);
            let a = glm::vec1(vector1);
            let mix_color = glm::mix(&x, &y, vector1);

            let r = *mix_color.get(0).unwrap();
            let g = *mix_color.get(1).unwrap();
            let b = *mix_color.get(2).unwrap();
            if r == 0.0 && g == 0.0 && b == 0.0 {
                [0, 0, 0, 0]
            } else {
                [
                    (r * 255.0) as u32,
                    (g * 255.0) as u32,
                    (b * 255.0) as u32,
                    255,
                ]
            }

            // let d = sdEquilateralTriangle([u, v], 0.1);

            // if d > 0.0 {
            //     [0, 0, 0, 0]
            // } else {
            //     [255, 0, 0, 255]
            // }
        }

        fn thc(a: f64, b: f64) -> f64 {
            return (a * b.cos()).tanh() / a.tanh();
        }

        fn sdEquilateralTriangle(p: [f64; 2], distance: f64, size: f64) -> f64 {
            //size 0.6--0.2 比较适合,大小
            // distance ,控制位移,1:中心附近,0:前移
            let k = 3.0_f64.sqrt();
            let p_x = p[0].abs() - size;
            let p_y = p[1] + distance / k;

            let mut p1: [f64; 2] = [p_x, p_y];
            if (p_x + k * p_y > 0.0) {
                p1 = [(p_x - k * p_y) / 2.0, (-k * p_x - p_y) / 2.0];
            }

            p1[0] = p1[0].clamp(-2.0 * distance, 0.0);

            let len_p1 = glm::length(&glm::vec2(p1[0], p1[1]));
            let sign_py: f64 = if p1[1] > 0.0 {
                1.0
            } else {
                if p1[1] < 0.0 {
                    -1.0
                } else {
                    0.0
                }
            };
            return -len_p1 * sign_py;
        }

        fn sdBox(p: [f64; 2], b: [f64; 2]) -> f64 {
            let g_p = glm::vec2(p[0], p[1]);
            let g_b = glm::vec2(b[0], b[1]);
            let d = glm::abs(&g_p) - g_b;
            let one = glm::length(&glm::max(&d, 0.));
            return one + (d.x.max(d.y)).min(0.0);
        }

        fn arrow(uv: [f64; 2], v: [f64; 2], v_old: [f64; 2]) -> f64 {
            let mut max_u = v_old[0].clone();
            let mut max_v = v_old[0].clone();
            max_u = max_u.abs();
            max_v = max_v.abs();

            let mut max_of_box = max_u.max(max_v);
            max_of_box *= 0.6;
            let h = 0.3 + 0.4 * thc(4., 2.);
            let d1 = sdEquilateralTriangle(
                [uv[0] - 0., uv[1] - (0.5)],
                1.0 - max_of_box,
                max_of_box.clone() * 0.68,
            ); // 第二个参数 常量0.65 位移
            let d1_x = glm::length(&glm::vec2(v[0], v[1]));
            let d1_x_len = -0.1 + 0.1 * d1_x; //-0.1 ,后端位移,带调试,出现弧度?

            let s1: f64 = if d1_x_len < d1 { 0.0 } else { 1.0 }; // glm::step(d1, tt1); //箭头大小

            let t1_for_d2 = [uv[0] - 0.0, uv[1] - h * 0.163];
            let t2_for_d2 = glm::length(&glm::vec2(v[0], v[1]));

            let d2 = sdBox(
                t1_for_d2,
                [
                    0.085 * t2_for_d2 * max_of_box + 0.085 * t2_for_d2 * max_of_box,
                    0.52 * max_of_box + 0.52 * t2_for_d2 * max_of_box, //0.42,0.2双值控制远端位移
                ],
            );
            // let s2 = step(d2, 0.);
            let s2 = if d2 > 0.0 { 0.0 } else { 1.0 };

            return s1.max(s2);
            // return s1;
        }

        fn sdVectorArrow(p: [f64; 2], v: [f64; 2]) -> f64 {
            // return arrow(p, v); //shape
            let g_p = glm::vec2(p[0], p[1]);
            let m = glm::length(&glm::vec2(v[0], v[1])); //长度
            let n = glm::vec2(v[0] / m, v[1] / m); //sdf
            let dot_for_pp = glm::vec2(n.y * 1.0, n.x * -1.0);
            let pp = [
                glm::dot(&g_p, &dot_for_pp),
                // glm::dot(&g_p, &n),
                glm::dot(&g_p, &n),
            ]; //方向判断,n控制长度
            return arrow(pp, [v[0] / m, v[1] / m], v); //shape
        }
    }
}