1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
//! Hexagonal coordinate systems.
//!
//! # Coordinate Systems
//! Chickenwire supports the four coorinate representations presented in
//! [The Guide](https://www.redblobgames.com/grids/hexagons): Cube, Axial,
//! Offset, and Double. The `CoordSys` enum holds valueless labels for each,
//! and each has a `struct` with appropriately labeled values.
//!
//! # Multi-Coordinates
//! In addition to the four coordinates' individual `struct`s, Chickenwire
//! defines a `MultiCoord`. This effectively fulfills the role of a union
//! type, with the added benefit of tracking and maintaining its own typing.
//!
//! # Creating Coordinates
//! `Axial` and `Offset` coordinates can be instantiated normally:
//!
//! ```
//! use chickenwire::coordinate::axial::Axial;
//! use chickenwire::coordinate::offset::Offset;
//!
//! let axial = Axial { q: 0, r: 1 };
//! let offset = Offset { col: 2, row: 3 };
//! ```
//!
//! Additionally, each coordinate `struct` has methods for instantiation from
//! tuple or `i32` values:
//!
//! ```
//! use chickenwire::coordinate::{Axial, Cube, Offset};
//!
//! // Use _::from() for tuples
//! let cube_from_tup = Cube::from((1, 2, -3));
//! let offset_from_tup = Offset::from((-1, 0));
//!
//! // Use _::from_coords() or _::force_from_coords() for i32s
//! let cube_from_int = Cube::force_from_coords(1, 2, -3);
//! let offset_from_int = Offset::from_coords(-1, 0);
//!
//! // The result of the two calls is equivalent
//! assert_eq!(cube_from_tup, cube_from_int);
//! assert_eq!(offset_from_tup, offset_from_int);
//! ```
//!
//! `Cube` and `Double` coordinates have enforced constraints. If these
//! constraints aren't met during instantiation, the program will panic. See
//! the `Cube` and `Double` documentation for more information.
//!
//! # Modifying Coordinates
//! Use the `set_coords` method to update a `Cube` or `Double`. Otherwise,
//! coordinate `struct`s should be manipulated normally via their public
//! fields.
//!
//! # Coordinate Conversion
//! The `From` and `Into` traits are implemented between `Axial` and `Cube`,
//! and for between all coordinates and `MultiCoord`s. For `Offset` and
//! `Double` coordinates, conversion to a different system requires additional
//! knowledge about the grid's state. Namely, whether the hexes have a "flat"
//! or "sharp" orientation and if the offset patterning is "even" or "odd."
//! Conversion methods for each circumstance are documented in the coordinate
//! system sub-modules. See either the `chickenwire::hexgrid` documentation or
//! [The Guide](https://www.redblobgames.com/grids/hexagons) for explantations
//! of flat/sharp orientation and even/odd offsetting.
//!
//! # Arithmetic
//! The `Add<Self>`, `Sub<Self>`, and `Mul<i32>` traits are implemented for
//! `Axial`, `Cube`, and `Double`. These operations treat the coordinates as
//! vectors:
//!
//! ```
//! use chickenwire::coordinate::{Axial, Cube, Double};
//!
//! // Vector addition
//! assert_eq!(
//! Axial::from_coords(2, 2) + Axial::from_coords(5, -11),
//! Axial::from_coords(7, -9)
//! );
//!
//! // Vector subtraction
//! assert_eq!(
//! Double::force_from_coords(4, -2) - Double::force_from_coords(-3, 1),
//! Double::force_from_coords(7, -3)
//! );
//!
//! // Scalar multiplication
//! assert_eq!(
//! Axial { q: 1, r: -3 } * 2i32,
//! Axial { q: 2, r: -6 }
//! );
//! ```
//!
//! # On Neighbors
//! The exact rule for the ordering of neighbors is that the first position
//! which remains in the same cardinal wedge always receives the zero index,
//! and then indexing procedes clockwise for the remaining neighbors. In
//! practice, this means that the Northeastern neighbor receives the zero
//! index, save for the diagonal case, where the Southeastern neighbor is the
//! recipient.
pub use Axial;
pub use Cube;
pub use Double;
pub use Offset;
//////////////////////////////////////////////////////////////////////////////
// Convenience Aliases
//////////////////////////////////////////////////////////////////////////////
/// `Cube` and `Double` coordinates have constraints which their values must
/// obey. For the instantiation of `Cube`, `Double`, or appropriate
/// `MultiCoord` values, a `CoordResult` accounts for invalid arguments to
/// instantiation functions.
pub type CoordResult<T> = ;
//////////////////////////////////////////////////////////////////////////////
// Coordinate System Labels
//////////////////////////////////////////////////////////////////////////////
/// A `CoordSys` is a valueless label for any of the four coordinate systems
/// supported in Chickenwire (`Axial`, `Cube`, `Double`, or `Offset`).
/// The default `CoordSys` is `CoordSys::Axial`.
/// Creates a `CoordSys` from a `MultiCoord`.
/// Creates a `CoordSys::Axial` from an `Axial`.
/// Creates a `CoordSys::Cube` from a `Cube`.
/// Creates a `CoordSys::Double` from a `Double`.
/// Creates a `CoordSys::Offset` from an `Offset`.
//////////////////////////////////////////////////////////////////////////////
// Multi-Coordinates
//////////////////////////////////////////////////////////////////////////////
/// A `MultiCoord` is capable of representing an `Axial`, `Cube`, `Double`, or
/// `Offset` coordinate, similar to a union type. `MultiCoord` values must be
/// created from one of these coordinates.
/// Creates a `MultiCoord` from an `Axial`.
/// Creates a `MultiCoord` from a `Cube`.
/// Creates a `MultiCoord` from a `Double`.
/// Creates a `MultiCoord` from an `Offset`.