chull
Documentation
Convex hull approximation based on Quick hull.
Available in 3-D or 2-D for now.
Examples
use ;
let p1 = vec!;
let p2 = vec!;
let p3 = vec!;
let p4 = vec!;
let p5 = vec!;
let p6 = vec!;
let p7 = vec!;
let p8 = vec!;
let p9 = vec!;
let points = vec!;
// slow but robust
let cube1 = try_new.unwrap;
// fast but non-robust
let cube2 = try_new.unwrap;
assert_eq!;
let = cube1.vertices_indices;
assert_eq!;
assert_eq!;
License: MIT/Apache-2.0