Classnames
A lLibrary for generating BEM style classnames, in Rust.
If you don't know BEM, BEM it is a set of naming conventions for CSS names. Please read the DEM guide linked for an explination of the naming conventions.
Why?
- Enforces the BEM layout for CSS naming.
- It's built in a way to avoid uneccessary intermediate string concatonations. It only generates strings when needed.
Using Classnames
There are two main things to import ...
::classnames::classname
- A function for creating classnames.::classnames::Class
- A trait all classnames implement. Use this for when you want to pass classnames around.
The crux of using Classnames ...
Calling each of these creates Class
types (or similar). These can then be printed, or turned into a string, to retrieve the full class name as a string.
- Use
classname
for creating a new base classname. It returns a class. - Call
.el
on it to generate a child classname. - Call
.attr
to generate the class for that component, and the componnt with an attribute. - Finally you can add two classes together, to allow printing multiple different classnames for a component.
Basic usage example ...
use ::classnames::Class;
fn example() {
// ".my-component"
let base_class = classname("my-component");
// ".my-component .my-component--large"
let base_class_large = base_class.attr("large");
// ".my-component__child-name"
let child_class = base_class.el("child-name");
// ".my-component__child-name .my-component__child-name--red"
let child_class_red = child_class.attr("red");
}
Example with RSX
Classnames is intended to be used with something else for rendering HTML. For example with the render crate, which is used in the example here.
This is an example for the HTML to a hypothetical TextInput
component, which can be optionally disabled.
use ::classnames::Class;
use ::render::{rsx, Render, component};
#[component]
pub fn TextInput(
is_disabled: bool,
error: &'static str,
) -> impl Render {
let base_class = classname("text-input");
rsx! {
<div
class={base_class}
>
<input class={base_class.el("input").maybe_attr("disabled", is_disabled)} type={"text"} />
<div class={base_class.el("error")}>
{error}
</div>
<img src={"/input-icon.svg"} class={base_class.el("icon").attr("large")} />
</div>
}
}
Running render( true, &"Some error has occured" )
will produce HTML like ...
<div
class="text-input"
>
<input class="text-input__input text-input__input--disabled" type={"text"} />
<div class="text-input__error">
{"Some error has occured"}
</div>
<img src={"/input-icon.svg"} class="text-input__icon text-input__icon--large" />
</div>
Passing classnames to other functions
All of the internal Classname types implement ::classnames::Class
. They can be passed by using this type, which you can also wrap in an Option
for convenience.
For example ...
use ::classnames::Class;
use ::classnames::classname;
#[component]
pub fn Card<C: Class, Children: Render>(
class: Option<C>,
children: Children,
) -> impl Render {
let base_class = classname("card");
rsx! {
<div
class={base_class + class}
>
{children}
</div>
}
}