cge_nes 0.1.2

Cycle-accurate NES (Nintendo Entertainment System) emulator library: CPU, PPU, cartridge, input, and iNES ROM loading.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
//! Sprite evaluation and scanline preparation.
//!
//! Evaluates OAM to determine which sprites affect the current scanline and
//! collects sprite pattern data and start positions used during rendering.
use crate::ppu::oam::OamArray;
use crate::ppu::registers::Registers;
use crate::ppu::sprite::SpriteData;
use crate::ppu::{
    oam, PpuCartMemorySpace, SpriteDataArray, SpriteStartArray, LARGE_SPRITE_HEIGHT,
    SMALL_SPRITE_HEIGHT,
};

const SECOND_PATTERN_TABLE_BASE_ADDR: u16 = 0x1000;

/// Marker for a horizontal sprite edge within a scanline used to (re)start
/// sprite evaluation at specific X positions.
///
/// The renderer maintains a sorted list of these X positions (sprite starts and
/// ends) to know when to refresh the set of sprites affecting the current pixel.
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct SpriteStartForScanline {
    pub x: u8,
}

/// Calculates the base address in pattern table memory for a sprite.
///
/// # Parameters
/// * `sprite` - The OAM entry containing the sprite's tile number and attributes
/// * `regs` - PPU registers containing sprite size and pattern table selection flags
///
/// # Returns
/// The base address in pattern table memory for this sprite's tile data
pub fn sprite_base_address_in_pattern_table(sprite: oam::Entry, regs: &Registers) -> u16 {
    let large_sprites = regs.large_sprites_flag();

    if large_sprites == false {
        let addr = if regs.sprite_second_table_selected() {
            SECOND_PATTERN_TABLE_BASE_ADDR
        } else {
            0
        };

        let tile_index: u8 = sprite.tile_num().into();
        let tile_index = tile_index as u16;

        addr | (tile_index << 4)
    } else {
        let tile_index_raw: u8 = sprite.tile_num().into();
        let bank = (tile_index_raw & 0x01) as u16;
        let tile_index = (tile_index_raw & 0xFE) as u16;

        (bank * SECOND_PATTERN_TABLE_BASE_ADDR) | (tile_index << 4)
    }
}

/// Calculates the base address in pattern table memory for a background tile.
///
/// # Parameters
/// * `tile_index` - The tile number from the name table
/// * `bg_second_table_selected` - Whether the second pattern table is selected for background tiles
///
/// # Returns
/// The base address in pattern table memory for this background tile's data
pub fn bg_base_address_in_pattern_table(tile_index: u8, bg_second_table_selected: bool) -> u16 {
    let addr = if bg_second_table_selected {
        SECOND_PATTERN_TABLE_BASE_ADDR
    } else {
        0
    };

    let tile_index = tile_index as u16;

    addr | (tile_index << 4)
}

/// Applies fine Y scroll to a pattern table address.
///
/// # Parameters
/// * `addr` - Base pattern table address
/// * `local_y` - Y offset within the tile (0-7)
/// * `vertical_flip` - Whether to flip the Y coordinate vertically
///
/// # Returns
/// The adjusted pattern table address including the Y offset
pub fn set_fine_y_offset_to_pattern_table_addr(
    addr: u16,
    local_y: u8,
    vertical_flip: bool,
    large_sprites: bool,
) -> u16 {
    // Each tile in the pattern table is 16 bytes.
    // Small sprites (8x8) use one tile.
    // Large sprites (8x16) use two consecutive tiles (0 and 1).
    // We mask out the low 4 bits (0..15) which represent the byte offset within a tile (or tile pair).
    let mut addr = addr & 0b_1111_1111_1111_0000;

    // Calculate tile offset (0 or 1 for 8x16) and fine Y (0-7 within the tile).
    let (tile_offset, fine_y) = if large_sprites {
        (local_y / 8, local_y % 8)
    } else {
        (0, local_y % 8)
    };

    // Apply vertical flip if requested.
    // For 8x8: fine_y 0 becomes 7, 1 becomes 6, etc.
    // For 8x16: the entire 16-pixel block is flipped.
    let fine_y = if vertical_flip { 7 - fine_y } else { fine_y };

    let tile_offset = if vertical_flip && large_sprites {
        // If flipping 8x16, tile 0 (top) becomes tile 1 (bottom) and vice-versa.
        tile_offset ^ 1
    } else {
        tile_offset
    };

    // Add the tile offset (each tile is 16 bytes, so we shift by 4).
    addr += (tile_offset as u16) << 4;
    // OR in the fine Y offset (0-7).
    addr | (fine_y as u16)
}

/// Reads the color index bytes for a pattern table row.
///
/// # Parameters
/// * `row_addr` - Address of the pattern table row
/// * `cart_mem` - Memory interface for reading pattern table data
///
/// # Returns
/// A tuple of (high byte, low byte) containing the color pattern data
pub fn get_color_index_row_bytes_from_pattern_table(
    row_addr: u16,
    cart_mem: &mut impl PpuCartMemorySpace,
) -> (u8, u8) {
    let low_byte = cart_mem.read(row_addr);
    let high_byte = cart_mem.read(row_addr | 0b_1000);

    (high_byte, low_byte)
}

/// Prepares sprite data for rendering the next scanline.
///
/// # Parameters
/// * `scanline_y` - The Y coordinate of the scanline to prepare
/// * `large_sprites` - Whether 8x16 sprites are enabled
/// * `oam` - Object Attribute Memory containing sprite data
/// * `sprites` - Array to store the processed sprite data
///
/// # Returns
/// `true` if sprite overflow occurred (more than 8 sprites on the scanline)
pub fn prepare_sprites_for_scanline(
    scanline_y: u8,
    large_sprites: bool,
    oam: &OamArray,
    sprites: &mut SpriteDataArray,
) -> bool {
    let mut sprite_overflow = false;

    // Determine sprite height based on size flag
    let sprite_height = if large_sprites {
        LARGE_SPRITE_HEIGHT
    } else {
        SMALL_SPRITE_HEIGHT
    };

    sprites.clear();
    for (i, entry) in oam.iter().enumerate() {
        // Check if sprite is visible on this scanline
        if scanline_y > (entry.y()) {
            if scanline_y < (entry.y().saturating_add(1 + sprite_height)) {
                // Try to add sprite if we haven't hit the per-scanline limit
                if sprites.len() < sprites.capacity() {
                    sprites.push(SpriteData::with_oam_index(entry, i as u8));
                } else {
                    // Set overflow flag if we exceed sprite limit. The PPU
                    // keeps scanning OAM after finding 8 in-range sprites
                    // (so a later out-of-range sprite can stop the scan),
                    // but on a real NES the overflow flag is *set* as soon
                    // as the 9th in-range sprite is found.
                    sprite_overflow = true;
                }
            }
        }
    }

    sprite_overflow
}

/// Sorts sprite data by X coordinate for a scanline.
///
/// # Parameters
/// * `sprites` - Array of sprite data to process
/// * `sorted_sprites` - Output array for sorted sprite positions
pub fn sort_sprites_by_col(sprites: &[SpriteData], sorted_sprites: &mut SpriteStartArray) {
    let sprite_count = sprites.len();
    assert!(sprite_count <= sorted_sprites.capacity());

    sorted_sprites.clear();
    for sprite in sprites {
        // Add sprite start X position if not already present
        // SAFETY: Asserted at the beginning that we have at most 16 elems to push
        // and the arrayvec have just been cleared
        let sprite_start = SpriteStartForScanline::new(sprite.obj_attributes().x());
        if !sorted_sprites.contains(&sprite_start) {
            unsafe {
                sorted_sprites.push_unchecked(sprite_start);
            }
        }

        // Add sprite end X position if not already present
        let sprite_end = SpriteStartForScanline::new(sprite.obj_attributes().x().saturating_add(8));
        if !sorted_sprites.contains(&sprite_end) {
            unsafe {
                sorted_sprites.push_unchecked(sprite_end);
            }
        }
    }

    sort_sprites_for_scanline(sorted_sprites);
}

/// Decodes the 2-bit palette index from an attribute table byte.
///
/// Attribute bytes select a palette for each 2x2 tile block. Given the tile
/// coordinates within the nametable, this function extracts the correct 2-bit
/// palette index for that quadrant.
///
/// # Parameters
/// * `coords_in_table` - (coarse_x, coarse_y) tile coordinates within the 32x30 nametable
/// * `attribute_byte` - Raw attribute byte covering a 4x4 tile area (2x2 blocks)
///
/// # Returns
/// The palette index in the range 0..=3 for the tile at `coords_in_table`.
pub fn palette_index_in_name_table3(coords_in_table: (u16, u16), attribute_byte: u8) -> u8 {
    let x_in_attr = (coords_in_table.0 / 2) % 2;
    let y_in_attr = (coords_in_table.1 / 2) % 2;

    let attribute_byte = attribute_byte >> (x_in_attr * 2 + y_in_attr * 4);

    attribute_byte & 0b_11
}

/// Sorts an array of sprite start positions by X coordinate.
///
/// Uses an insertion sort algorithm for small arrays (<=8 elements).
///
/// # Parameters
/// * `slice` - Array of sprite positions to sort in-place
fn sort_sprites_for_scanline(slice: &mut [SpriteStartForScanline]) {
    for index_to_insert in 1..slice.len() {
        let mut i = index_to_insert;
        // SAFETY: We know that all indices are always going to be less than slice.len() and >= 0
        unsafe {
            while (i > 0) && (slice.get_unchecked(i - 1).x > slice.get_unchecked(i).x) {
                let tmp = *slice.get_unchecked(i);
                *slice.get_unchecked_mut(i) = *slice.get_unchecked(i - 1);
                *slice.get_unchecked_mut(i - 1) = tmp;
                // SAFETY: non-wrapping because i > 0
                i -= 1;
            }
        }
    }
}

impl SpriteStartForScanline {
    /// Creates a new sprite edge marker at the given X coordinate.
    ///
    /// Used to identify where sprite coverage on a scanline starts or ends so
    /// the renderer can refresh the set of active sprites at those X positions.
    fn new(x: u8) -> Self {
        Self { x }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::ppu::Registers;
    use arrayvec::ArrayVec;

    struct MockMemorySpace;

    impl PpuCartMemorySpace for MockMemorySpace {
        fn read(&mut self, addr: u16) -> u8 {
            if addr < 0x2000 {
                if (addr & 0b_1000) == 0 {
                    // lower plane
                    return 0x00;
                } else {
                    // higher plane
                    return 0xFF;
                }
            }

            // Outside pattern table
            0xCA
        }

        fn write(&mut self, _data: u8, _addr: u16) {}
    }

    #[test]
    fn base_addresses_correct_small_sprites() {
        for tile in 0..u8::MAX {
            let mut sprite = oam::Entry::default();
            sprite.set_tile_num(tile.into());

            let mut registers = Registers::default();

            let base_addr = sprite_base_address_in_pattern_table(sprite, &registers);
            let expected_address: u8 = sprite.tile_num().into();
            let expected_address: u16 = (expected_address as u16) << 4;
            assert_eq!(base_addr, expected_address);

            registers.set_sprite_second_table_selected();

            let base_addr = sprite_base_address_in_pattern_table(sprite, &registers);
            let expected_address = expected_address | SECOND_PATTERN_TABLE_BASE_ADDR;
            assert_eq!(base_addr, expected_address);
        }
    }

    #[test]
    fn fine_offset_no_flip() {
        const FINE_Y_MASK: u16 = 0b_0000_0000_0000_0111;
        const BASE_ADDR_MASK: u16 = 0b_1111_1111_1111_1000;

        for tile in 0..u8::MAX {
            for y in 0..8 {
                let mut sprite = oam::Entry::default();
                sprite.set_tile_num(tile.into());

                let registers = Registers::default();

                let base_addr = sprite_base_address_in_pattern_table(sprite, &registers);
                let final_addr =
                    set_fine_y_offset_to_pattern_table_addr(base_addr, y, false, false);

                assert_eq!(final_addr & BASE_ADDR_MASK, base_addr);
                assert_eq!(final_addr & FINE_Y_MASK, y as u16);
            }
        }
    }

    #[test]
    fn fine_offset_flip() {
        const FINE_Y_MASK: u16 = 0b_0000_0000_0000_0111;
        const BASE_ADDR_MASK: u16 = 0b_1111_1111_1111_1000;

        for tile in 0..u8::MAX {
            for y in 0..8 {
                let mut sprite = oam::Entry::default();
                sprite.set_tile_num(tile.into());

                let registers = Registers::default();

                let base_addr = sprite_base_address_in_pattern_table(sprite, &registers);
                let final_addr = set_fine_y_offset_to_pattern_table_addr(base_addr, y, true, false);
                let expected_flipped_y = 7 - y as u16;

                assert_eq!(final_addr & BASE_ADDR_MASK, base_addr);
                assert_eq!(final_addr & FINE_Y_MASK, expected_flipped_y);
            }
        }
    }

    #[test]
    fn get_color_index() {
        let mut cart = MockMemorySpace;

        for addr in 0..0x2000 {
            let color_indices = get_color_index_row_bytes_from_pattern_table(addr, &mut cart);

            if (addr & 0b_1000) == 0 {
                assert_eq!(color_indices, (0xFF, 0x00));
            } else {
                assert_eq!(color_indices, (0xFF, 0xFF));
            }
        }
    }

    #[test]
    fn sort() {
        let mut v = vec![
            SpriteStartForScanline::new(33),
            SpriteStartForScanline::new(159),
            SpriteStartForScanline::new(82),
            SpriteStartForScanline::new(241),
            SpriteStartForScanline::new(107),
            SpriteStartForScanline::new(47),
            SpriteStartForScanline::new(84),
            SpriteStartForScanline::new(6),
        ];

        sort_sprites_for_scanline(&mut v[..]);

        let expected_v = vec![
            SpriteStartForScanline::new(6),
            SpriteStartForScanline::new(33),
            SpriteStartForScanline::new(47),
            SpriteStartForScanline::new(82),
            SpriteStartForScanline::new(84),
            SpriteStartForScanline::new(107),
            SpriteStartForScanline::new(159),
            SpriteStartForScanline::new(241),
        ];

        assert_eq!(v.len(), expected_v.len());
        for (elem, expected_elem) in v.into_iter().zip(expected_v) {
            assert_eq!(elem, expected_elem);
        }
    }

    #[test]
    fn sorting_sprites_by_col() {
        let mut v = vec![
            SpriteData::with_oam_index(oam::Entry::with_data(0, 0, Default::default(), 33), 0),
            SpriteData::with_oam_index(oam::Entry::with_data(1, 0, Default::default(), 87), 1),
            SpriteData::with_oam_index(oam::Entry::with_data(2, 0, Default::default(), 82), 2),
            SpriteData::with_oam_index(oam::Entry::with_data(3, 0, Default::default(), 251), 3),
            SpriteData::with_oam_index(oam::Entry::with_data(4, 0, Default::default(), 107), 4),
            SpriteData::with_oam_index(oam::Entry::with_data(5, 0, Default::default(), 47), 5),
            SpriteData::with_oam_index(oam::Entry::with_data(6, 0, Default::default(), 84), 6),
            SpriteData::with_oam_index(oam::Entry::with_data(7, 0, Default::default(), 6), 7),
        ];

        v[2].set_draw_front();
        v[4].set_draw_front();
        v[5].set_draw_front();

        let mut sorted = ArrayVec::new();

        sort_sprites_by_col(&v[..], &mut sorted);

        let sorted_ordered = vec![
            SpriteStartForScanline::new(6),
            SpriteStartForScanline::new(14),
            SpriteStartForScanline::new(33),
            SpriteStartForScanline::new(41),
            SpriteStartForScanline::new(47),
            SpriteStartForScanline::new(55),
            SpriteStartForScanline::new(82),
            SpriteStartForScanline::new(84),
            SpriteStartForScanline::new(87),
            SpriteStartForScanline::new(90),
            SpriteStartForScanline::new(92),
            SpriteStartForScanline::new(95),
            SpriteStartForScanline::new(107),
            SpriteStartForScanline::new(115),
            SpriteStartForScanline::new(251),
            SpriteStartForScanline::new(255),
        ];

        assert_eq!(sorted.len(), sorted_ordered.len());
        for (elem, expected_elem) in sorted.into_iter().zip(sorted_ordered) {
            assert_eq!(elem, expected_elem);
        }
    }

    struct MockPpuMemPatternTable;

    impl PpuCartMemorySpace for MockPpuMemPatternTable {
        fn read(&mut self, addr: u16) -> u8 {
            if addr == 0b_0001_1010_0101_0010 {
                // Second table, tile row 10, tile col 5, pixel row 2, lower plane
                0xFF
            } else if addr == 0b_0001_1010_0101_1010 {
                // Second table, tile row 10, tile col 5, pixel row 2, higher plane
                0xAA
            } else {
                0
            }
        }

        fn write(&mut self, _data: u8, _addr: u16) {
            unreachable!()
        }
    }

    #[test]
    fn color_index_row_bytes_from_pattern_table() {
        let mut mem = MockPpuMemPatternTable;

        let row_addr = 0b_0001_1010_0101_0010;

        let colors = get_color_index_row_bytes_from_pattern_table(row_addr, &mut mem);

        let expected_colors = (0xAA, 0xFF);

        assert_eq!(colors, expected_colors);
    }

    #[test]
    fn fine_offset_large_sprites() {
        // Test 8x16 sprites (large_sprites = true)
        let base_addr = 0x0000; // Bank 0, Tile 0

        // Normal (no flip)
        // Top tile (local_y = 0..8)
        assert_eq!(
            set_fine_y_offset_to_pattern_table_addr(base_addr, 0, false, true),
            0x0000
        );
        assert_eq!(
            set_fine_y_offset_to_pattern_table_addr(base_addr, 7, false, true),
            0x0007
        );
        // Bottom tile (local_y = 8..16)
        assert_eq!(
            set_fine_y_offset_to_pattern_table_addr(base_addr, 8, false, true),
            0x0010
        );
        assert_eq!(
            set_fine_y_offset_to_pattern_table_addr(base_addr, 15, false, true),
            0x0017
        );

        // Vertical flip
        // When flipped, local_y = 0 should be the bottom-most row of the bottom tile
        // local_y = 0 -> tile_offset = 1, fine_y = 7
        assert_eq!(
            set_fine_y_offset_to_pattern_table_addr(base_addr, 0, true, true),
            0x0017
        );
        // local_y = 7 -> tile_offset = 1, fine_y = 0
        assert_eq!(
            set_fine_y_offset_to_pattern_table_addr(base_addr, 7, true, true),
            0x0010
        );
        // local_y = 8 -> tile_offset = 0, fine_y = 7
        assert_eq!(
            set_fine_y_offset_to_pattern_table_addr(base_addr, 8, true, true),
            0x0007
        );
        // local_y = 15 -> tile_offset = 0, fine_y = 0
        assert_eq!(
            set_fine_y_offset_to_pattern_table_addr(base_addr, 15, true, true),
            0x0000
        );
    }

    #[test]
    fn test_fine_y_mapping_small() {
        let base = 0x200u16;
        // local_y: 0 and 7
        let cases = [(0u8, 0u16), (7u8, 7u16)];
        for (local_y, expected_no) in cases {
            let got_no = set_fine_y_offset_to_pattern_table_addr(base, local_y, false, false);
            let expected = base | expected_no;
            assert_eq!(got_no, expected, "no-flip small sprite local_y={}", local_y);

            let got_flip = set_fine_y_offset_to_pattern_table_addr(base, local_y, true, false);
            let expected_flip = base | ((7u8 - local_y) as u16);
            assert_eq!(
                got_flip, expected_flip,
                "flip small sprite local_y={}",
                local_y
            );
        }
    }

    #[test]
    fn test_fine_y_mapping_large() {
        let base = 0x200u16;
        // local_y cases: (local_y, expected_tile_offset, expected_fine_y)
        let cases = [
            (0u8, 0u16, 0u16),
            (7u8, 0u16, 7u16),
            (8u8, 1u16, 0u16),
            (15u8, 1u16, 7u16),
        ];
        for (local_y, tile_off, fine) in cases {
            let got_no = set_fine_y_offset_to_pattern_table_addr(base, local_y, false, true);
            let expected_no = base + (tile_off << 4) | fine;
            assert_eq!(got_no, expected_no, "no-flip large local_y={}", local_y);

            let got_flip = set_fine_y_offset_to_pattern_table_addr(base, local_y, true, true);
            // flipped: tile_offset' = 1 - tile_off, fine' = 7 - fine
            let expected_flip = base + ((1u16 - tile_off) << 4) | ((7u16 - fine) as u16);
            assert_eq!(got_flip, expected_flip, "flip large local_y={}", local_y);
        }
    }
}