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<h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>crossbeam</a></span><span class='out-of-band'><span id='render-detail'>
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</span><a class='srclink' href='../src/crossbeam/lib.rs.html#1-54' title='goto source code'>[src]</a></span></h1>
<div class='docblock'><p>Support for concurrent and parallel programming.</p>
<p>This crate is an early work in progress. The focus for the moment is
concurrency:</p>
<ul>
<li>
<p><strong>Non-blocking data structures</strong>. These data structures allow for high
performance, highly-concurrent access, much superior to wrapping with a
<code>Mutex</code>. Ultimately the goal is to include stacks, queues, deques, bags,
sets and maps. These live in the <code>sync</code> module.</p>
</li>
<li>
<p><strong>Memory management</strong>. Because non-blocking data structures avoid global
synchronization, it is not easy to tell when internal data can be safely
freed. The <code>mem</code> module provides generic, easy to use, and high-performance
APIs for managing memory in these cases. These live in the <code>mem</code> module.</p>
</li>
<li>
<p><strong>Synchronization</strong>. The standard library provides a few synchronization
primitives (locks, semaphores, barriers, etc) but this crate seeks to expand
that set to include more advanced/niche primitives, as well as userspace
alternatives. These live in the <code>sync</code> module.</p>
</li>
<li>
<p><strong>Scoped thread API</strong>. Finally, the crate provides a "scoped" thread API,
making it possible to spawn threads that share stack data with their
parents. This functionality is exported at the top-level.</p>
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</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
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<td><a class="mod" href="mem/index.html"
title='mod crossbeam::mem'>mem</a></td>
<td class='docblock-short'>
<p>Memory management for concurrent data structures</p>
</td>
</tr>
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<td><a class="mod" href="sync/index.html"
title='mod crossbeam::sync'>sync</a></td>
<td class='docblock-short'>
<p>Synchronization primitives.</p>
</td>
</tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<td><a class="struct" href="struct.Scope.html"
title='struct crossbeam::Scope'>Scope</a></td>
<td class='docblock-short'>
</td>
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<td><a class="struct" href="struct.ScopedJoinHandle.html"
title='struct crossbeam::ScopedJoinHandle'>ScopedJoinHandle</a></td>
<td class='docblock-short'>
<p>A handle to a scoped thread</p>
</td>
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<table>
<tr class=' module-item'>
<td><a class="fn" href="fn.scope.html"
title='fn crossbeam::scope'>scope</a></td>
<td class='docblock-short'>
<p>Create a new <code>scope</code>, for deferred destructors.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="fn" href="fn.spawn_unsafe.html"
title='fn crossbeam::spawn_unsafe'>spawn_unsafe</a><a title='unsafe function' href='#'><sup>⚠</sup></a></td>
<td class='docblock-short'>
<p>Like <code>std::thread::spawn</code>, but without the closure bounds.</p>
</td>
</tr></table></section>
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