pub struct SettlementLayer;
Expand description
The settlement Layer
is used to spend coins that are part of an offer.
Trait Implementations§
Source§impl Clone for SettlementLayer
impl Clone for SettlementLayer
Source§fn clone(&self) -> SettlementLayer
fn clone(&self) -> SettlementLayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SettlementLayer
impl Debug for SettlementLayer
Source§impl Layer for SettlementLayer
impl Layer for SettlementLayer
Source§type Solution = SettlementPaymentsSolution
type Solution = SettlementPaymentsSolution
Most of the time, this is an actual CLVM type representing the solution.
However, you can also use a helper struct and customize
Layer::construct_solution
and Layer::parse_solution
.Source§fn construct_puzzle(
&self,
ctx: &mut SpendContext,
) -> Result<NodePtr, DriverError>
fn construct_puzzle( &self, ctx: &mut SpendContext, ) -> Result<NodePtr, DriverError>
Constructs the full curried puzzle for this layer.
Ideally, the puzzle itself should be cached in the
SpendContext
.Source§fn construct_solution(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<NodePtr, DriverError>
fn construct_solution( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<NodePtr, DriverError>
Constructs the full solution for this layer.
Can be used to construct the solution from a helper struct, if it’s not directly a CLVM type.
It’s also possible to influence the solution based on the puzzle, if needed.
Source§fn parse_puzzle(
_allocator: &Allocator,
puzzle: Puzzle,
) -> Result<Option<Self>, DriverError>
fn parse_puzzle( _allocator: &Allocator, puzzle: Puzzle, ) -> Result<Option<Self>, DriverError>
Parses this layer from the given puzzle, returning
None
if the puzzle doesn’t match.
An error is returned if the puzzle should have matched but couldn’t be parsed.Source§fn parse_solution(
allocator: &Allocator,
solution: NodePtr,
) -> Result<Self::Solution, DriverError>
fn parse_solution( allocator: &Allocator, solution: NodePtr, ) -> Result<Self::Solution, DriverError>
Parses the
Layer::Solution
type from a CLVM solution pointer.Source§fn construct_spend(
&self,
ctx: &mut SpendContext,
solution: Self::Solution,
) -> Result<Spend, DriverError>
fn construct_spend( &self, ctx: &mut SpendContext, solution: Self::Solution, ) -> Result<Spend, DriverError>
Creates a spend for this layer.
Source§fn construct_coin_spend(
&self,
ctx: &mut SpendContext,
coin: Coin,
solution: Self::Solution,
) -> Result<CoinSpend, DriverError>
fn construct_coin_spend( &self, ctx: &mut SpendContext, coin: Coin, solution: Self::Solution, ) -> Result<CoinSpend, DriverError>
Creates a coin spend for this layer.
Source§impl PartialEq for SettlementLayer
impl PartialEq for SettlementLayer
impl Copy for SettlementLayer
impl Eq for SettlementLayer
impl StructuralPartialEq for SettlementLayer
Auto Trait Implementations§
impl Freeze for SettlementLayer
impl RefUnwindSafe for SettlementLayer
impl Send for SettlementLayer
impl Sync for SettlementLayer
impl Unpin for SettlementLayer
impl UnwindSafe for SettlementLayer
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