clfft 0.3.2

Bindings for clFFT, a FFT library for OpenCL.
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<h1 class='fqn'><span class='in-band'>Struct <a href='../index.html'>ocl</a>::<wbr><a href='index.html'>builders</a>::<wbr><a class="struct" href=''>ContextBuilder</a></span><span class='out-of-band'><span id='render-detail'>
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                       [<span class='inner'>&#x2212;</span>]
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               </span><a class='srclink' href='../../src/ocl/standard/context.rs.html#225-228' title='goto source code'>[src]</a></span></h1>
<pre class='rust struct'><div class="docblock attributes">#[must_use = "builders do nothing unless \'::build\' is called"]
</div>pub struct ContextBuilder { /* fields omitted */ }</pre><div class='docblock'><p>A builder for <code>Context</code>.</p>
<ul>
<li>TODO: Implement index-searching-round-robin-ing methods (and thier '_exact' counterparts).</li>
</ul>
</div><h2 id='methods'>Methods</h2><h3 class='impl'><span class='in-band'><code>impl <a class="struct" href="../../ocl/builders/struct.ContextBuilder.html" title="struct ocl::builders::ContextBuilder">ContextBuilder</a></code></span><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../../src/ocl/standard/context.rs.html#230-321' title='goto source code'>[src]</a></span></h3>
<div class='impl-items'><h4 id='method.new' class="method"><span id='new.v' class='invisible'><code>fn <a href='#method.new' class='fnname'>new</a>() -&gt; <a class="struct" href="../../ocl/builders/struct.ContextBuilder.html" title="struct ocl::builders::ContextBuilder">ContextBuilder</a></code></span></h4>
<div class='docblock'><p>Creates a new <code>ContextBuilder</code></p>
<p>Use <code>Context::builder().build().unwrap()</code> for defaults.</p>
<h2 id="defaults" class="section-header"><a href="#defaults">Defaults</a></h2>
<ul>
<li>
<p>The first avaliable platform</p>
</li>
<li>
<p>All devices associated with the first available platform</p>
</li>
<li>
<p>No notify callback function or user data.</p>
</li>
<li>
<p>TODO:</p>
<ul>
<li>That stuff above (find a valid context, devices, etc. first thing).</li>
<li>Handle context creation callbacks.</li>
</ul>
</li>
</ul>
</div><h4 id='method.build' class="method"><span id='build.v' class='invisible'><code>fn <a href='#method.build' class='fnname'>build</a>(&amp;self) -&gt; <a class="type" href="../../ocl/type.Result.html" title="type ocl::Result">OclResult</a>&lt;<a class="struct" href="../../ocl/struct.Context.html" title="struct ocl::Context">Context</a>&gt;</code></span></h4>
<div class='docblock'><p>Returns a new <code>Context</code> with the parameters hitherinforthto specified (say what?).</p>
<p>Returns a newly created context with the specified platform and set of device types.</p>
</div><h4 id='method.properties' class="method"><span id='properties.v' class='invisible'><code>fn <a href='#method.properties' class='fnname'>properties</a>&lt;'a&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;'a mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;properties: <a class="struct" href="../../ocl/builders/struct.ContextProperties.html" title="struct ocl::builders::ContextProperties">ContextProperties</a><br>) -&gt; &amp;'a mut <a class="struct" href="../../ocl/builders/struct.ContextBuilder.html" title="struct ocl::builders::ContextBuilder">ContextBuilder</a></code></span></h4>
<div class='docblock'><p>Specify context properties directly.</p>
<p>Overwrites any previously specified properties.</p>
</div><h4 id='method.property' class="method"><span id='property.v' class='invisible'><code>fn <a href='#method.property' class='fnname'>property</a>&lt;'a&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;'a mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;prop_val: <a class="enum" href="../../ocl/enums/enum.ContextPropertyValue.html" title="enum ocl::enums::ContextPropertyValue">ContextPropertyValue</a><br>) -&gt; &amp;'a mut <a class="struct" href="../../ocl/builders/struct.ContextBuilder.html" title="struct ocl::builders::ContextBuilder">ContextBuilder</a></code></span></h4>
<div class='docblock'><p>Specify a context property.</p>
<p>Overwrites any property with the same variant (i.e.: if
<code>ContextPropertyValue::Platform</code> was already set, it would be
overwritten if <code>prop_val</code> is also <code>ContextPropertyValue::Platform</code>).</p>
</div><h4 id='method.platform' class="method"><span id='platform.v' class='invisible'><code>fn <a href='#method.platform' class='fnname'>platform</a>(&amp;mut self, platform: <a class="struct" href="../../ocl/struct.Platform.html" title="struct ocl::Platform">Platform</a>) -&gt; &amp;mut <a class="struct" href="../../ocl/builders/struct.ContextBuilder.html" title="struct ocl::builders::ContextBuilder">ContextBuilder</a></code></span></h4>
<div class='docblock'><p>Specifies a platform.</p>
<p>Overwrites any previously specified platform.</p>
</div><h4 id='method.gl_context' class="method"><span id='gl_context.v' class='invisible'><code>fn <a href='#method.gl_context' class='fnname'>gl_context</a>(&amp;mut self, gl_handle: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a>) -&gt; &amp;mut <a class="struct" href="../../ocl/builders/struct.ContextBuilder.html" title="struct ocl::builders::ContextBuilder">ContextBuilder</a></code></span></h4>
<div class='docblock'><p>Specifies an OpenGL context to associate with.</p>
<p>Overwrites any previously specified OpenGL context.</p>
</div><h4 id='method.devices' class="method"><span id='devices.v' class='invisible'><code>fn <a href='#method.devices' class='fnname'>devices</a>&lt;D:&nbsp;<a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a>&lt;<a class="enum" href="../../ocl/builders/enum.DeviceSpecifier.html" title="enum ocl::builders::DeviceSpecifier">DeviceSpecifier</a>&gt;&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;device_spec: D<br>) -&gt; &amp;mut <a class="struct" href="../../ocl/builders/struct.ContextBuilder.html" title="struct ocl::builders::ContextBuilder">ContextBuilder</a></code></span></h4>
<div class='docblock'><p>Specifies a list of devices with which to associate the context.</p>
<p>Devices may be specified in any number of ways including simply
passing a device or slice of devices. See the [<code>impl From</code>] section of
<a href="enum.DeviceSpecifier.html"><code>DeviceSpecifier</code></a> for more information.</p>
<h2 id="panics" class="section-header"><a href="#panics">Panics</a></h2>
<p>Devices must not have already been specified.</p>
</div></div></section>
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