use serde::Serialize;
use crate::{
datatype::CompositeValue,
element::{Color, LinkTarget, Padding, TextAlign, TextStyle, TextVerticalAlign},
};
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Title {
#[serde(skip_serializing_if = "Option::is_none")]
id: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
show: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
text: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
link: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
target: Option<LinkTarget>,
#[serde(skip_serializing_if = "Option::is_none")]
text_style: Option<TextStyle>,
#[serde(skip_serializing_if = "Option::is_none")]
subtext: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
sublink: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
subtarget: Option<LinkTarget>,
#[serde(skip_serializing_if = "Option::is_none")]
subtext_style: Option<TextStyle>,
#[serde(skip_serializing_if = "Option::is_none")]
text_align: Option<TextAlign>,
#[serde(skip_serializing_if = "Option::is_none")]
text_vertical_align: Option<TextVerticalAlign>,
#[serde(skip_serializing_if = "Option::is_none")]
padding: Option<Padding>,
#[serde(skip_serializing_if = "Option::is_none")]
item_gap: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
zlevel: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
z: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
left: Option<CompositeValue>,
#[serde(skip_serializing_if = "Option::is_none")]
top: Option<CompositeValue>,
#[serde(skip_serializing_if = "Option::is_none")]
right: Option<CompositeValue>,
#[serde(skip_serializing_if = "Option::is_none")]
bottom: Option<CompositeValue>,
#[serde(skip_serializing_if = "Option::is_none")]
background_color: Option<Color>,
#[serde(skip_serializing_if = "Option::is_none")]
border_color: Option<Color>,
#[serde(skip_serializing_if = "Option::is_none")]
border_width: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
border_radius: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
shadow_color: Option<Color>,
#[serde(skip_serializing_if = "Option::is_none")]
shadow_blur: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
shadow_offset_x: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
shadow_offset_y: Option<f64>,
}
impl Title {
pub fn new() -> Self {
Self {
id: None,
show: None,
text: None,
link: None,
target: None,
text_style: None,
subtext: None,
sublink: None,
subtarget: None,
subtext_style: None,
text_align: None,
text_vertical_align: None,
padding: None,
item_gap: None,
zlevel: None,
z: None,
left: None,
top: None,
right: None,
bottom: None,
background_color: None,
border_color: None,
border_width: None,
border_radius: None,
shadow_color: None,
shadow_blur: None,
shadow_offset_x: None,
shadow_offset_y: None,
}
}
pub fn show(mut self, show: bool) -> Self {
self.show = Some(show);
self
}
pub fn text<S: Into<String>>(mut self, text: S) -> Self {
self.text = Some(text.into());
self
}
pub fn link<S: Into<String>>(mut self, link: S) -> Self {
self.link = Some(link.into());
self
}
pub fn target<T: Into<LinkTarget>>(mut self, target: T) -> Self {
self.target = Some(target.into());
self
}
pub fn text_style<S: Into<TextStyle>>(mut self, text_style: S) -> Self {
self.text_style = Some(text_style.into());
self
}
pub fn subtext<S: Into<String>>(mut self, subtext: S) -> Self {
self.subtext = Some(subtext.into());
self
}
pub fn sublink<S: Into<String>>(mut self, sublink: S) -> Self {
self.sublink = Some(sublink.into());
self
}
pub fn subtarget<T: Into<LinkTarget>>(mut self, subtarget: T) -> Self {
self.subtarget = Some(subtarget.into());
self
}
pub fn subtext_style<S: Into<TextStyle>>(mut self, subtext_style: S) -> Self {
self.subtext_style = Some(subtext_style.into());
self
}
pub fn text_align<A: Into<TextAlign>>(mut self, text_align: A) -> Self {
self.text_align = Some(text_align.into());
self
}
pub fn text_vertical_align<A: Into<TextVerticalAlign>>(
mut self,
text_vertical_align: A,
) -> Self {
self.text_vertical_align = Some(text_vertical_align.into());
self
}
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = Some(padding.into());
self
}
pub fn item_gap<F: Into<f64>>(mut self, item_gap: F) -> Self {
self.item_gap = Some(item_gap.into());
self
}
pub fn zlevel<F: Into<f64>>(mut self, zlevel: F) -> Self {
self.zlevel = Some(zlevel.into());
self
}
pub fn z<F: Into<f64>>(mut self, z: F) -> Self {
self.z = Some(z.into());
self
}
pub fn left<C: Into<CompositeValue>>(mut self, left: C) -> Self {
self.left = Some(left.into());
self
}
pub fn top<C: Into<CompositeValue>>(mut self, top: C) -> Self {
self.top = Some(top.into());
self
}
pub fn right<C: Into<CompositeValue>>(mut self, right: C) -> Self {
self.right = Some(right.into());
self
}
pub fn bottom<C: Into<CompositeValue>>(mut self, bottom: C) -> Self {
self.bottom = Some(bottom.into());
self
}
pub fn background_color<C: Into<Color>>(mut self, background_color: C) -> Self {
self.background_color = Some(background_color.into());
self
}
pub fn border_color<C: Into<Color>>(mut self, border_color: C) -> Self {
self.border_color = Some(border_color.into());
self
}
pub fn border_width<F: Into<f64>>(mut self, border_width: F) -> Self {
self.border_width = Some(border_width.into());
self
}
pub fn border_radius<F: Into<f64>>(mut self, border_radius: F) -> Self {
self.border_radius = Some(border_radius.into());
self
}
pub fn shadow_color<C: Into<Color>>(mut self, shadow_color: C) -> Self {
self.shadow_color = Some(shadow_color.into());
self
}
pub fn shadow_blur<F: Into<f64>>(mut self, shadow_blur: F) -> Self {
self.shadow_blur = Some(shadow_blur.into());
self
}
pub fn shadow_offset_x<F: Into<f64>>(mut self, shadow_offset_x: F) -> Self {
self.shadow_offset_x = Some(shadow_offset_x.into());
self
}
pub fn shadow_offset_y<F: Into<f64>>(mut self, shadow_offset_y: F) -> Self {
self.shadow_offset_y = Some(shadow_offset_y.into());
self
}
}