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mod game;
pub use game::availableturn::AvailableTurn;
pub use game::game_error::GameError;
pub use game::gamestate::Gamestate;
use game::Game;
pub struct ChessTurnEngine {
game: Game,
}
#[derive(Copy, Clone)]
pub enum ViewMode {
SimpleAscii,
FancyTui,
}
#[derive(Copy, Clone)]
pub enum DisplayOption {
BoardView(ViewMode),
TurnHistory,
CaptureHistory,
}
#[derive(Copy, Clone)]
pub enum Setup {
Normal,
Custom(&'static str),
}
impl ChessTurnEngine {
pub fn new(setup: Setup) -> Result<ChessTurnEngine, &'static str> {
let setup = match setup {
Setup::Normal => game::NORMAL_SETUP,
Setup::Custom(setup) => setup,
};
let game = Game::new(setup)?;
Ok(ChessTurnEngine { game })
}
pub fn display(&self, opt: DisplayOption) -> String {
self.game.display(opt)
}
pub fn display_on_screen(&self, opt: DisplayOption) {
println!("{}", self.game.display(opt));
}
pub fn play_turn(&mut self, turn: &str) -> Result<Gamestate, GameError> {
self.game.play_turn(turn)
}
pub fn gamestate(&self) -> Gamestate {
self.game.gamestate()
}
pub fn undo_turn(&mut self) -> Result<(), GameError> {
Ok(self.game.undo_turn()?)
}
pub fn available_turns(&self) -> &Vec<AvailableTurn> {
&self.game.available_turns()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn normal_setup_valid() {
let cte = ChessTurnEngine::new(Setup::Normal);
assert!(cte.is_ok());
let cte = cte.unwrap();
assert_eq!(cte.display(DisplayOption::TurnHistory), String::new());
assert_eq!(cte.display(DisplayOption::CaptureHistory), String::new());
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
cte.display_on_screen(DisplayOption::BoardView(ViewMode::SimpleAscii));
println!(
"{}",
cte.display(DisplayOption::BoardView(ViewMode::FancyTui))
);
println!(
"{}",
cte.display(DisplayOption::BoardView(ViewMode::SimpleAscii))
);
}
#[test]
fn custom_setup_valid() {
const NO_PAWNS: &'static str = "
a1,w,R b1,w,N c1,w,B d1,w,Q e1,w,K f1,w,B g1,w,N h1,w,R \
a8,b,R b8,b,N c8,b,B d8,b,Q e8,b,K f8,b,B g8,b,N h8,b,R
";
let cte = ChessTurnEngine::new(Setup::Custom(NO_PAWNS));
assert!(cte.is_ok());
let cte = cte.unwrap();
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
cte.display_on_screen(DisplayOption::BoardView(ViewMode::SimpleAscii));
}
#[test]
fn custom_setup_invalid_format() {
const GARBAGE: &'static str = "!aaa.1122";
assert!(ChessTurnEngine::new(Setup::Custom(GARBAGE)).is_err());
const MISSING_COMMA: &'static str = "a1,w,R w,N e1,w,K e8,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(MISSING_COMMA)).is_err());
const MISSING_COMMA1: &'static str = ",a1wR w,N e1,w,K e8,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(MISSING_COMMA1)).is_err());
const EXTRA_COMMA: &'static str = "a1,w,R a1,w,N,N e1,w,K e8,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(EXTRA_COMMA)).is_err());
}
#[test]
fn custom_setup_with_invalid_square() {
const INVALID_SQUARE: &'static str = "a1,w,R xx,w,N e1,w,K e8,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(INVALID_SQUARE)).is_err());
const NO_SQUARE: &'static str = " a1,w,R ,w,N e1,w,K e8,b,K ";
assert!(ChessTurnEngine::new(Setup::Custom(NO_SQUARE)).is_err());
}
#[test]
fn custom_setup_square_already_taken() {
const SQUARE_REUSED: &'static str = "a1,w,R a1,w,N a1,w,K a1,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(SQUARE_REUSED)).is_err());
}
#[test]
fn custom_setup_with_invalid_side() {
const INVALID_SIDE: &'static str = "c1,w,B e1,X,K a8,b,R e8,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(INVALID_SIDE)).is_err());
const NO_SIDE: &'static str = "c1,w,B e1,,K a8,b,R e8,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(NO_SIDE)).is_err());
}
#[test]
fn custom_setup_with_invalid_piece() {
const INVALID_PIECE: &'static str = "c1,w,B e1,w,K a8,b,T e8,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(INVALID_PIECE)).is_err());
const NO_PIECE: &'static str = "c1,w,B e1,w,K a8,b, e8,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(NO_PIECE)).is_err());
}
#[test]
fn custom_setup_with_invalid_number_of_kings() {
const MANY_KINGS: &'static str = "c1,w,K e1,w,K a8,b,K e8,b,K";
assert!(ChessTurnEngine::new(Setup::Custom(MANY_KINGS)).is_err());
const NO_KINGS: &'static str = "c1,w,Q e8,b,Q";
assert!(ChessTurnEngine::new(Setup::Custom(NO_KINGS)).is_err());
}
#[test]
fn cannot_undo_before_the_first_turn_is_played() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
assert_eq!(cte.undo_turn(), Err(GameError::UndoNotAvailable));
}
#[test]
fn custom_setup_with_multiple_knights() {
const KNIGHTS: &'static str = "
a1,w,N b1,w,N c1,w,N d1,w,N e1,w,N f1,w,N g1,w,N h1,w,K \
a8,b,N b8,b,N c8,b,N d8,b,N e8,b,N f8,b,N g8,b,N h8,b,K
";
let mut cte = ChessTurnEngine::new(Setup::Custom(KNIGHTS)).unwrap();
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
play(&mut cte, "Nab3 Nac7 Nc2 Nb7 Nce2 Na8 Nf3 Nd8");
play(&mut cte, "Nb1d2");
}
#[test]
fn test_simulated_castlings1() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
play(&mut cte, "f4 e5 fxe5 Qg5 e3 Qxg2 Ba6 b6 Nh3 Qb7");
play(&mut cte, "e6 Ke7 exd7 Kf6 0-0+");
undo_turns(&mut cte, 1);
play(&mut cte, "Nf2 Qxh1+ Nxh1 Ke7");
invalid_turn(&mut cte, "0-0", GameError::CastlingUnavailable);
play(&mut cte, "b3 g5 d8=R Bg7 Na3 Kxd8 Bb2 Bxb2");
invalid_turn(&mut cte, "0-0-0", GameError::CastlingSquaresNotEmpty);
play(&mut cte, "Qh5 Bd7");
invalid_turn(&mut cte, "0-0-0", GameError::KingCannotCastleSafetly);
play(&mut cte, "Qxf7 Bxa1");
invalid_turn(&mut cte, "0-0-0", GameError::CastlingUnavailable);
}
#[test]
fn test_simulated_castlings2() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
play(&mut cte, "a4 d5 a5 Bh3 a6 Qd6 axb7 Na6 bxa8=N Qc6");
play(&mut cte, "Nb6 Qxb6 b3");
invalid_turn(&mut cte, "0-0-0", GameError::CastlingUnavailable);
}
#[test]
fn game_testing_errors1() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
play(&mut cte, "d3 e6 d4 e5 dxe5 f6 c4 d6 c5 fxe5");
invalid_turn(&mut cte, "e7", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "a5", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "ef3", GameError::InvalidPawnMovement);
invalid_turn(&mut cte, "exf3", GameError::NoCapturePiece);
invalid_turn(&mut cte, "Nb3", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "a3+", GameError::KingIsSafe);
invalid_turn(&mut cte, "a3#", GameError::KingIsSafe);
play(&mut cte, "a3 b5 Qd3 Qh4 Nc3 Na6");
play(&mut cte, "Nxb5 Qa4 Nf3 Qxa3 Rxa3 Bf5");
invalid_turn(&mut cte, "f7", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "Bfg7", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "Ra7", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "Ra6", GameError::CaptureNotSet);
invalid_turn(&mut cte, "Ra3", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "Qa3", GameError::CaptureNotSet);
invalid_turn(&mut cte, "Qxa3", GameError::CaptureAlly);
invalid_turn(&mut cte, "Nxc7", GameError::KingIsInCheck);
invalid_turn(&mut cte, "Kc3", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "Kc2", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "g2", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "gxh2", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "gxh3", GameError::NoCapturePiece);
play(&mut cte, "cxd6 e4 d7+ Ke7");
invalid_turn(&mut cte, "d8=B", GameError::KingIsInCheck);
invalid_turn(&mut cte, "c8=B", GameError::MovingPieceNotFound);
invalid_turn(&mut cte, "d8=P", GameError::ParsingTurnFailed);
invalid_turn(&mut cte, "Qd6", GameError::KingIsInCheck);
invalid_turn(&mut cte, "Qd6#", GameError::KingIsInCheck);
play(&mut cte, "d8=B+?");
invalid_turn(&mut cte, "Kxd8", GameError::OurKingMustBeSafe);
invalid_turn(&mut cte, "Kf6", GameError::OurKingMustBeSafe);
invalid_turn(&mut cte, "Kd7", GameError::OurKingMustBeSafe);
play(&mut cte, "Rxd8 Qxd8+ Kxd8 Rd3+ Bd6 Ne5 Ke8 f4 exf3 e4");
invalid_turn(&mut cte, "fxe2", GameError::NoCapturePiece);
invalid_turn(&mut cte, "f2", GameError::KingIsInCheck);
play(&mut cte, "fxg2 h4 g1=Q! h5 Qg2 Bxg2 g5 Nxc7+ Bxc7");
invalid_turn(&mut cte, "hxg6", GameError::NoCapturePiece);
invalid_turn(&mut cte, "0-0+", GameError::KingIsSafe);
invalid_turn(&mut cte, "0-0#", GameError::KingIsSafe);
invalid_turn(&mut cte, "0-0-0", GameError::CastlingUnavailable);
invalid_turn(&mut cte, "0-0-0+", GameError::CastlingUnavailable);
play(&mut cte, "Bf1");
invalid_turn(&mut cte, "0-0", GameError::CastlingUnavailable);
invalid_turn(&mut cte, "0-0+", GameError::CastlingUnavailable);
invalid_turn(&mut cte, "0-0#", GameError::CastlingUnavailable);
invalid_turn(&mut cte, "0-0-0", GameError::CastlingUnavailable);
invalid_turn(&mut cte, "0-0-0+", GameError::CastlingUnavailable);
play(&mut cte, "Nf6");
invalid_turn(&mut cte, "0-0", GameError::CastlingSquaresNotEmpty);
invalid_turn(&mut cte, "0-0+", GameError::CastlingSquaresNotEmpty);
invalid_turn(&mut cte, "0-0#", GameError::CastlingSquaresNotEmpty);
play(&mut cte, "Bh3 Bxh3");
invalid_turn(&mut cte, "0-0", GameError::KingCannotCastleSafetly);
play(&mut cte, "Rdxh3 Ke7 0-0 Rg8 h6 Rg7 hxg7 Nh5 g8=Q g4");
play(&mut cte, "Rxh5 Bb8 Qxb8 h6 Rxh6 Nb4 Nxg4 a5 Qxb4+ axb4");
play(&mut cte, "Rff6 Kd7");
invalid_turn(&mut cte, "R6g6", GameError::MovingPieceNotFound);
play(&mut cte, "Rf1 Ke7");
play(&mut cte, "Rb6 b3 Rxb3 Kd7 e5 Kd8 e6 Kc8 e7 Kc7");
play(&mut cte, "Rf6 Kc8 Bh6 Kc7 e8=Q");
let gs = cte.gamestate();
invalid_turn(&mut cte, "d3", GameError::GameOver(gs));
assert_eq!(Gamestate::Stealmate, cte.gamestate());
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
}
#[test]
fn game_testing_errors2() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
play(&mut cte, "d4 e5 Bg5 Qxg5 g4 a6 Bh3 a5 Nf3 exd4");
play(&mut cte, "e4 a4 Qxd4 Qc1+");
invalid_turn(&mut cte, "0-0", GameError::CastlingUnderCheck);
undo_turns(&mut cte, 4);
play(&mut cte, "Qxd4 c5 Qxc5 Qc1#");
let gs = cte.gamestate();
invalid_turn(&mut cte, "a3", GameError::GameOver(gs));
assert_eq!(Gamestate::Victory("Black".to_owned()), cte.gamestate());
undo_turns(&mut cte, 4);
assert_eq!(Gamestate::Ongoing, cte.gamestate());
play(&mut cte, "Qxd4 Qc1+ Qd1");
invalid_turn(&mut cte, "Bb4", GameError::KingIsInCheck);
play(&mut cte, "Bb4+ Kf1 Nf6 Bg2 0-0 Ne5");
invalid_turn(&mut cte, "Qxd1+", GameError::KingIsInCheckmate);
play(&mut cte, "Qxd1#");
assert_eq!(Gamestate::Victory("Black".to_owned()), cte.gamestate());
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
}
#[test]
fn marcozy_vs_charousek() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
play(&mut cte, "d4 g6");
play(&mut cte, "e4 d6");
play(&mut cte, "f4 Bg7");
play(&mut cte, "Nf3 Nd7");
play(&mut cte, "Bd3 e5");
play(&mut cte, "c3 Ngf6");
play(&mut cte, "fxe5 dxe5");
play(&mut cte, "dxe5 Nc5");
play(&mut cte, "Bb5+ Nfd7");
play(&mut cte, "Bg5 f6");
play(&mut cte, "exf6 Bxf6");
play(&mut cte, "Bxf6 Qxf6");
play(&mut cte, "Qc2 Qb6");
play(&mut cte, "Na3 a6");
play(&mut cte, "Bc4 Nf6");
play(&mut cte, "O-O-O Bd7");
play(&mut cte, "Ne5 Be6");
play(&mut cte, "b4 Ncxe4");
play(&mut cte, "Rhe1 Rd8");
play(&mut cte, "Rxd8+ Kxd8");
play(&mut cte, "Rxe4 Nxe4");
play(&mut cte, "Qxe4 Qg1+");
play(&mut cte, "Kb2 Qf2+");
play(&mut cte, "Nc2 Bxc4");
play(&mut cte, "Qxc4 Kc8");
play(&mut cte, "Qe6+ Kb8");
play(&mut cte, "Nd7+ Ka8");
play(&mut cte, "Qd5 Qf5");
play(&mut cte, "Ne3 Qxd5");
play(&mut cte, "Nxd5 Rd8");
play(&mut cte, "N5f6 b6");
play(&mut cte, "c4 Kb7");
play(&mut cte, "Kc3 Kc8");
play(&mut cte, "Kd4 Rxd7+");
play(&mut cte, "Nxd7 Kxd7");
play(&mut cte, "Kd5 a5");
play(&mut cte, "bxa5 bxa5");
play(&mut cte, "Kc5 c6");
play(&mut cte, "Kb6 Kd6");
play(&mut cte, "c5+");
}
#[test]
fn aron_nimzowitsch_vs_siegbert_tarrasch() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
play(&mut cte, "d4 d5");
play(&mut cte, "Nf3 c5");
play(&mut cte, "c4 e6");
play(&mut cte, "e3 Nf6");
play(&mut cte, "Bd3 Nc6");
play(&mut cte, "O-O Bd6");
play(&mut cte, "b3 O-O");
play(&mut cte, "Bb2 b6");
play(&mut cte, "Nbd2 Bb7");
play(&mut cte, "Rc1 Qe7");
play(&mut cte, "cxd5 exd5");
play(&mut cte, "Nh4 g6");
play(&mut cte, "Nhf3 Rad8");
play(&mut cte, "dxc5 bxc5");
play(&mut cte, "Bb5 Ne4");
play(&mut cte, "Bxc6 Bxc6");
play(&mut cte, "Qc2 Nxd2");
play(&mut cte, "Nxd2 d4");
play(&mut cte, "exd4 Bxh2+");
play(&mut cte, "Kxh2 Qh4+");
play(&mut cte, "Kg1 Bxg2");
play(&mut cte, "f3 Rfe8");
play(&mut cte, "Ne4 Qh1+");
play(&mut cte, "Kf2 Bxf1");
play(&mut cte, "d5 f5");
play(&mut cte, "Qc3 Qg2+");
play(&mut cte, "Ke3 Rxe4+");
play(&mut cte, "fxe4 f4+");
play(&mut cte, "Kxf4 Rf8+");
play(&mut cte, "Ke5 Qh2+");
play(&mut cte, "Ke6 Re8+");
play(&mut cte, "Kd7 Bb5#");
assert_eq!(Gamestate::Victory("Black".to_owned()), cte.gamestate());
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
cte.display_on_screen(DisplayOption::TurnHistory);
cte.display_on_screen(DisplayOption::CaptureHistory);
}
#[test]
fn draw_after_only_kings_remain() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
play(&mut cte, "g3 b5");
play(&mut cte, "Nh3 d6");
play(&mut cte, "Ng5 e6");
play(&mut cte, "Nxh7 Rxh7");
play(&mut cte, "a4 bxa4");
play(&mut cte, "Rxa4 Rxh2");
play(&mut cte, "Rxh2 Kd7");
play(&mut cte, "Rxa7 Rxa7");
play(&mut cte, "e3 Nf6");
play(&mut cte, "Bb5+ Ke7");
play(&mut cte, "Rh3 Bb7");
play(&mut cte, "Rh1 Bxh1");
play(&mut cte, "Bc6 Nxc6");
play(&mut cte, "Qe2 Ra1");
play(&mut cte, "d3 Rxb1");
play(&mut cte, "f4 Rxc1+");
play(&mut cte, "Qd1 Rxd1+");
play(&mut cte, "Kxd1 Bf3+");
play(&mut cte, "Kc1 Ne8");
play(&mut cte, "Kb1 Nb8");
play(&mut cte, "f5 exf5");
play(&mut cte, "g4 Bxg4");
play(&mut cte, "b3 f4");
play(&mut cte, "exf4 Be2");
play(&mut cte, "c4 Bxd3+");
play(&mut cte, "Kc1 Bxc4");
play(&mut cte, "bxc4 Qc8");
play(&mut cte, "Kd1 Qg4+");
play(&mut cte, "Ke1 Qh4+");
play(&mut cte, "Ke2 Qxf4");
play(&mut cte, "Kd3 Qd4+");
play(&mut cte, "Kxd4 c5+");
play(&mut cte, "Kc3 Kd7");
play(&mut cte, "Kd3 Ke7");
play(&mut cte, "Kc3 Nc6");
play(&mut cte, "Kc2 Nd4+");
play(&mut cte, "Kd3 d5");
play(&mut cte, "cxd5 c4+");
play(&mut cte, "Kxd4 Kd6");
play(&mut cte, "Kxc4 Kc7");
play(&mut cte, "d6+ Bxd6");
play(&mut cte, "Kc3 Be5+");
play(&mut cte, "Kd2 Bc3+");
play(&mut cte, "Kxc3 Kb6");
play(&mut cte, "Kd4 Nd6");
play(&mut cte, "Kd5 f6");
play(&mut cte, "Kxd6 g6");
play(&mut cte, "Ke6 Ka6");
play(&mut cte, "Kxf6 g5");
play(&mut cte, "Kxg5");
assert_eq!(
Gamestate::DrawInsufficientMatingMaterial,
cte.gamestate()
);
}
#[test]
fn draw_by_three_fold_repetition() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
play(&mut cte, "d4 d5");
play(&mut cte, "Qd2 Qd7 Qd1 Qd8");
play(&mut cte, "Qd2 Qd7 Qd1 Qd8");
play(&mut cte, "Qd2");
invalid_turn(
&mut cte,
"Qd7",
GameError::GameOver(Gamestate::DrawThreeFoldRepetition),
);
assert_eq!(cte.gamestate(), Gamestate::DrawThreeFoldRepetition);
}
#[test]
fn draw_by_fifty_move_rule() {
let mut cte = ChessTurnEngine::new(Setup::Normal).unwrap();
play(&mut cte, "h4 Na6 h5 b5 d3 g6");
play(&mut cte, "Rh3 Nf6 Nd2 Rg8 Rb1 Bg7");
play(&mut cte, "b4 Nxb4 Rb3 Bb7 Nc4 Nbd5");
play(&mut cte, "Rc3 c6 e4 Kf8 Bd2 Nxh5");
play(&mut cte, "a3 Nxc3 g4 b4 Qf3 e5");
play(&mut cte, "g5 Qe7 Bf4 Qc5 Ne3 Na2");
play(&mut cte, "Rg3 Rd8 Qh1 Rc8 Bxe5 Qe7");
play(&mut cte, "Qh4 Qf6 Kd1 Qxe5 d4 Ke7");
play(&mut cte, "Qh2 c5 Qg2 Qf6 f4 Qd6");
play(&mut cte, "Ke2 Qe5 Nd5+ Bxd5 Ke3 Bf6");
play(&mut cte, "Qh3 Bc6 f5 Rgf8 d5 Ke8");
play(&mut cte, "Bc4 Rc7 Qxh5 Qxd5 Nh3 Ba8");
play(&mut cte, "gxf6 bxa3 Rg5 Qe6 Qe2 Rb7");
play(&mut cte, "Bd5 h5 Rg1 gxf5 Kf2 Nc1");
play(&mut cte, "Rg4 Qe7 Bc6 Rb5 Qd2 Nd3+");
play(&mut cte, "Ke3 Rb8 Kxd3 Rb3+ Kc4 Qe6+");
play(&mut cte, "Bd5 a6 Qf4 Qxf6 Rg6 Qe6");
play(&mut cte, "Rg2 d6 Nf2 Rh8 Bxe6 Bd5+");
play(&mut cte, "Kxd5 a5 Qg5 Rc3 Ng4 fxe6+");
play(&mut cte, "Kxd6 fxe4 Nh6 a4 Qf5 Rg8");
play(&mut cte, "Rh2 e5 Rh1 h4 Qd7+ Kf8");
play(&mut cte, "Nf7 Rh3 Kxe5 Rf3 Nd8 Rg2");
play(&mut cte, "c3 a2 Qc7 Rxc3 Qb8 Rd3");
play(&mut cte, "Ke6 a1=Q Nb7+ Rd8 Qg3 Rb8");
play(&mut cte, "Rg1 Qe1 Rh1 Qf1 Rg1 hxg3");
play(&mut cte, "Ke5 Ke8 Rh1 Kf8 Ke6 Re2");
play(&mut cte, "Rh2 Qc1 Nd8 Rb5 Rh5 a3");
play(&mut cte, "Rh4 Ke8 Kf5 Kf8 Rh6 Ra2");
play(&mut cte, "Re6 Rab2 Re5 c4 Kg6 Kg8");
play(&mut cte, "Re6 Rh5 Rb6 Qa1 Rb7 Qf1");
play(&mut cte, "Rc7 Qb1 Rb7 Rh4 Kf5 Rf2+");
play(&mut cte, "Ke5 Rh1 Ke6 Qxb7 Nf7 Qb5");
play(&mut cte, "Ne5 Rh3 Nxc4 Rf6+ Kxf6 Qc5");
play(&mut cte, "Nd2 Qg5+ Kxg5 Kh8 Nb3 Kh7");
play(&mut cte, "Na1 Kg8 Kf6 e3 Nb3 Rh5");
play(&mut cte, "Kg6 Rd5 Na1 Rh5 Kxh5 Kh8");
play(&mut cte, "Kh6 Kg8 Nb3 Kh8 Kg6 g2");
play(&mut cte, "Kg5 e2 Kh6 g1=N Nd4 e1=Q");
play(&mut cte, "Nf5 Qf1 Ng7 Qg2 Nh5 Qc6+");
play(&mut cte, "Kg5 Nf3+ Kf4 Qa6 Ng3 Qb7");
play(&mut cte, "Kf5 Qd5+ Kf4 Ng5 Ne2 Nh3+");
play(&mut cte, "Kg3 Kh7 Kxh3 Qe6+ Kh2 Qb6");
play(&mut cte, "Kh1 Qe3 Ng3 Qc1+ Kh2 Qg1+");
play(&mut cte, "Kxg1 a2 Nh5 a1=Q+ Kh2 Qg7");
play(&mut cte, "Nf4 Qb2+ Ng2 Kg8 Kh3 Qb5");
play(&mut cte, "Kg3 Qa4 Nh4 Qxh4+ Kf3 Qd4");
play(&mut cte, "Kg2 Qd7 Kg1 Qe8 Kf2 Qh5");
play(&mut cte, "Kg3 Qf5 Kg2 Kh7 Kg3 Qb1");
play(&mut cte, "Kg4 Kg6 Kh4 Qd3 Kg4 Qb1");
play(&mut cte, "Kh3 Kg5 Kh2 Qh1+ Kg3 Qc6");
play(&mut cte, "Kf2 Qb7 Ke3 Qf7 Ke4 Kg6");
play(&mut cte, "Ke5 Qf5+ Kd6 Qf1 Kd5 Qb1");
play(&mut cte, "Kc6 Qd3 Kb6 Qa3 Kb7 Kg5");
play(&mut cte, "Kb8 Qg3+ Ka7 Kg4 Ka8 Kh4");
play(&mut cte, "Kb7 Qe5 Ka6 Qd4 Kb7 Qd2");
play(&mut cte, "Ka7 Qh6 Ka8 Qf6 Ka7 Kg4");
play(&mut cte, "Kb7 Qf5 Ka7 Kf3 Ka6 Qf7");
play(&mut cte, "Kb5 Qf4 Kb6 Qe4 Ka5 Kg4");
play(&mut cte, "Kb6 Qd3 Kc5 Qc3+ Kd6 Qc2");
play(&mut cte, "Ke7 Qe2+ Kd6 Qd2+ Ke6 Qe1+");
play(&mut cte, "Kd6 Qe4 Kc7 Kg3 Kd7 Qh7+");
play(&mut cte, "Kc6 Qh1+ Kd7 Qe1 Kd6 Qe6+");
play(&mut cte, "Kc5");
assert_eq!(cte.gamestate(), Gamestate::DrawFiftyMoveRule);
}
fn play(cte: &mut ChessTurnEngine, turns: &str) {
turns.split_whitespace().for_each(|turn| {
eprintln!(" ----- playing turn: {}", turn);
assert!(cte.play_turn(turn).is_ok());
assert!(cte.undo_turn().is_ok());
assert!(available_turns_contain_turn(
cte.available_turns(),
turn
));
assert!(cte.play_turn(turn).is_ok());
cte.display_on_screen(DisplayOption::BoardView(ViewMode::FancyTui));
eprintln!(" ######### played turn {}", turn);
});
}
fn invalid_turn(cte: &mut ChessTurnEngine, turn: &str, err: GameError) {
assert!(!available_turns_contain_turn(
cte.available_turns(),
turn
));
assert_eq!(cte.play_turn(turn), Err(err));
}
fn available_turns_contain_turn(
turns: &Vec<AvailableTurn>,
turn: &str,
) -> bool {
turns
.iter()
.map(|turn| turn.get_turn())
.collect::<Vec<&str>>()
.contains(
&turn
.trim_matches(|c| c == '?' || c == '!')
.to_owned()
.replace("O", "0")
.as_str(),
)
}
fn undo_turns(cte: &mut ChessTurnEngine, num_of_turns: usize) {
(0..num_of_turns).for_each(|_| {
assert!(cte.undo_turn().is_ok());
});
}
}