clifford 0.3.0

Geometric Algebra (Clifford Algebra) for Rust: rotors, motors, PGA for 3D rotations and rigid transforms
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
//! Norm traits for geometric algebra types.
//!
//! This module provides a hierarchy of traits for computing norms and normalizing
//! elements across different geometric algebras. Different algebras have different
//! norm semantics:
//!
//! - **Euclidean**: Standard positive-definite norm
//! - **PGA**: Degenerate metric with bulk norm and weight norm
//! - **CGA**: Null vectors, normalization via e-infinity coefficient
//! - **Minkowski**: Indefinite metric (timelike/spacelike/lightlike)
//!
//! # Trait Hierarchy
//!
//! ```text
//!                    Normed
//!                   /      \
//!     DegenerateNormed    IndefiniteNormed
//!           |                    |
//!          PGA              Minkowski
//!
//!     ConformalNormed
//!           |
//!          CGA
//! ```
//!
//! # Example
//!
//! ```ignore
//! use clifford::norm::Normed;
//!
//! let v = Vector::new(3.0, 4.0, 0.0);
//! assert_eq!(v.norm(), 5.0);
//!
//! let unit = v.normalize();
//! assert!((unit.norm() - 1.0).abs() < 1e-10);
//! ```
//!
//! # References
//!
//! - [Rigid GA Wiki - Geometric norm](https://rigidgeometricalgebra.org/wiki/index.php?title=Geometric_norm)
//! - [Spacetime Algebra](https://en.wikipedia.org/wiki/Spacetime_algebra)
//! - [CGA Documentation](https://clifford.readthedocs.io/en/latest/tutorials/cga/index.html)

use crate::scalar::Float;
// Import num_traits::Float anonymously to bring trait methods into scope
// without conflicting with crate::scalar::Float
use num_traits::Float as _;
use num_traits::Zero as _;

// ============================================================================
// Base Normed Trait
// ============================================================================

/// Trait for types that have a well-defined norm.
///
/// In geometric algebra, the norm of an element `u` is computed from
/// `u * rev(u)` (geometric product with reverse). The scalar part gives
/// the squared norm, which may be negative for indefinite metrics.
///
/// This trait provides the foundation for normalization across all
/// algebra types, with specialized sub-traits for specific metrics.
///
/// # Mathematical Background
///
/// For a multivector `u`, the squared norm is defined as the scalar part
/// of `u * rev(u)`, where `rev(u)` is the reverse (reverses the order of
/// basis vectors in each blade).
///
/// For simple elements like vectors in Euclidean space:
/// - `v * rev(v) = v * v = |v|^2` (always positive)
///
/// For rotors (even-grade elements):
/// - `r * rev(r) = s^2 + B^2` where `s` is scalar, `B` is bivector part
///
/// # Example
///
/// ```ignore
/// use clifford::norm::Normed;
///
/// // Euclidean vector
/// let v = Vector::new(3.0, 4.0, 0.0);
/// assert_eq!(v.norm_squared(), 25.0);
/// assert_eq!(v.norm(), 5.0);
///
/// // Normalize to unit length
/// if let Some(unit) = v.try_normalize() {
///     assert!((unit.norm() - 1.0).abs() < 1e-10);
/// }
/// ```
pub trait Normed {
    /// The scalar type used for norm computations.
    type Scalar: Float;

    /// Returns the squared norm of this element.
    ///
    /// **Note**: For indefinite metrics (Minkowski, etc.), this can be negative.
    /// Use [`norm`](Self::norm) for the absolute magnitude.
    ///
    /// # Mathematical Definition
    ///
    /// `norm_squared(u) = scalar_part(u * rev(u))`
    fn norm_squared(&self) -> Self::Scalar;

    /// Returns the absolute norm of this element.
    ///
    /// Computed as `sqrt(|norm_squared()|)`. This is always non-negative,
    /// regardless of metric signature.
    ///
    /// # Example
    ///
    /// ```ignore
    /// let v = Vector::new(3.0, 4.0, 0.0);
    /// assert_eq!(v.norm(), 5.0);
    /// ```
    fn norm(&self) -> Self::Scalar {
        self.norm_squared().abs().sqrt()
    }

    /// Attempts to normalize this element to unit norm.
    ///
    /// Returns `None` if the norm is too small (would cause division by zero
    /// or numerical instability).
    ///
    /// # Example
    ///
    /// ```ignore
    /// let v = Vector::new(3.0, 4.0, 0.0);
    /// let unit = v.try_normalize().unwrap();
    /// assert!((unit.norm() - 1.0).abs() < 1e-10);
    ///
    /// let zero = Vector::new(0.0, 0.0, 0.0);
    /// assert!(zero.try_normalize().is_none());
    /// ```
    fn try_normalize(&self) -> Option<Self>
    where
        Self: Sized;

    /// Normalizes this element to unit norm.
    ///
    /// # Panics
    ///
    /// Panics if the norm is too small to normalize. Use [`try_normalize`](Self::try_normalize)
    /// for a non-panicking version.
    ///
    /// # Example
    ///
    /// ```ignore
    /// let v = Vector::new(3.0, 4.0, 0.0);
    /// let unit = v.normalize();
    /// assert!((unit.norm() - 1.0).abs() < 1e-10);
    /// ```
    fn normalize(&self) -> Self
    where
        Self: Sized,
    {
        self.try_normalize().expect("cannot normalize zero element")
    }

    /// Scales this element by a scalar factor.
    ///
    /// # Example
    ///
    /// ```ignore
    /// let v = Vector::new(1.0, 2.0, 3.0);
    /// let scaled = v.scale(2.0);
    /// assert_eq!(scaled.x(), 2.0);
    /// ```
    fn scale(&self, factor: Self::Scalar) -> Self
    where
        Self: Sized;

    /// Returns true if this element can be normalized (has non-zero norm).
    ///
    /// An element is normalizable if its norm is greater than machine epsilon.
    ///
    /// # Example
    ///
    /// ```ignore
    /// let v = Vector::new(1.0, 0.0, 0.0);
    /// assert!(v.is_normalizable());
    ///
    /// let zero = Vector::new(0.0, 0.0, 0.0);
    /// assert!(!zero.is_normalizable());
    /// ```
    fn is_normalizable(&self) -> bool
    where
        Self: Sized,
    {
        self.norm() > Self::Scalar::epsilon()
    }
}

// ============================================================================
// DegenerateNormed Trait (PGA)
// ============================================================================

/// Trait for types in algebras with degenerate metrics (e.g., PGA).
///
/// In Projective Geometric Algebra (PGA), the metric is degenerate because
/// one basis vector squares to zero (`e0^2 = 0`). This leads to two distinct
/// norms:
///
/// - **Bulk norm**: `||u||_bulk = sqrt(u . u)` - magnitude of non-degenerate part
/// - **Weight norm**: `||u||_weight = sqrt(u (.) u)` - magnitude via antidot product
///
/// The geometric norm combines these to give meaningful distances and angles.
///
/// # Unitization vs Normalization
///
/// In PGA, there are two distinct operations:
///
/// - **Normalize**: Divide by bulk norm, making `u . u = 1`
/// - **Unitize**: Divide by weight norm, making `u (.) u = 1`
///
/// For rigid body transformations (motors), bulk normalization is typically used.
/// For points and planes in homogeneous coordinates, weight normalization
/// (unitization) gives the standard form.
///
/// # Example
///
/// ```ignore
/// use clifford::norm::DegenerateNormed;
///
/// let motor = Motor::from_rotation_z(0.5);
///
/// // Bulk norm is the rotor part magnitude
/// assert!((motor.bulk_norm() - 1.0).abs() < 1e-10);
///
/// // Pure rotation has zero weight (no translation)
/// assert!((motor.weight_norm()).abs() < 1e-10);
/// ```
///
/// # Reference
///
/// [Rigid GA Wiki - Geometric norm](https://rigidgeometricalgebra.org/wiki/index.php?title=Geometric_norm)
pub trait DegenerateNormed: Normed {
    /// Returns the squared bulk norm (from dot product).
    ///
    /// The bulk norm measures the magnitude of the non-degenerate part of the element.
    ///
    /// `||u||_bulk^2 = u . u`
    fn bulk_norm_squared(&self) -> Self::Scalar;

    /// Returns the bulk norm.
    ///
    /// `||u||_bulk = sqrt(|u . u|)`
    fn bulk_norm(&self) -> Self::Scalar {
        self.bulk_norm_squared().abs().sqrt()
    }

    /// Returns the squared weight norm (from antidot product).
    ///
    /// The weight norm measures the magnitude via the antidot product,
    /// which involves the degenerate (projective) part.
    ///
    /// `||u||_weight^2 = u (.) u`
    fn weight_norm_squared(&self) -> Self::Scalar;

    /// Returns the weight norm.
    ///
    /// `||u||_weight = sqrt(|u (.) u|)`
    fn weight_norm(&self) -> Self::Scalar {
        self.weight_norm_squared().abs().sqrt()
    }

    /// Attempts to unitize this element by dividing by its weight norm.
    ///
    /// Unitization is distinct from normalization:
    /// - **Normalize**: divide by bulk norm (makes `u . u = 1`)
    /// - **Unitize**: divide by weight norm (makes `u (.) u = 1`)
    ///
    /// Returns `None` if the weight norm is too small.
    ///
    /// # Example
    ///
    /// ```ignore
    /// // Unitize a point to standard homogeneous form (w = 1)
    /// let point = Point::new(2.0, 4.0, 6.0, 2.0);  // x=2, y=4, z=6, w=2
    /// let unitized = point.try_unitize().unwrap();
    /// // Now w = 1, giving standard form (1, 2, 3)
    /// ```
    fn try_unitize(&self) -> Option<Self>
    where
        Self: Sized;

    /// Unitizes this element by dividing by its weight norm.
    ///
    /// # Panics
    ///
    /// Panics if the weight norm is too small. Use [`try_unitize`](Self::try_unitize)
    /// for a non-panicking version.
    fn unitize(&self) -> Self
    where
        Self: Sized,
    {
        self.try_unitize()
            .expect("cannot unitize element with zero weight")
    }
}

// ============================================================================
// IndefiniteNormed Trait (Minkowski)
// ============================================================================

/// Trait for types in algebras with indefinite metrics (e.g., Minkowski spacetime).
///
/// In Minkowski spacetime with signature `(+,-,-,-)`, the squared norm of a
/// vector can be positive, negative, or zero:
///
/// - **Timelike**: `v^2 > 0` - inside the light cone
/// - **Spacelike**: `v^2 < 0` - outside the light cone
/// - **Lightlike/Null**: `v^2 = 0` - on the light cone
///
/// This classification is fundamental to special relativity, where timelike
/// vectors represent possible 4-velocities and lightlike vectors represent
/// the paths of light rays.
///
/// # Example
///
/// ```ignore
/// use clifford::norm::{IndefiniteNormed, CausalCharacter};
///
/// // With (+---) signature: t^2 - x^2 - y^2 - z^2
/// let timelike = FourVector::new(2.0, 1.0, 0.0, 0.0);  // 4 - 1 = 3 > 0
/// let spacelike = FourVector::new(1.0, 2.0, 0.0, 0.0); // 1 - 4 = -3 < 0
/// let lightlike = FourVector::new(1.0, 1.0, 0.0, 0.0); // 1 - 1 = 0
///
/// assert!(timelike.is_timelike());
/// assert!(spacelike.is_spacelike());
/// assert!(lightlike.is_lightlike());
///
/// assert_eq!(timelike.causal_character(), CausalCharacter::Timelike);
/// ```
///
/// # Reference
///
/// [Spacetime Algebra](https://en.wikipedia.org/wiki/Spacetime_algebra)
pub trait IndefiniteNormed: Normed {
    /// Returns true if this element is timelike (`norm_squared > 0`).
    ///
    /// In Minkowski spacetime, timelike vectors are inside the light cone
    /// and represent possible 4-velocities of massive particles.
    fn is_timelike(&self) -> bool {
        self.norm_squared() > Self::Scalar::zero()
    }

    /// Returns true if this element is spacelike (`norm_squared < 0`).
    ///
    /// In Minkowski spacetime, spacelike vectors are outside the light cone
    /// and represent spatial separations.
    fn is_spacelike(&self) -> bool {
        self.norm_squared() < Self::Scalar::zero()
    }

    /// Returns true if this element is lightlike/null (`norm_squared ~= 0`).
    ///
    /// In Minkowski spacetime, lightlike vectors are on the light cone
    /// and represent the paths of massless particles (photons).
    fn is_lightlike(&self) -> bool {
        self.norm_squared().abs() < Self::Scalar::epsilon()
    }

    /// Returns the causal character of this element.
    ///
    /// This classifies the element as timelike, spacelike, or lightlike
    /// based on the sign of its squared norm.
    ///
    /// # Example
    ///
    /// ```ignore
    /// let v = FourVector::new(2.0, 1.0, 0.0, 0.0);
    /// match v.causal_character() {
    ///     CausalCharacter::Timelike => println!("Inside light cone"),
    ///     CausalCharacter::Spacelike => println!("Outside light cone"),
    ///     CausalCharacter::Lightlike => println!("On light cone"),
    /// }
    /// ```
    fn causal_character(&self) -> CausalCharacter {
        let ns = self.norm_squared();
        if ns.abs() < Self::Scalar::epsilon() {
            CausalCharacter::Lightlike
        } else if ns > Self::Scalar::zero() {
            CausalCharacter::Timelike
        } else {
            CausalCharacter::Spacelike
        }
    }
}

/// Classification of vectors in indefinite-metric spaces.
///
/// In Minkowski spacetime, vectors are classified by the sign of their
/// squared norm relative to the light cone.
///
/// # Physical Interpretation
///
/// - **Timelike**: Represents possible world-lines of massive particles.
///   The proper time along a timelike path is real.
/// - **Spacelike**: Represents spatial separations. No massive particle
///   can travel along a purely spacelike path.
/// - **Lightlike**: Represents the world-lines of massless particles
///   (photons). Also called "null" vectors.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum CausalCharacter {
    /// Inside the light cone (`v^2 > 0` with `+---` signature).
    ///
    /// Timelike vectors represent possible 4-velocities of massive particles.
    Timelike,

    /// Outside the light cone (`v^2 < 0` with `+---` signature).
    ///
    /// Spacelike vectors represent spatial separations between events.
    Spacelike,

    /// On the light cone (`v^2 = 0`).
    ///
    /// Lightlike (or null) vectors represent the paths of massless particles.
    Lightlike,
}

// ============================================================================
// ConformalNormed Trait (CGA)
// ============================================================================

/// Trait for types in Conformal Geometric Algebra (CGA).
///
/// In CGA, geometric entities are represented using null vectors (vectors with
/// zero norm). The algebra adds two extra dimensions: `e+` (or `e_o`, the origin)
/// and `e-` (or `e_inf`, infinity), which together form a Minkowski plane.
///
/// Points in CGA are null vectors, and normalization typically means setting
/// the `e_inf` coefficient to 1 rather than making the Euclidean norm equal to 1.
///
/// # Null Vectors
///
/// In CGA, a point `P` with Euclidean coordinates `(x, y, z)` is represented as:
///
/// ```text
/// P = e_o + x*e1 + y*e2 + z*e3 + (x^2 + y^2 + z^2)/2 * e_inf
/// ```
///
/// This vector is null: `P . P = 0`.
///
/// # Normalization
///
/// CGA normalization sets `e_inf` coefficient to 1, giving standard form.
/// This is different from Euclidean normalization (length = 1).
///
/// # Example
///
/// ```ignore
/// use clifford::norm::ConformalNormed;
///
/// let point = CGAPoint::from_euclidean(1.0, 2.0, 3.0);
///
/// // Points are null vectors
/// assert!(point.is_null());
///
/// // Normalize to standard form (e_inf = 1)
/// let normalized = point.try_normalize_cga().unwrap();
/// assert!((normalized.einf_coefficient() - 1.0).abs() < 1e-10);
/// ```
///
/// # Reference
///
/// [CGA Documentation](https://clifford.readthedocs.io/en/latest/tutorials/cga/index.html)
pub trait ConformalNormed: Normed {
    /// Returns the `e_inf` (infinity) coefficient of this element.
    ///
    /// In CGA, the `e_inf` basis vector represents the point at infinity.
    /// For normalized points, this coefficient equals 1.
    fn einf_coefficient(&self) -> Self::Scalar;

    /// Returns true if this element represents a null vector (has zero norm).
    ///
    /// In CGA, geometric entities like points, circles, and spheres are
    /// represented by null vectors or null vector combinations.
    fn is_null(&self) -> bool {
        self.norm_squared().abs() < Self::Scalar::epsilon()
    }

    /// Normalizes by setting the `e_inf` coefficient to 1.
    ///
    /// This is the standard CGA normalization for points and other
    /// geometric entities with an `e_inf` component.
    ///
    /// Returns `None` if the `e_inf` coefficient is too small.
    ///
    /// # Example
    ///
    /// ```ignore
    /// let point = CGAPoint::new(/* ... */);
    /// if let Some(normalized) = point.try_normalize_cga() {
    ///     assert!((normalized.einf_coefficient() - 1.0).abs() < 1e-10);
    /// }
    /// ```
    fn try_normalize_cga(&self) -> Option<Self>
    where
        Self: Sized;
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn causal_character_equality() {
        assert_eq!(CausalCharacter::Timelike, CausalCharacter::Timelike);
        assert_ne!(CausalCharacter::Timelike, CausalCharacter::Spacelike);
        assert_ne!(CausalCharacter::Spacelike, CausalCharacter::Lightlike);
    }

    #[test]
    fn causal_character_debug() {
        assert_eq!(format!("{:?}", CausalCharacter::Timelike), "Timelike");
        assert_eq!(format!("{:?}", CausalCharacter::Spacelike), "Spacelike");
        assert_eq!(format!("{:?}", CausalCharacter::Lightlike), "Lightlike");
    }

    #[test]
    fn causal_character_clone() {
        let c = CausalCharacter::Timelike;
        #[allow(clippy::clone_on_copy)] // Testing Clone trait explicitly
        let cloned = c.clone();
        assert_eq!(c, cloned);
    }

    #[test]
    fn causal_character_copy() {
        let c = CausalCharacter::Spacelike;
        let copied: CausalCharacter = c;
        assert_eq!(c, copied);
    }
}