# h GLSL.std.450 main 6 7 9 = D T e f g � GL_ARB_separate_shader_objects main
model_mat model 6 frag_color 7 color 9 frag_pos = pos D uv R gl_PerVertex R gl_Position R gl_PointSize R gl_ClipDistance R gl_CullDistance T U PushConstantTest U proj U view W e norm f src g model_color G G 6 G 7 G 9 G = G D H R H R H R H R G R H U H U # H U H U H U # @ H U G U G e G f G g ! +
; + + + + + �?+ 5 ; 5 6 ; 7 ; 5 9 ; <