use chia_protocol::Bytes32;
use chia_puzzles::{SINGLETON_LAUNCHER_HASH, SINGLETON_MEMBER_HASH, SINGLETON_TOP_LAYER_V1_1_HASH};
use chia_sdk_types::puzzles::{SingletonMember, SingletonMemberSolution};
use clvm_traits::FromClvm;
use clvmr::{Allocator, NodePtr};
use crate::{DriverError, Layer, Puzzle, SpendContext};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SingletonMemberLayer {
pub launcher_id: Bytes32,
}
impl SingletonMemberLayer {
pub fn new(launcher_id: Bytes32) -> Self {
Self { launcher_id }
}
}
impl Layer for SingletonMemberLayer {
type Solution = SingletonMemberSolution;
fn construct_puzzle(&self, ctx: &mut SpendContext) -> Result<NodePtr, DriverError> {
ctx.curry(SingletonMember::new(self.launcher_id))
}
fn construct_solution(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<NodePtr, DriverError> {
ctx.alloc(&solution)
}
fn parse_puzzle(allocator: &Allocator, puzzle: Puzzle) -> Result<Option<Self>, DriverError>
where
Self: Sized,
{
let Some(curried) = puzzle.as_curried() else {
return Ok(None);
};
if curried.mod_hash != SINGLETON_MEMBER_HASH.into() {
return Ok(None);
}
let args = SingletonMember::from_clvm(allocator, curried.args)?;
if args.singleton_struct.mod_hash != SINGLETON_TOP_LAYER_V1_1_HASH.into()
|| args.singleton_struct.launcher_puzzle_hash != SINGLETON_LAUNCHER_HASH.into()
{
return Err(DriverError::InvalidSingletonStruct);
}
Ok(Some(Self::new(args.singleton_struct.launcher_id)))
}
fn parse_solution(
allocator: &Allocator,
solution: NodePtr,
) -> Result<Self::Solution, DriverError> {
Ok(SingletonMemberSolution::from_clvm(allocator, solution)?)
}
}