#include "chipmunk/chipmunk_private.h"
static void
preStep(cpPinJoint *joint, cpFloat dt)
{
cpBody *a = joint->constraint.a;
cpBody *b = joint->constraint.b;
joint->r1 = cpTransformVect(a->transform, cpvsub(joint->anchorA, a->cog));
joint->r2 = cpTransformVect(b->transform, cpvsub(joint->anchorB, b->cog));
cpVect delta = cpvsub(cpvadd(b->p, joint->r2), cpvadd(a->p, joint->r1));
cpFloat dist = cpvlength(delta);
joint->n = cpvmult(delta, 1.0f/(dist ? dist : (cpFloat)INFINITY));
joint->nMass = 1.0f/k_scalar(a, b, joint->r1, joint->r2, joint->n);
cpFloat maxBias = joint->constraint.maxBias;
joint->bias = cpfclamp(-bias_coef(joint->constraint.errorBias, dt)*(dist - joint->dist)/dt, -maxBias, maxBias);
}
static void
applyCachedImpulse(cpPinJoint *joint, cpFloat dt_coef)
{
cpBody *a = joint->constraint.a;
cpBody *b = joint->constraint.b;
cpVect j = cpvmult(joint->n, joint->jnAcc*dt_coef);
apply_impulses(a, b, joint->r1, joint->r2, j);
}
static void
applyImpulse(cpPinJoint *joint, cpFloat dt)
{
cpBody *a = joint->constraint.a;
cpBody *b = joint->constraint.b;
cpVect n = joint->n;
cpFloat vrn = normal_relative_velocity(a, b, joint->r1, joint->r2, n);
cpFloat jnMax = joint->constraint.maxForce*dt;
cpFloat jn = (joint->bias - vrn)*joint->nMass;
cpFloat jnOld = joint->jnAcc;
joint->jnAcc = cpfclamp(jnOld + jn, -jnMax, jnMax);
jn = joint->jnAcc - jnOld;
apply_impulses(a, b, joint->r1, joint->r2, cpvmult(n, jn));
}
static cpFloat
getImpulse(cpPinJoint *joint)
{
return cpfabs(joint->jnAcc);
}
static const cpConstraintClass klass = {
(cpConstraintPreStepImpl)preStep,
(cpConstraintApplyCachedImpulseImpl)applyCachedImpulse,
(cpConstraintApplyImpulseImpl)applyImpulse,
(cpConstraintGetImpulseImpl)getImpulse,
};
cpPinJoint *
cpPinJointAlloc(void)
{
return (cpPinJoint *)cpcalloc(1, sizeof(cpPinJoint));
}
cpPinJoint *
cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB)
{
cpConstraintInit((cpConstraint *)joint, &klass, a, b);
joint->anchorA = anchorA;
joint->anchorB = anchorB;
cpVect p1 = (a ? cpTransformPoint(a->transform, anchorA) : anchorA);
cpVect p2 = (b ? cpTransformPoint(b->transform, anchorB) : anchorB);
joint->dist = cpvlength(cpvsub(p2, p1));
cpAssertWarn(joint->dist > 0.0, "You created a 0 length pin joint. A pivot joint will be much more stable.");
joint->jnAcc = 0.0f;
return joint;
}
cpConstraint *
cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB)
{
return (cpConstraint *)cpPinJointInit(cpPinJointAlloc(), a, b, anchorA, anchorB);
}
cpBool
cpConstraintIsPinJoint(const cpConstraint *constraint)
{
return (constraint->klass == &klass);
}
cpVect
cpPinJointGetAnchorA(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsPinJoint(constraint), "Constraint is not a pin joint.");
return ((cpPinJoint *)constraint)->anchorA;
}
void
cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA)
{
cpAssertHard(cpConstraintIsPinJoint(constraint), "Constraint is not a pin joint.");
cpConstraintActivateBodies(constraint);
((cpPinJoint *)constraint)->anchorA = anchorA;
}
cpVect
cpPinJointGetAnchorB(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsPinJoint(constraint), "Constraint is not a pin joint.");
return ((cpPinJoint *)constraint)->anchorB;
}
void
cpPinJointSetAnchorB(cpConstraint *constraint, cpVect anchorB)
{
cpAssertHard(cpConstraintIsPinJoint(constraint), "Constraint is not a pin joint.");
cpConstraintActivateBodies(constraint);
((cpPinJoint *)constraint)->anchorB = anchorB;
}
cpFloat
cpPinJointGetDist(const cpConstraint *constraint)
{
cpAssertHard(cpConstraintIsPinJoint(constraint), "Constraint is not a pin joint.");
return ((cpPinJoint *)constraint)->dist;
}
void
cpPinJointSetDist(cpConstraint *constraint, cpFloat dist)
{
cpAssertHard(cpConstraintIsPinJoint(constraint), "Constraint is not a pin joint.");
cpConstraintActivateBodies(constraint);
((cpPinJoint *)constraint)->dist = dist;
}