# classicube-sys
Rust bindings to [ClassiCube](https://www.classicube.net)
[Documentation](https://spiralp.github.io/rust-classicube-sys/classicube_sys/index.html)
## Example
Add this to `Cargo.toml`:
```toml
[lib]
crate-type = ["cdylib"]
[dependencies]
classicube-sys = { git = "https://github.com/SpiralP/rust-classicube-sys.git" }
```
`lib.rs`:
```rust
use classicube_sys::*;
use std::{os::raw::c_int, ptr};
extern "C" fn init() {
let owned_string = OwnedString::new("hello from rust!");
unsafe {
Chat_Add(owned_string.as_cc_string());
}
}
#[unsafe(no_mangle)]
pub static Plugin_ApiVersion: c_int = 1;
#[unsafe(no_mangle)]
pub static mut Plugin_Component: IGameComponent = IGameComponent {
// Called when the game is being loaded.
Init: Some(init),
// Called when the component is being freed. (e.g. due to game being closed)
Free: None,
// Called to reset the component's state. (e.g. reconnecting to server)
Reset: None,
// Called to update the component's state when the user begins loading a new map.
OnNewMap: None,
// Called to update the component's state when the user has finished loading a new map.
OnNewMapLoaded: None,
// Next component in linked list of components.
next: ptr::null_mut(),
};
```
Copy the `.dll`/`.so`/`.dylib` from `target/{debug,release}/` to the `plugins` folder where your ClassiCube executable is found
## References
[Example library usage](https://github.com/SpiralP/rust-classicube-roll-plugin)
[ClassiCube source](https://github.com/UnknownShadow200/ClassiCube)
[ClassiCube Plugin help](https://github.com/UnknownShadow200/ClassiCube/blob/HEAD/doc/plugin-dev.md)
[ClassiCube Plugin examples](https://github.com/UnknownShadow200/ClassiCube-Plugins)