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use crate::;
/// Shape of an object.
///
/// It defines the search of the point where ray intersects this shape.
/// Device interface for shape.
///
/// How to implement in OpenCL:
/// ```c
/// #include <clay_core/shape/shape.h>
///
/// SHAPE_HIT_RET <shape>_hit(
/// SHAPE_HIT_ARGS_DEF
/// ) {
/// ...
/// }
/// ```