use attribute_info::AttributeInfo;
#[derive(Clone, Debug)]
pub struct FieldInfo {
pub access_flags: FieldAccessFlags,
pub name_index: u16,
pub descriptor_index: u16,
pub attributes_count: u16,
pub attributes: Vec<AttributeInfo>,
}
bitflags! {
pub struct FieldAccessFlags: u16 {
const PUBLIC = 0x0001; const PRIVATE = 0x0002; const PROTECTED = 0x0004; const STATIC = 0x0008; const FINAL = 0x0010; const VOLATILE = 0x0040; const TRANSIENT = 0x0080; const SYNTHETIC = 0x1000; const ANNOTATION = 0x2000; const ENUM = 0x4000; }
}