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//! Code based on [rust-headless-chrome](https://github.com/atroche/rust-headless-chrome/blob/master/src/browser/tab/element/box_model.rs)
use chromiumoxide_cdp::cdp::browser_protocol::dom::Quad;
use chromiumoxide_cdp::cdp::browser_protocol::input::{
DispatchMouseEventParams, DispatchMouseEventType, MouseButton,
};
use chromiumoxide_cdp::cdp::browser_protocol::page::Viewport;
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Point {
/// The horizontal (X) coordinate.
pub x: f64,
/// The vertical (Y) coordinate.
pub y: f64,
}
impl Point {
/// Create a new Point instance
pub fn new(x: f64, y: f64) -> Self {
Self { x, y }
}
/// Get the signed area of the triangle formed with the origin and another point.
fn area(&self, other: &Self) -> f64 {
(self.x * other.y - other.x * self.y) / 2.
}
}
impl std::ops::Add<Point> for Point {
type Output = Self;
fn add(self, other: Self) -> Self {
Self {
x: self.x + other.x,
y: self.y + other.y,
}
}
}
impl std::ops::Sub<Point> for Point {
type Output = Self;
fn sub(self, other: Self) -> Self {
Self {
x: self.x - other.x,
y: self.y - other.y,
}
}
}
impl std::ops::Div<f64> for Point {
type Output = Self;
fn div(self, other: f64) -> Self {
Self {
x: self.x / other,
y: self.y / other,
}
}
}
#[derive(Default, Debug, Copy, Clone, PartialEq)]
pub struct Delta {
/// X delta in CSS pixels for mouse wheel event (default: 0).
pub delta_x: f64,
/// Y delta in CSS pixels for mouse wheel event (default: 0).
pub delta_y: f64,
}
impl Delta {
/// Create a new Delta instance
pub fn new(delta_x: f64, delta_y: f64) -> Self {
Self { delta_x, delta_y }
}
pub fn area(&self, other: &Self) -> f64 {
(self.delta_x * other.delta_y - other.delta_x * self.delta_y) / 2.
}
}
/// Converts a point into Left-Down-Single-Mouseclick
impl From<Point> for DispatchMouseEventParams {
fn from(el: Point) -> DispatchMouseEventParams {
let mut params =
DispatchMouseEventParams::new(DispatchMouseEventType::MousePressed, el.x, el.y);
params.button = Some(MouseButton::Left);
params.click_count = Some(1);
params
}
}
/// Represents the scroll behavior mode.
#[derive(Default, Debug, Clone, Copy)]
pub enum ScrollBehavior {
#[default]
Auto,
Instant,
Smooth,
}
#[derive(Debug, Copy, Clone)]
pub struct ElementQuad {
pub top_left: Point,
pub top_right: Point,
pub bottom_right: Point,
pub bottom_left: Point,
}
impl ElementQuad {
pub fn from_quad(quad: &Quad) -> Self {
assert_eq!(quad.inner().len(), 8);
let raw_quad = quad.inner();
Self {
top_left: Point {
x: raw_quad[0],
y: raw_quad[1],
},
top_right: Point {
x: raw_quad[2],
y: raw_quad[3],
},
bottom_right: Point {
x: raw_quad[4],
y: raw_quad[5],
},
bottom_left: Point {
x: raw_quad[6],
y: raw_quad[7],
},
}
}
pub fn quad_center(&self) -> Point {
Point {
x: (self.top_left.x + self.top_right.x + self.bottom_right.x + self.bottom_left.x) / 4.,
y: (self.top_left.y + self.top_right.y + self.bottom_right.y + self.bottom_left.y) / 4.,
}
}
/// Compute sum of all directed areas of adjacent triangles
/// https://en.wikipedia.org/wiki/Polygon#Simple_polygons
pub fn quad_area(&self) -> f64 {
let area = self.top_left.area(&self.top_right)
+ self.top_right.area(&self.bottom_right)
+ self.bottom_right.area(&self.bottom_left)
+ self.bottom_left.area(&self.top_left);
area.abs()
}
/// Get the height of the shape based on the vertical distance
/// between the top-left and bottom-left points.
pub fn height(&self) -> f64 {
self.bottom_left.y - self.top_left.y
}
/// Get the width of the shape based on the horizontal distance
/// between the top-left and top-right points.
pub fn width(&self) -> f64 {
self.top_right.x - self.top_left.x
}
/// The width divided by the height
pub fn aspect_ratio(&self) -> f64 {
self.width() / self.height()
}
/// The most left (smallest) x-coordinate
pub fn most_left(&self) -> f64 {
self.top_right
.x
.min(self.top_left.x)
.min(self.bottom_right.x)
.min(self.bottom_left.x)
}
/// The most right (largest) x-coordinate
pub fn most_right(&self) -> f64 {
self.top_right
.x
.max(self.top_left.x)
.max(self.bottom_right.x)
.max(self.bottom_left.x)
}
/// The most top (smallest) y-coordinate
pub fn most_top(&self) -> f64 {
self.top_right
.y
.min(self.top_left.y)
.min(self.bottom_right.y)
.min(self.bottom_left.y)
}
/// The most bottom (largest) y-coordinate
pub fn most_bottom(&self) -> f64 {
self.top_right
.y
.max(self.top_left.y)
.max(self.bottom_right.y)
.max(self.bottom_left.y)
}
/// If the most bottom point of `self` is above the most top point of
/// `other`
pub fn strictly_above(&self, other: &Self) -> bool {
self.most_bottom() < other.most_top()
}
/// If the most bottom point of `self` is above or on the same line as the
/// most top point of `other`
pub fn above(&self, other: &Self) -> bool {
self.most_bottom() <= other.most_top()
}
/// If the most top point of `self` is below the most bottom point of
/// `other`
pub fn strictly_below(&self, other: &Self) -> bool {
self.most_top() > other.most_bottom()
}
/// If the most top point of `self` is below or on the same line as the
/// most bottom point of `other`
pub fn below(&self, other: &Self) -> bool {
self.most_top() >= other.most_bottom()
}
/// If the most right point of `self` is left of the most left point of
/// `other`
pub fn strictly_left_of(&self, other: &Self) -> bool {
self.most_right() < other.most_left()
}
/// If the most right point of `self` is left or on the same line as the
/// most left point of `other`
pub fn left_of(&self, other: &Self) -> bool {
self.most_right() <= other.most_left()
}
/// If the most left point of `self` is right of the most right point of
/// `other`
pub fn strictly_right_of(&self, other: &Self) -> bool {
self.most_left() > other.most_right()
}
/// If the most left point of `self` is right or on the same line as the
/// most right point of `other`
pub fn right_of(&self, other: &Self) -> bool {
self.most_left() >= other.most_right()
}
/// If `self` is within the left/right boundaries defined by `other`.
pub fn within_horizontal_bounds_of(&self, other: &Self) -> bool {
self.most_left() >= other.most_left() && self.most_right() <= other.most_right()
}
/// If `self` is within the top/bottom boundaries defined by `other`.
pub fn within_vertical_bounds_of(&self, other: &Self) -> bool {
self.most_top() >= other.most_top() && self.most_bottom() <= other.most_bottom()
}
/// If `self` is within the boundaries defined by `other`.
pub fn within_bounds_of(&self, other: &Self) -> bool {
self.within_horizontal_bounds_of(other) && self.within_vertical_bounds_of(other)
}
}
#[derive(Debug, Clone)]
pub struct BoxModel {
/// Content area quad.
pub content: ElementQuad,
/// Padding area quad.
pub padding: ElementQuad,
/// Border area quad.
pub border: ElementQuad,
/// Margin area quad.
pub margin: ElementQuad,
/// Width of the element.
pub width: u32,
/// Height of the element.
pub height: u32,
}
impl BoxModel {
/// Create a `Viewport` equal to the content-box, using a scale of 1.0
pub fn content_viewport(&self) -> Viewport {
Viewport {
x: self.content.top_left.x,
y: self.content.top_left.y,
width: self.content.width(),
height: self.content.height(),
scale: 1.0,
}
}
/// Create a `Viewport` equal to the padding-box, using a scale of 1.0
pub fn padding_viewport(&self) -> Viewport {
Viewport {
x: self.padding.top_left.x,
y: self.padding.top_left.y,
width: self.padding.width(),
height: self.padding.height(),
scale: 1.0,
}
}
/// Create a `Viewport` equal to the border-box, using a scale of 1.0
pub fn border_viewport(&self) -> Viewport {
Viewport {
x: self.border.top_left.x,
y: self.border.top_left.y,
width: self.border.width(),
height: self.border.height(),
scale: 1.0,
}
}
/// Create a `Viewport` equal to the margin-box, using a scale of 1.0
pub fn margin_viewport(&self) -> Viewport {
Viewport {
x: self.margin.top_left.x,
y: self.margin.top_left.y,
width: self.margin.width(),
height: self.margin.height(),
scale: 1.0,
}
}
}
#[derive(Debug, Clone)]
pub struct BoundingBox {
/// the x coordinate of the element in pixels.
pub x: f64,
/// the y coordinate of the element in pixels.
pub y: f64,
/// the width of the element in pixels.
pub width: f64,
/// the height of the element in pixels.
pub height: f64,
}