use crate::{scene::Scene, view::View};
pub use crate::core::process::{
RendererBuilder, Renderer,
RenderWorker, RenderData,
};
pub fn create_renderer<S: Scene, V: View>() -> RendererBuilder<S, V> {
let mut builder = crate::core::process::create_renderer::<S, V>();
builder.add_hook(crate::source());
builder
}