[
{
"name": "Farm",
"requiredTerrain": [
{
"terrainType": ["Flatland"],
"baseTerrain": ["Plain","Grassland","Desert"],
"feature": null
},
{
"terrainType": ["Hill"],
"baseTerrain": ["Plain","Grassland","Desert"],
"feature": null,
"freshwater": true
}
],
"food": 1,
"turnsToBuild": 7,
"requiredTech": "Agriculture",
"uniques": ["[+1 Food] from [Fresh water] tiles <after discovering [Civil Service]>",
"[+1 Food] from [non-fresh water] tiles <after discovering [Fertilizer]>",
"Pillaging this improvement yields approximately [+18 Gold]"],
"shortcutKey": "F"
},
{
"name": "Lumber mill",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland"],
"feature": ["Forest"]
}
],
"production": 1,
"turnsToBuild": 7,
"requiredTech": "Construction",
"uniques": ["[+1 Production] <after discovering [Scientific Theory]>","Pillaging this improvement yields approximately [+10 Gold]"],
"shortcutKey": "L"
},
{
"name": "Mine",
"requiredTerrain": [
{
"terrainType": ["Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null
}
],
"production": 1,
"turnsToBuild": 7,
"requiredTech": "Mining",
"uniques": ["[+1 Production] <after discovering [Chemistry]>","Pillaging this improvement yields approximately [+20 Gold]"],
"shortcutKey": "M"
},
{
"name": "Trading post",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert"],
"feature": null
}
],
"gold": 1,
"turnsToBuild": 7,
"requiredTech": "Trapping",
"uniques": ["[+1 Gold] <after discovering [Economics]>","Pillaging this improvement yields approximately [+20 Gold]"],
"shortcutKey": "T"
},
{
"name": "Camp",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can only be built to improve a resource"]
}
],
"turnsToBuild": 7,
"requiredTech": "Trapping",
"uniques": ["Does not need removal of [Forest]","Does not need removal of [Jungle]","[+1 Gold] <after discovering [Economics]>", "Pillaging this improvement yields approximately [+10 Gold]"],
"shortcutKey": "C"
},
{
"name": "Oil well",
"turnsToBuild": 9,
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can only be built to improve a resource"]
}
],
"techRequired": "Biology",
"uniques": ["Pillaging this improvement yields approximately [+20 Gold]"],
"shortcutKey": "W"
},
{
"name": "Offshore Platform",
"requiredTerrain": [
{
"terrainType": ["Water"],
"baseTerrain": ["Coast"],
"feature": null,
"extraConditions": ["Can only be built to improve a resource"]
}
],
"turnsToBuild": 1, "techRequired": "Refrigeration",
"uniques": ["Pillaging this improvement yields approximately [+20 Gold]"],
"shortcutKey": "P"
},
{
"name": "Pasture",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can only be built to improve a resource"]
}
],
"turnsToBuild": 8,
"requiredTech": "Animal Husbandry",
"uniques": ["[+1 Food] <after discovering [Fertilizer]>", "Pillaging this improvement yields approximately [+10 Gold]"],
"shortcutKey": "P"
},
{
"name": "Plantation",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can only be built to improve a resource"]
}
],
"turnsToBuild": 6,
"gold": 1,
"requiredTech": "Calendar",
"uniques": ["[+1 Food] <after discovering [Fertilizer]>", "Pillaging this improvement yields approximately [+10 Gold]"],
"shortcutKey": "P"
},
{
"name": "Quarry",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can only be built to improve a resource"]
}
],
"turnsToBuild": 8,
"requiredTech": "Masonry",
"uniques": ["[+1 Production] <after discovering [Chemistry]>", "Pillaging this improvement yields approximately [+20 Gold]"],
"shortcutKey": "Q"
},
{
"name": "Fishing Boats",
"requiredTerrain": [
{
"terrainType": ["Water"],
"baseTerrain": ["Coast"],
"feature": null,
"extraConditions": ["Can only be built to improve a resource"]
}
],
"food": 1,
"requiredTech": "Sailing",
"uniques": ["[+1 Gold] <after discovering [Compass]>", "Pillaging this improvement yields approximately [+10 Gold]"]
},
{
"name": "Fort",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can be built outside your borders"]
}
],
"turnsToBuild": 6,
"requiredTech": "Engineering",
"uniques": ["Gives a defensive bonus of [50]%"],
"shortcutKey": "O"
},
{
"name": "Road",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can be built outside your borders"]
}
],
"turnsToBuild": 4,
"requiredTech": "The Wheel",
"uniques": ["Costs [1] [Gold] per turn"],
"shortcutKey": "R",
"civilopediaText": [
{"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
{"text":"Reduces movement cost to â…“ with Machinery", "link":"Technology/Machinery"},
{"text":"Requires Engineering to bridge rivers", "link":"Technology/Engineering"}
]
},
{
"name": "Railroad",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can be built outside your borders"]
}
],
"turnsToBuild": 4,
"requiredTech": "Railroads",
"uniques": ["Costs [2] [Gold] per turn"],
"shortcutKey": "R",
"civilopediaText": [{"text":"Reduces movement cost to â…’ if the other tile also has a Railroad"}]
},
{
"name": "Remove Forest",
"turnsToBuild": 4,
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland"],
"feature": ["Forest"],
"extraConditions": ["Can be built outside your borders","Excluded from map editor"]
}
],
"requiredTech": "Mining",
"shortcutKey": "X",
"civilopediaText": [{"text":"Provides a one-time Production bonus depending on distance to the closest city once finished"}]
},
{
"name": "Remove Jungle",
"turnsToBuild": 7,
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Grassland"],
"feature": ["Jungle"],
"extraConditions": ["Can be built outside your borders","Excluded from map editor"]
}
],
"requiredTech": "Bronze Working",
"shortcutKey": "X"
},
{
"name": "Remove Fallout",
"turnsToBuild": 2,
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": ["Fallout"],
"extraConditions": ["Can be built outside your borders","Excluded from map editor"]
}
],
"shortcutKey": "X"
},
{
"name": "Remove Marsh",
"turnsToBuild": 6,
"requiredTerrain": [
{
"terrainType": ["Flatland"],
"baseTerrain": ["Grassland"],
"feature": ["Marsh"],
"extraConditions": ["Can be built outside your borders","Excluded from map editor"]
}
],
"requiredTech": "Masonry",
"shortcutKey": "X"
},
{
"name": "Remove Road",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can be built outside your borders","Excluded from map editor"]
}
],
"turnsToBuild": 2
},
{
"name": "Remove Railroad",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can be built outside your borders","Excluded from map editor"]
}
],
"turnsToBuild": 2
},
{
"name": "Cancel improvement order",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill","Water"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow","Coast"],
"feature": null,
"extraConditions": ["Can be built outside your borders","Excluded from map editor"]
}
],
"shortcutKey": "."
},
{
"name": "Repair",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Unbuildable", "Excluded from map editor"]
}
],
"turnsToBuild": 2,
"shortcutKey": "E",
"civilopediaText": [{"text":"Repairs a pillaged Improvement or Route"}]
},
{
"name": "Academy",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Will not be replaced by automated units"]
}
],
"science": 8,
"uniques": ["Great Improvement", "[+2 Science] <after discovering [Scientific Theory]>",
"[+2 Science] <after discovering [Atomic Theory]>", "Removes removable features when built",
"Pillaging this improvement yields approximately [+20 Gold]"]
},
{
"name": "Landmark",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Will not be replaced by automated units"]
}
],
"culture": 6,
"uniques": ["Great Improvement", "Removes removable features when built",
"Pillaging this improvement yields approximately [+20 Gold]"]
},
{
"name": "Manufactory",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Will not be replaced by automated units"]
}
],
"production": 4,
"uniques": ["Great Improvement", "[+1 Production] <after discovering [Chemistry]>",
"Removes removable features when built", "Pillaging this improvement yields approximately [+20 Gold]"]
},
{
"name": "Customs house",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Will not be replaced by automated units"]
}
],
"gold": 4,
"uniques": ["Great Improvement", "[+1 Gold] <after discovering [Economics]>", "Removes removable features when built",
"Pillaging this improvement yields approximately [+20 Gold]"]
},
{
"name": "Holy site",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Will not be replaced by automated units"]
}
],
"faith": 6,
"uniques": ["Great Improvement", "Removes removable features when built", "Pillaging this improvement yields approximately [+20 Gold]"]
},
{
"name": "Citadel",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Can be built just outside your borders", "Will not be replaced by automated units"]
}
],
"uniques": [
"Great Improvement",
"Gives a defensive bonus of [100]%",
"Adjacent enemy units ending their turn take [30] damage",
"Gain control over [all] tiles in a [1]-tile radius",
"Removes removable features when built"
]
},
{
"name": "Moai",
"uniqueTo": "Polynesia",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Must be adjacent to [1] to [6] [Coast] tiles"]
}
],
"culture": 1,
"turnsToBuild": 4,
"uniques": ["[+1 Culture] for each adjacent [Moai]", "[+1 Gold] <after discovering [Flight]>","Pillaging this improvement yields approximately [+10 Gold]"],
"requiredTech": "Construction",
"shortcutKey": "M"
},
{
"name": "Terrace farm",
"uniqueTo": "Inca",
"requiredTerrain": [
{
"terrainType": ["Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Cannot be built on [Bonus resource] tiles"]
}
],
"food": 1,
"turnsToBuild": 7,
"uniques": ["[+1 Food] for each adjacent [Mountain]",
"[+1 Food] from [Fresh water] tiles <after discovering [Civil Service]>",
"[+1 Food] from [non-fresh water] tiles <after discovering [Fertilizer]>",
"Pillaging this improvement yields approximately [+18 Gold]"],
"requiredTech": "Construction",
"shortcutKey": "F"
},
{
"name": "Polder",
"uniqueTo": "The Netherlands",
"food": 3,
"requiredTerrain": [
{
"terrainType": ["Flatland"],
"baseTerrain": ["Grassland"],
"feature": ["Marsh"]
},
{
"terrainType": ["Flatland"],
"baseTerrain": ["Desert"],
"feature": ["Floodplain"]
}
],
"turnsToBuild": 7,
"uniques": ["[+1 Production, +2 Gold] <after discovering [Economics]>", "Pillaging this improvement yields approximately [+18 Gold]"],
"techRequired": "Guilds",
"shortcutKey": "F"
},
{
"name": "Ancient ruins",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Unbuildable"]
}
],
"uniques": ["Unpillagable", "Provides a random bonus when entered",
"Does not need removal of [Forest]", "Does not need removal of [Jungle]"]
},
{
"name": "City ruins",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Unbuildable"]
}
],
"uniques": ["Unpillagable"],
"civilopediaText": [{"text":"A bleak reminder of the destruction wreaked by War"}]
},
{
"name": "City center",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Unbuildable", "Excluded from map editor"]
}
],
"uniques": ["Ensures a minimum tile yield of [+2 Food, +1 Production]",
"Unpillagable", "Irremovable"],
"civilopediaText": [
{"text":"Marks the center of a city"},
{"text":"Appearance changes with the technological era of the owning civilization"}
]
},
{
"name": "Barbarian encampment",
"requiredTerrain": [
{
"terrainType": ["Flatland","Hill"],
"baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
"feature": null,
"extraConditions": ["Unbuildable", "Excluded from map editor"]
}
],
"uniques": ["Unpillagable"],
"civilopediaText": [{"text":"Home to uncivilized barbarians, will spawn a hostile unit from time to time"}]
}
]