use crate::util::*;
use core::arch::aarch64::*;
use core::mem::transmute;
use core::ops::Add;
#[derive(Clone)]
#[repr(C)]
pub struct Matrix {
state: [[InternalRow; ROWS]; DEPTH],
}
#[derive(Clone, Copy)]
#[repr(C)]
union InternalRow {
u32x4: uint32x4_t,
u64x2: uint64x2_t,
}
impl Add for Matrix {
type Output = Self;
#[inline]
fn add(mut self, rhs: Self) -> Self::Output {
unsafe {
for i in 0..self.state.len() {
for j in 0..self.state[i].len() {
self.state[i][j].u32x4 =
vaddq_u32(self.state[i][j].u32x4, rhs.state[i][j].u32x4);
}
}
self
}
}
}
macro_rules! rotate_left_epi32 {
($value:expr, $LEFT_SHIFT:expr) => {{
const RIGHT_SHIFT: i32 = 32 - $LEFT_SHIFT;
let left_shift = vshlq_n_u32($value, $LEFT_SHIFT);
let right_shift = vshrq_n_u32($value, RIGHT_SHIFT);
vorrq_u32(left_shift, right_shift)
}};
}
impl Matrix {
#[inline]
fn quarter_round(&mut self) {
unsafe {
for [a, b, c, d] in self.state.iter_mut().map(|v| {
let u32x4_4: &mut [uint32x4_t; ROWS] = transmute(v);
u32x4_4
}) {
*a = vaddq_u32(*a, *b);
*d = veorq_u32(*d, *a);
*d = rotate_left_epi32!(*d, 16);
*c = vaddq_u32(*c, *d);
*b = veorq_u32(*b, *c);
*b = rotate_left_epi32!(*b, 12);
*a = vaddq_u32(*a, *b);
*d = veorq_u32(*d, *a);
*d = rotate_left_epi32!(*d, 8);
*c = vaddq_u32(*c, *d);
*b = veorq_u32(*b, *c);
*b = rotate_left_epi32!(*b, 7);
}
}
}
#[inline]
fn make_diagonal(&mut self) {
unsafe {
for [a, _, c, d] in self.state.iter_mut().map(|v| {
let u32x4_4: &mut [uint32x4_t; ROWS] = transmute(v);
u32x4_4
}) {
*a = vextq_u32(*a, *a, 3);
*c = vextq_u32(*c, *c, 1);
*d = vextq_u32(*d, *d, 2);
}
}
}
#[inline]
fn unmake_diagonal(&mut self) {
unsafe {
for [a, _, c, d] in self.state.iter_mut().map(|v| {
let u32x4_4: &mut [uint32x4_t; ROWS] = transmute(v);
u32x4_4
}) {
*c = vextq_u32(*c, *c, 3);
*d = vextq_u32(*d, *d, 2);
*a = vextq_u32(*a, *a, 1);
}
}
}
}
impl Machine for Matrix {
#[inline]
fn new_djb(state: &ChaChaNaked) -> Self {
unsafe {
let mut result = Matrix {
state: [[
transmute(ROW_A),
transmute(state.row_b),
transmute(state.row_c),
transmute(state.row_d),
]; DEPTH],
};
result.state[1][3].u64x2 = vaddq_u64(
result.state[1][3].u64x2,
vcombine_u64(vcreate_u64(1), vcreate_u64(0)),
);
result.state[2][3].u64x2 = vaddq_u64(
result.state[2][3].u64x2,
vcombine_u64(vcreate_u64(2), vcreate_u64(0)),
);
result.state[3][3].u64x2 = vaddq_u64(
result.state[3][3].u64x2,
vcombine_u64(vcreate_u64(3), vcreate_u64(0)),
);
result
}
}
#[inline]
fn new_ietf(state: &ChaChaNaked) -> Self {
unsafe {
let mut result = Matrix {
state: [[
transmute(ROW_A),
transmute(state.row_b),
transmute(state.row_c),
transmute(state.row_d),
]; DEPTH],
};
result.state[1][3].u32x4 = vaddq_u32(
result.state[1][3].u32x4,
vcombine_u32(vcreate_u32(1), vcreate_u32(0)),
);
result.state[2][3].u32x4 = vaddq_u32(
result.state[2][3].u32x4,
vcombine_u32(vcreate_u32(2), vcreate_u32(0)),
);
result.state[3][3].u32x4 = vaddq_u32(
result.state[3][3].u32x4,
vcombine_u32(vcreate_u32(3), vcreate_u32(0)),
);
result
}
}
#[inline]
fn increment_djb(&mut self) {
unsafe {
let increment = vcombine_u64(vcreate_u64(DEPTH as u64), vcreate_u64(0));
self.state[0][3].u64x2 = vaddq_u64(self.state[0][3].u64x2, increment);
self.state[1][3].u64x2 = vaddq_u64(self.state[1][3].u64x2, increment);
self.state[2][3].u64x2 = vaddq_u64(self.state[2][3].u64x2, increment);
self.state[3][3].u64x2 = vaddq_u64(self.state[3][3].u64x2, increment);
}
}
#[inline]
fn increment_ietf(&mut self) {
unsafe {
let increment = vcombine_u32(vcreate_u32(DEPTH as u64), vcreate_u32(0));
self.state[0][3].u32x4 = vaddq_u32(self.state[0][3].u32x4, increment);
self.state[1][3].u32x4 = vaddq_u32(self.state[1][3].u32x4, increment);
self.state[2][3].u32x4 = vaddq_u32(self.state[2][3].u32x4, increment);
self.state[3][3].u32x4 = vaddq_u32(self.state[3][3].u32x4, increment);
}
}
#[inline]
fn double_round(&mut self) {
self.quarter_round();
self.make_diagonal();
self.quarter_round();
self.unmake_diagonal();
}
#[inline]
fn fetch_result(self, buf: &mut [u8; BUF_LEN_U8]) {
unsafe {
*buf = transmute(self);
}
}
}