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//! HSL colour with transparency representation.
use num_traits::Float;
use std::fmt::{Display, Formatter, Result as FmtResult};
use crate::{
error::{Result, normalize_hue, validate_unit_component},
impl_transparent_colour, impl_transparent_convert, impl_transparent_display,
spaces::{Grey, GreyAlpha, Hsl, Hsv, HsvAlpha, Lab, LabAlpha, Rgb, RgbAlpha, Srgb, SrgbAlpha, Xyz, XyzAlpha},
traits::{Colour, Convert},
};
/// HSL with alpha channel.
#[derive(Debug, Clone, Copy)]
pub struct HslAlpha<T: Float + Send + Sync> {
/// Base colour
colour: Hsl<T>,
/// Alpha component in range [0, 1].
alpha: T,
}
impl<T: Float + Send + Sync> HslAlpha<T> {
/// Create a new `HslAlpha` instance.
///
/// # Arguments
///
/// * `hue` - The hue in degrees, will be normalized to [0, 360)
/// * `saturation` - The saturation, must be in range [0, 1]
/// * `lightness` - The lightness, must be in range [0, 1]
/// * `alpha` - The alpha (transparency) component, must be in range [0, 1]
///
/// # Errors
///
/// Returns an error if saturation, lightness, or alpha are outside [0, 1],
/// or if hue normalization fails.
pub fn new(hue: T, saturation: T, lightness: T, alpha: T) -> Result<Self> {
validate_unit_component(alpha, "alpha")?;
Ok(Self {
colour: Hsl::new(hue, saturation, lightness)?,
alpha,
})
}
/// Create a new `HslAlpha` instance from a `Hsl` colour and an alpha component.
///
/// # Arguments
///
/// * `colour` - The base HSL colour
/// * `alpha` - The alpha (transparency) component, must be in range [0, 1]
///
/// # Errors
///
/// Returns an error if the alpha component is outside the range [0, 1].
fn new_colour_with_alpha(colour: Hsl<T>, alpha: T) -> Result<Self> {
validate_unit_component(alpha, "alpha")?;
Ok(Self { colour, alpha })
}
/// Get the base `colour`.
const fn colour(&self) -> &Hsl<T> {
&self.colour
}
/// Get the `hue` component in degrees [0, 360).
pub const fn hue(&self) -> T {
self.colour.hue()
}
/// Get the `saturation` component.
pub const fn saturation(&self) -> T {
self.colour.saturation()
}
/// Get the `lightness` component.
pub const fn lightness(&self) -> T {
self.colour.lightness()
}
/// Get the `alpha` component.
pub const fn alpha(&self) -> T {
self.alpha
}
/// Set the `hue` component.
///
/// # Arguments
///
/// * `hue` - The new hue in degrees, will be normalized to [0, 360)
///
/// # Errors
///
/// Returns an error if hue normalization fails.
pub fn set_hue(&mut self, hue: T) -> Result<()> {
self.colour.set_hue(hue)
}
/// Set the `saturation` component.
///
/// # Arguments
///
/// * `saturation` - The new saturation, must be in range [0, 1]
///
/// # Errors
///
/// Returns an error if the value is outside the range [0, 1].
pub fn set_saturation(&mut self, saturation: T) -> Result<()> {
self.colour.set_saturation(saturation)
}
/// Set the `lightness` component.
///
/// # Arguments
///
/// * `lightness` - The new lightness, must be in range [0, 1]
///
/// # Errors
///
/// Returns an error if the value is outside the range [0, 1].
pub fn set_lightness(&mut self, lightness: T) -> Result<()> {
self.colour.set_lightness(lightness)
}
/// Set the `alpha` component.
///
/// # Arguments
///
/// * `alpha` - The new alpha value, must be in range [0, 1]
///
/// # Errors
///
/// Returns an error if the value is outside the range [0, 1].
pub fn set_alpha(&mut self, alpha: T) -> Result<()> {
validate_unit_component(alpha, "alpha")?;
self.alpha = alpha;
Ok(())
}
/// Set all components at once with validation.
///
/// # Arguments
///
/// * `hue` - The hue in degrees, will be normalized to [0, 360)
/// * `saturation` - The saturation, must be in range [0, 1]
/// * `lightness` - The lightness, must be in range [0, 1]
/// * `alpha` - The alpha component, must be in range [0, 1]
///
/// # Errors
///
/// Returns an error if any component validation fails.
pub fn set_components(&mut self, hue: T, saturation: T, lightness: T, alpha: T) -> Result<()> {
let normalized_hue = normalize_hue(hue)?;
validate_unit_component(saturation, "saturation")?;
validate_unit_component(lightness, "lightness")?;
validate_unit_component(alpha, "alpha")?;
// If all validations pass, update all components
self.colour = Hsl::new(normalized_hue, saturation, lightness)?;
self.alpha = alpha;
Ok(())
}
}
impl_transparent_colour!(HslAlpha<T>, Hsl<T>, 3);
impl_transparent_convert!(HslAlpha<T>, Hsl<T>);
impl_transparent_display!(HslAlpha<T>);