chron
A game loop with a fixed time step.
Example
use NonZeroU32;
use clock;
let updates_per_second = new.unwrap;
let frames_per_second = new.unwrap;
let clock = new
.with_frame_limit
.with_frame_skip;
for tick in clock
A game loop with a fixed time step.
use NonZeroU32;
use clock;
let updates_per_second = new.unwrap;
let frames_per_second = new.unwrap;
let clock = new
.with_frame_limit
.with_frame_skip;
for tick in clock