pub enum InputBinding {
Button(InputButton),
GamepadAxis(GamepadAxis),
ButtonAxis {
negative: InputButton,
positive: InputButton,
},
}Expand description
Generic input action traits, bindings, and mapping storage.
Variants§
Trait Implementations§
Source§impl Clone for InputBinding
impl Clone for InputBinding
Source§fn clone(&self) -> InputBinding
fn clone(&self) -> InputBinding
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InputBinding
impl Debug for InputBinding
Source§impl PartialEq for InputBinding
impl PartialEq for InputBinding
impl Copy for InputBinding
impl StructuralPartialEq for InputBinding
Auto Trait Implementations§
impl Freeze for InputBinding
impl RefUnwindSafe for InputBinding
impl Send for InputBinding
impl Sync for InputBinding
impl Unpin for InputBinding
impl UnsafeUnpin for InputBinding
impl UnwindSafe for InputBinding
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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Creates a type-erased clone of this value.