civ_map_generator 0.1.5

A civilization map generator
Documentation
use std::collections::HashMap;

use serde::{Deserialize, Serialize};

use super::Name;

#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct BaseTerrainInfo {
    pub name: String,
    pub r#type: String,
    #[serde(default)]
    pub food: i8,
    #[serde(default)]
    pub production: i8,
    #[serde(default)]
    pub science: i8,
    #[serde(default)]
    pub gold: i8,
    #[serde(default)]
    pub culture: i8,
    #[serde(default)]
    pub faith: i8,
    #[serde(default)]
    pub happiness: i8,
    #[serde(default)]
    pub movement_cost: i8,
    #[serde(rename = "RGB")]
    #[serde(default)]
    pub rgb: [u8; 3],
    #[serde(default)]
    pub uniques: Vec<String>,
    #[serde(default)]
    pub civilopedia_text: Vec<HashMap<String, String>>,
}

impl Name for BaseTerrainInfo {
    fn name(&self) -> String {
        self.name.to_owned()
    }
}

impl BaseTerrainInfo {
    pub fn has_unique(&self, unique: &str) -> bool {
        self.uniques.iter().any(|x| x == unique)
    }
}