pub trait Rotation3:
Rotation<Space = Point3<Self::Scalar>>
+ Into<Matrix3<Self::Scalar>>
+ Into<Basis3<Self::Scalar>>
+ Into<Quaternion<Self::Scalar>>
+ From<Euler<Rad<Self::Scalar>>> {
type Scalar: BaseFloat;
// Required method
fn from_axis_angle<A: Into<Rad<Self::Scalar>>>(
axis: Vector3<Self::Scalar>,
angle: A,
) -> Self;
// Provided methods
fn from_angle_x<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self { ... }
fn from_angle_y<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self { ... }
fn from_angle_z<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self { ... }
}Expand description
A three-dimensional rotation.
Required Associated Types§
Required Methods§
Provided Methods§
Sourcefn from_angle_x<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
fn from_angle_x<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
Create a rotation from an angle around the x axis (pitch).
Sourcefn from_angle_y<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
fn from_angle_y<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
Create a rotation from an angle around the y axis (yaw).
Sourcefn from_angle_z<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
fn from_angle_z<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
Create a rotation from an angle around the z axis (roll).
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.