civ_map_generator 0.1.6

A civilization map generator
Documentation
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[

	{
		"name": "Farm",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland"],
			  "baseTerrain": ["Plain","Grassland","Desert"],
			  "feature": null
			},
			{
			  "terrainType": ["Hill"],
			  "baseTerrain": ["Plain","Grassland","Desert"],
			  "feature": null,
			  "freshwater": true
			}
		],
		"food": 1,
		"turnsToBuild": 7,
		"requiredTech": "Agriculture",
		"uniques": ["[+1 Food] from [Fresh water] tiles <after discovering [Civil Service]>",
			"[+1 Food] from [non-fresh water] tiles <after discovering [Fertilizer]>",
			"Pillaging this improvement yields approximately [+18 Gold]"],
		"shortcutKey": "F"
	},
	{
		"name": "Lumber mill",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland"],
			  "feature": ["Forest"]
			}
		],
		"production": 1,
		"turnsToBuild": 7,
		"requiredTech": "Construction",
		"uniques": ["[+1 Production] <after discovering [Scientific Theory]>","Pillaging this improvement yields approximately [+10 Gold]"],
		"shortcutKey": "L"
	},
	{
		"name": "Mine",
		"requiredTerrain": [
			{
			  "terrainType": ["Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null
			}
		],
		"production": 1,
		"turnsToBuild": 7,
		"requiredTech": "Mining",
		"uniques": ["[+1 Production] <after discovering [Chemistry]>","Pillaging this improvement yields approximately [+20 Gold]"],
		"shortcutKey": "M"
	},
	{
		"name": "Trading post",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert"],
			  "feature": null
			}
		],
		"gold": 1,
		"turnsToBuild": 7,
		"requiredTech": "Trapping",
		"uniques": ["[+1 Gold] <after discovering [Economics]>","Pillaging this improvement yields approximately [+20 Gold]"],
		"shortcutKey": "T"
	},
	
	// Resource-specific
	{
		"name": "Camp",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can only be built to improve a resource"]
			}
		],
		"turnsToBuild": 7,
		"requiredTech": "Trapping",
		"uniques": ["Does not need removal of [Forest]","Does not need removal of [Jungle]","[+1 Gold] <after discovering [Economics]>", "Pillaging this improvement yields approximately [+10 Gold]"],
		"shortcutKey": "C"
	},
	{
		"name": "Oil well",
		"turnsToBuild": 9,
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can only be built to improve a resource"]
			}
		],
		"techRequired": "Biology",
		"uniques": ["Pillaging this improvement yields approximately [+20 Gold]"],
		"shortcutKey": "W"
	},
	{
		"name": "Offshore Platform",
		"requiredTerrain": [
			{
			  "terrainType": ["Water"],
			  "baseTerrain": ["Coast"],
			  "feature": null,
			  "extraConditions": ["Can only be built to improve a resource"]
			}
		],
		"turnsToBuild": 1,  // Allows this to be constructed for city-states
		"techRequired": "Refrigeration",
		"uniques": ["Pillaging this improvement yields approximately [+20 Gold]"],
		"shortcutKey": "P"
	},
	{
		"name": "Pasture",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can only be built to improve a resource"]
			}
		],
		"turnsToBuild": 8,
		"requiredTech": "Animal Husbandry",
		"uniques": ["[+1 Food] <after discovering [Fertilizer]>", "Pillaging this improvement yields approximately [+10 Gold]"],
		"shortcutKey": "P"
	},
	{
		"name": "Plantation",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can only be built to improve a resource"]
			}
		],
		"turnsToBuild": 6,
		"gold": 1,
		"requiredTech": "Calendar",
		"uniques": ["[+1 Food] <after discovering [Fertilizer]>", "Pillaging this improvement yields approximately [+10 Gold]"],
		"shortcutKey": "P"
	},
	{
		"name": "Quarry",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can only be built to improve a resource"]
			}
		],
		"turnsToBuild": 8,
		"requiredTech": "Masonry",
		"uniques": ["[+1 Production] <after discovering [Chemistry]>", "Pillaging this improvement yields approximately [+20 Gold]"],
		"shortcutKey": "Q"
	},
	{
		"name": "Fishing Boats",
		"requiredTerrain": [
			{
			  "terrainType": ["Water"],
			  "baseTerrain": ["Coast"],
			  "feature": null,
			  "extraConditions": ["Can only be built to improve a resource"]
			}
		],
		"food": 1,
		"requiredTech": "Sailing",
		"uniques": ["[+1 Gold] <after discovering [Compass]>", "Pillaging this improvement yields approximately [+10 Gold]"]
	},

	// Military improvement
	{
		"name": "Fort",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can be built outside your borders"]
			}
		],
		"turnsToBuild": 6,
		"requiredTech": "Engineering",
		"uniques": ["Gives a defensive bonus of [50]%"],
		"shortcutKey": "O"
	},

	// Transportation
	{
		"name": "Road",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can be built outside your borders"]
			}
		],
		"turnsToBuild": 4,
		"requiredTech": "The Wheel",
		// "Costs [1] gold per turn when in your territory" does nothing and is only to inform the user
		"uniques": ["Costs [1] [Gold] per turn"],
		"shortcutKey": "R",
        "civilopediaText": [
            {"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
            {"text":"Reduces movement cost to â…“ with Machinery", "link":"Technology/Machinery"},
            {"text":"Requires Engineering to bridge rivers", "link":"Technology/Engineering"}
        ]
	},
	{
		"name": "Railroad",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can be built outside your borders"]
			}
		],
		"turnsToBuild": 4,
		"requiredTech": "Railroads",
		"uniques": ["Costs [2] [Gold] per turn"],
		"shortcutKey": "R",
        "civilopediaText": [{"text":"Reduces movement cost to â…’ if the other tile also has a Railroad"}]
	},
	
	// These are unique and have unique in-game checks related to them
	{
		"name": "Remove Forest",
		"turnsToBuild": 4,
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland"],
			  "feature": ["Forest"],
			  "extraConditions": ["Can be built outside your borders","Excluded from map editor"]
			}
		],
		"requiredTech": "Mining",
		"shortcutKey": "X",
        "civilopediaText": [{"text":"Provides a one-time Production bonus depending on distance to the closest city once finished"}]
	},
	{
		"name": "Remove Jungle",
		"turnsToBuild": 7,
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Grassland"],
			  "feature": ["Jungle"],
			  "extraConditions": ["Can be built outside your borders","Excluded from map editor"]
			}
		],
		"requiredTech": "Bronze Working",
		"shortcutKey": "X"
	},
	{
		"name": "Remove Fallout",
		"turnsToBuild": 2,
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": ["Fallout"],
			  "extraConditions": ["Can be built outside your borders","Excluded from map editor"]
			}
		],
		"shortcutKey": "X"
	},
	{
		"name": "Remove Marsh",
		"turnsToBuild": 6,
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland"],
			  "baseTerrain": ["Grassland"],
			  "feature": ["Marsh"],
			  "extraConditions": ["Can be built outside your borders","Excluded from map editor"]
			}
		],
		"requiredTech": "Masonry",
		"shortcutKey": "X"
	},

	// These are unique and have unique in-game checks related to them
	{
		"name": "Remove Road",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can be built outside your borders","Excluded from map editor"]
			}
		],
		"turnsToBuild": 2
	},
	{
		"name": "Remove Railroad",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can be built outside your borders","Excluded from map editor"]
			}
		],
		"turnsToBuild": 2
	},
	{
		"name": "Cancel improvement order",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill","Water"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow","Coast"],
			  "feature": null,
			  "extraConditions": ["Can be built outside your borders","Excluded from map editor"]
			}
		],
		"shortcutKey": "."
	},
	// Purely for turnsToBuild and civilopediaText. Unbuildable so it doesn't show in ImprovementPicker
    {
        "name": "Repair",
        "requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Unbuildable", "Excluded from map editor"]
			}
		],
        "turnsToBuild": 2,
        "shortcutKey": "E",
        "civilopediaText": [{"text":"Repairs a pillaged Improvement or Route"}]
    },
	
	// Great Person improvements
	{
		"name": "Academy",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Will not be replaced by automated units"]
			}
		],
		"science": 8,
		"uniques": ["Great Improvement", "[+2 Science] <after discovering [Scientific Theory]>",
            "[+2 Science] <after discovering [Atomic Theory]>", "Removes removable features when built",
            "Pillaging this improvement yields approximately [+20 Gold]"]
	},
	{
		"name": "Landmark",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Will not be replaced by automated units"]
			}
		],
		"culture": 6,
		"uniques": ["Great Improvement", "Removes removable features when built",
            "Pillaging this improvement yields approximately [+20 Gold]"]
	},
	{
		"name": "Manufactory",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Will not be replaced by automated units"]
			}
		],
		"production": 4,
		"uniques": ["Great Improvement", "[+1 Production] <after discovering [Chemistry]>", 
            "Removes removable features when built", "Pillaging this improvement yields approximately [+20 Gold]"]
	},
	{
		"name": "Customs house",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Will not be replaced by automated units"]
			}
		],
		"gold": 4,
		"uniques": ["Great Improvement", "[+1 Gold] <after discovering [Economics]>", "Removes removable features when built",
            "Pillaging this improvement yields approximately [+20 Gold]"]
	},
	{
		"name": "Holy site",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Will not be replaced by automated units"]
			}
		],
		"faith": 6,
		"uniques": ["Great Improvement", "Removes removable features when built", "Pillaging this improvement yields approximately [+20 Gold]"]
	},
	{
		"name": "Citadel",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Can be built just outside your borders", "Will not be replaced by automated units"]
			}
		],
		"uniques": [
			"Great Improvement",
			"Gives a defensive bonus of [100]%",
			"Adjacent enemy units ending their turn take [30] damage",
			"Gain control over [all] tiles in a [1]-tile radius",
			"Removes removable features when built"
		]
	},

	//Civilization unique improvements
	{
		"name": "Moai",
		"uniqueTo": "Polynesia",
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Must be adjacent to [1] to [6] [Coast] tiles"]
			}
		],
		"culture": 1,
		"turnsToBuild": 4,
		"uniques": ["[+1 Culture] for each adjacent [Moai]", "[+1 Gold] <after discovering [Flight]>","Pillaging this improvement yields approximately [+10 Gold]"],
		"requiredTech": "Construction",
		"shortcutKey": "M"
	},
	{
		"name": "Terrace farm",
		"uniqueTo": "Inca",
		"requiredTerrain": [
			{
			  "terrainType": ["Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Cannot be built on [Bonus resource] tiles"]
			}
		],
		"food": 1,
		"turnsToBuild": 7,
		"uniques": ["[+1 Food] for each adjacent [Mountain]",
			"[+1 Food] from [Fresh water] tiles <after discovering [Civil Service]>",
			"[+1 Food] from [non-fresh water] tiles <after discovering [Fertilizer]>",
			"Pillaging this improvement yields approximately [+18 Gold]"],
		"requiredTech": "Construction",
		"shortcutKey": "F"
	},
	{
		"name": "Polder",
		"uniqueTo": "The Netherlands",
		"food": 3,
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland"],
			  "baseTerrain": ["Grassland"],
			  "feature": ["Marsh"]
			},
			{
			  "terrainType": ["Flatland"],
			  "baseTerrain": ["Desert"],
			  "feature": ["Floodplain"]
			}
		],
		"turnsToBuild": 7,
		"uniques": ["[+1 Production, +2 Gold] <after discovering [Economics]>", "Pillaging this improvement yields approximately [+18 Gold]"],
		"techRequired": "Guilds",
		"shortcutKey": "F"
	},

	// Unbuildable improvements
	{ 
		"name": "Ancient ruins", 
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Unbuildable"]
			}
		],
		"uniques": ["Unpillagable", "Provides a random bonus when entered", 
			"Does not need removal of [Forest]", "Does not need removal of [Jungle]"]
	},
	{ 
		"name": "City ruins", 
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Unbuildable"]
			}
		],
		"uniques": ["Unpillagable"],
        "civilopediaText": [{"text":"A bleak reminder of the destruction wreaked by War"}]
	},
	{ 
		"name": "City center", 
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Unbuildable", "Excluded from map editor"]
			}
		],
		"uniques": ["Ensures a minimum tile yield of [+2 Food, +1 Production]",
            "Unpillagable", "Irremovable"],
        "civilopediaText": [
			{"text":"Marks the center of a city"},
			{"text":"Appearance changes with the technological era of the owning civilization"}
		]
	},
	{ 
		"name": "Barbarian encampment", 
		"requiredTerrain": [
			{
			  "terrainType": ["Flatland","Hill"],
			  "baseTerrain": ["Tundra","Plain","Grassland","Desert","Snow"],
			  "feature": null,
			  "extraConditions": ["Unbuildable", "Excluded from map editor"]
			}
		],
		"uniques": ["Unpillagable"],
        "civilopediaText": [{"text":"Home to uncivilized barbarians, will spawn a hostile unit from time to time"}]
	}
]