chip-eight 0.1.5

A chip 8 interpreter/emulator with no display or input implemented. Input and display are instead provided by traits for the user to implement on any input or display device
Documentation
# Chip Eight

## Background

This project is an attempt at a generic chip 8 emulator implementation that can be plugged in to any front end (kind of). Ultimately it is a personal learning project for me to eventually run the emulator on a Rasberry Pi on a 64x32 LED array. On the way there though, I would like to be able to keep testing, as I don't have all of the hardware set up yet.

The idea here is that there are two traits that need to be implemented to get the emulator working on a system, `Draw` and `ReadInputState`. These simply give the emulator handles to the functions to draw to the screen, and read the current keyboard state.

```rust
pub trait Draw {
    fn draw_buffer(&mut self, screen_buf: &[u8]);
    fn clear_screen(&mut self);
}

pub trait ReadInputState {
    fn read_keys_state(&self) -> Result<[u8; 16], String>;
    fn reset_keys_state(&mut self);
}
```

If interested, see `examples/winit_example.rs` to find a dummy implementation that might work on other platforms than my own.

## Examples
You can also run `cargo run --example winit_example /path/to/chip8/binary.c8` to try it out.

Additionally run `cargo run --example debug_example /path/to/chip8/binary.c8` to step through a program. Hold enter to speed through, type q to quit.

Potentially if you want to see the most cursed implementation check out `cargo run --example debug_example /path/to/chip8/binary.c8`.

## Usage

Once you have implemented your traits you just need to call `init` and `run` on the emulator. Init loads the program, and will throw an error if the program or font would load out of range. Currently the font is static, so it won't cause a panic, but same can't be said if you try load Bee Movie in as a ch8 program.

```rust
    let drawer = Drawer::init();
    let input_reader = InputReader::init();

    let mut emulator = chip_eight::Emulator::init(program, drawer, input_reader)
        .expect("The chip 8 program is probably too large")
        .set_max_draw_delay(Duration::from_millis(6))
        .set_quirks_mode(QuirksMode::Chip8);

    // Most simply you can then run the emulator:
    emulator.run_blocking();

    // You could also iterate through the interpreter if you want.
    for emulator_state in emulator {
        // Here emulator_state gives you access to the previous instruction as well as 
    }

```


## Notes

The emulator will block the current thread, so do make sure you do the input handling and display off thread. Maybe this is a place for improving the UX for this library, not really sure.

## References

- [Chip 8 test suite]https://github.com/Timendus/chip8-test-suite/tree/main
- [Tuturial on how to build a Chip 8 interpreter]https://tobiasvl.github.io/blog/write-a-chip-8-emulator/
- [How I finally found out how to do the drawing properly]https://www.laurencescotford.net/2020/07/19/chip-8-on-the-cosmac-vip-drawing-sprites/
- [Where I stole winit example state enum idea]https://github.com/rust-windowing/softbuffer/
- [Where to find some games to test]https://johnearnest.github.io/chip8Archive/ (Only the top ones I think so far)