citadel_sdk 0.13.0

High-level library to build applications on the Citadel Protocol
Documentation
use citadel_io::tokio;
use citadel_sdk::prefabs::client::DefaultServerConnectionSettingsBuilder;
use citadel_sdk::prelude::*;
use std::sync::atomic::{AtomicBool, Ordering};

#[tokio::main]
async fn main() {
    citadel_logging::setup_log();
    let addr = get_env("CITADEL_SERVER_ADDR");
    let stun0 = get_env("STUN_0_ADDR");
    let stun1 = get_env("STUN_1_ADDR");
    let stun2 = get_env("STUN_2_ADDR");

    let finished = &AtomicBool::new(false);
    let server_connection_settings =
        DefaultServerConnectionSettingsBuilder::credentialed_registration(
            addr,
            "test-username",
            "Test user",
            "notsecurepassword",
        )
        .with_udp_mode(UdpMode::Enabled)
        .build()
        .unwrap();

    let client =
        citadel_sdk::prefabs::client::single_connection::SingleClientServerConnectionKernel::new(
            server_connection_settings,
            |mut connection| async move {
                let chan = connection.udp_channel_rx.take();
                citadel_io::tokio::task::spawn(citadel_sdk::test_common::udp_mode_assertions(
                    UdpMode::Enabled,
                    chan,
                ))
                .await
                .map_err(|err| NetworkError::Generic(err.to_string()))?;
                finished.store(true, Ordering::SeqCst);
                connection.shutdown_kernel().await?;
                Ok(())
            },
        );

    let _ = DefaultNodeBuilder::default()
        .with_node_type(NodeType::Peer)
        .with_stun_servers([stun0, stun1, stun2])
        .build(client)
        .unwrap()
        .await
        .unwrap();

    assert!(finished.load(Ordering::SeqCst));
}

fn get_env(key: &'static str) -> String {
    if let Ok(env) = std::env::var(key) {
        env
    } else {
        panic!("Expected the env_var {key} set")
    }
}