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use chargrid_core::*;
pub struct SetSize<C: Component> {
pub component: C,
pub size: Size,
}
impl<C: Component> Component for SetSize<C> {
type Output = C::Output;
type State = C::State;
fn render(&self, state: &Self::State, ctx: Ctx, fb: &mut FrameBuffer) {
let ctx = ctx.set_size(self.size);
self.component.render(state, ctx, fb);
}
fn update(&mut self, state: &mut Self::State, ctx: Ctx, event: Event) -> Self::Output {
let ctx = ctx.set_size(self.size);
self.component.update(state, ctx, event)
}
fn size(&self, _state: &Self::State, _ctx: Ctx) -> Size {
self.size
}
}
pub struct SetWidth<C: Component> {
pub component: C,
pub width: u32,
}
impl<C: Component> Component for SetWidth<C> {
type Output = C::Output;
type State = C::State;
fn render(&self, state: &Self::State, ctx: Ctx, fb: &mut FrameBuffer) {
let ctx = ctx.set_width(self.width);
self.component.render(state, ctx, fb);
}
fn update(&mut self, state: &mut Self::State, ctx: Ctx, event: Event) -> Self::Output {
let ctx = ctx.set_width(self.width);
self.component.update(state, ctx, event)
}
fn size(&self, state: &Self::State, ctx: Ctx) -> Size {
let ctx = ctx.set_width(self.width);
self.component.size(state, ctx)
}
}
pub struct SetHeight<C: Component> {
pub component: C,
pub height: u32,
}
impl<C: Component> Component for SetHeight<C> {
type Output = C::Output;
type State = C::State;
fn render(&self, state: &Self::State, ctx: Ctx, fb: &mut FrameBuffer) {
let ctx = ctx.set_height(self.height);
self.component.render(state, ctx, fb);
}
fn update(&mut self, state: &mut Self::State, ctx: Ctx, event: Event) -> Self::Output {
let ctx = ctx.set_height(self.height);
self.component.update(state, ctx, event)
}
fn size(&self, state: &Self::State, ctx: Ctx) -> Size {
let ctx = ctx.set_height(self.height);
self.component.size(state, ctx)
}
}