cleat
Android IL2CPP game modding toolkit.
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What
Rust bindings over IL2CPP. You get a safe API for field access, method calls, and inline hooks. The unsafe stays inside the library.
use cleat::prelude::*;
#[cleat::main]
fn my_mod() -> cleat::Result<()> {
cleat::set_app_data("/data/data/com.example.game/files");
let klass = Il2CppClass::find("Player")?;
let hp: i32 = klass.static_field_value("maxHealth")?;
Ok(())
}
#[cleat::hook("Assembly-CSharp", "Player", "TakeDamage")]
fn god_mode(this: &Il2CppObject, damage: i32) -> cleat::Result<()> {
god_mode::original(this, 0);
Ok(())
}
Setup
[lib]
crate-type = ["cdylib"]
[dependencies]
cleat = "0.1"
use cleat::prelude::*;
#[cleat::main]
fn main() -> cleat::Result<()> {
cleat::set_app_data("/data/data/com.example.game/files");
let klass = Il2CppClass::find("UnityEngine.Time")?;
let time: f32 = klass.static_field_value("timeScale")?;
log::info!("timeScale = {}", time);
Ok(())
}
cargo ndk -t arm64-v8a -o ./target/jniLibs build --release
Docs
Requires
- Rust nightly
- Android NDK r26+
- cargo-ndk ≥ 3.0
- libshadowhook.so (runtime, packed in APK)
License
MIT