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// SPDX-License-Identifier: MIT
//
// Copyright (c) 2025 Alexandre Severino
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
use crate::{
impl_mesh,
mesh::{basic_types::Mesh, face::Face, half_edge::HalfEdge},
numeric::scalar::Scalar,
};
#[inline(always)]
fn explain_edge_block<TS: Scalar, const M: usize>(
this: &Mesh<TS, M>,
from: usize,
to: usize,
) -> String {
match this.edge_map.get(&(from, to)) {
None => "free (absent)".to_string(),
Some(&h) => {
if h >= this.half_edges.len() {
return format!("edge_map→{} (OOB)", h);
}
let he = &this.half_edges[h];
let kind = if he.removed {
"removed"
} else if he.face.is_none() {
"BORDER"
} else {
"INTERIOR"
};
let f = he.face.map(|x| x as isize).unwrap_or(-1);
let t = he.twin as isize;
let f_str = format!("{} h={} twin={} face={}", kind, h, t, f);
if let Some(f) = he.face {
if f < this.faces.len() && !this.faces[f].removed {
let he1 = &this.half_edges[he.next];
let v0 = this.half_edges[he.twin].vertex;
let v1 = he.vertex;
let v2 = he1.vertex;
let p0 = &this.vertices[v0].position;
let p1 = &this.vertices[v1].position;
let p2 = &this.vertices[v2].position;
f_str
+ &format!(
" verts=({},{},{}) pos=({:?},{:?},{:?})",
v0, v1, v2, p0, p1, p2
)
.to_string()
} else {
f_str.to_string()
}
} else {
f_str.to_string()
}
}
}
}
impl_mesh! {
/// Lightweight owner-safe map removal for (tail=head(twin), head=vertex)
#[inline(always)]
fn remove_map_entry_if_owner(&mut self, h: usize) {
if h >= self.half_edges.len() { return; }
let he = &self.half_edges[h];
let t = he.twin;
if t >= self.half_edges.len() { return; }
let u = self.half_edges[t].vertex; // tail(origin)
let v = he.vertex; // head
if let Some(&owner) = self.edge_map.get(&(u, v)) {
if owner == h { self.edge_map.remove(&(u, v)); }
}
}
/// Collect all border components reachable from `starts` in ONE pass.
/// This is your same algorithm, just seeded globally with a single `visited`.
pub fn weld_border_components_from(&mut self, starts: &[usize]) {
if starts.is_empty() { return; }
let mut visited = vec![false; self.half_edges.len()];
for &b in starts {
if b != usize::MAX
&& b < self.half_edges.len()
&& !self.half_edges[b].removed
&& self.half_edges[b].face.is_none()
&& !visited[b]
{
self.rebuild_border_component_from(b, &mut visited);
}
}
}
/// Phase 3 of your old `remove_triangle`, but batched over many vertices.
pub fn fix_vertices_outgoing_for(&mut self, verts: &[usize]) {
#[inline(always)]
fn is_live<TS: Scalar, const M: usize>(m: &Mesh<TS,M>, h: usize) -> bool {
h < m.half_edges.len() && !m.half_edges[h].removed
}
#[inline(always)]
fn is_outgoing_from<TS: Scalar, const M: usize>(m: &Mesh<TS,M>, h: usize, v: usize) -> bool {
is_live(m,h) && m.half_edges[m.half_edges[h].prev].vertex == v
}
#[inline(always)]
fn normalize_to_outgoing<TS: Scalar, const M: usize>(
m: &Mesh<TS,M>, h: usize, v: usize
) -> Option<usize> {
if !is_live(m,h) { return None; }
if is_outgoing_from(m,h,v) { return Some(h); }
if m.half_edges[h].vertex == v {
let t = m.half_edges[h].twin;
if t < m.half_edges.len() && is_live(m,t) && is_outgoing_from(m,t,v) {
return Some(t);
}
}
None
}
fn find_any_outgoing<TS: Scalar, const M: usize>(
m: &Mesh<TS,M>, v: usize
) -> Option<usize> {
// Local walk from any spoke touching v (cheap global scan; this runs only for touched verts)
for h in 0..m.half_edges.len() {
if !is_live(m,h) { continue; }
if m.half_edges[h].vertex == v || m.half_edges[m.half_edges[h].twin].vertex == v {
if let Some(hh) = normalize_to_outgoing(m,h,v) { return Some(hh); }
}
}
None
}
// De-dup input
use ahash::AHashSet;
let mut uniq: AHashSet<usize> = AHashSet::with_capacity(verts.len());
for &v in verts { uniq.insert(v); }
for v in uniq {
let needs = match self.vertices[v].half_edge {
Some(h) => !is_outgoing_from(self, h, v),
None => true,
};
if needs {
self.vertices[v].half_edge = find_any_outgoing(self, v);
}
}
}
/// NEW: remove many triangles but **defer** border stitching.
/// Returns (starts_for_weld, affected_vertices).
pub fn remove_triangles_deferred(&mut self, faces: &[usize]) -> (Vec<usize>, Vec<usize>) {
#[inline(always)]
fn is_live<TS: Scalar, const M: usize>(m: &Mesh<TS,M>, h: usize) -> bool {
h < m.half_edges.len() && !m.half_edges[h].removed
}
#[inline(always)]
fn key_pair<TS: Scalar, const M: usize>(m: &Mesh<TS, M>, h: usize) -> (usize, usize) {
let tail = m.half_edges[m.half_edges[h].twin].vertex;
let head = m.half_edges[h].vertex;
(tail, head)
}
let mut starts: Vec<usize> = Vec::with_capacity(faces.len() * 6);
let mut affected_vs: Vec<usize> = Vec::with_capacity(faces.len() * 3);
for &f in faces {
if f >= self.faces.len() || self.faces[f].removed { continue; }
// spokes of the face
let he0 = self.faces[f].half_edge;
let he1 = self.half_edges[he0].next;
let he2 = self.half_edges[he1].next;
let hes = [he0, he1, he2];
// capture tail vertices (origins) BEFORE mutation
affected_vs.push(self.half_edges[self.half_edges[he0].twin].vertex);
affected_vs.push(self.half_edges[self.half_edges[he1].twin].vertex);
affected_vs.push(self.half_edges[self.half_edges[he2].twin].vertex);
self.faces[f].removed = true;
for he in hes {
if !is_live(self, he) { continue; }
let twin = self.half_edges[he].twin;
let opp_alive = if let Some(adj_f) = self.half_edges[twin].face {
!self.faces[adj_f].removed
} else {
false
};
if opp_alive {
// Case A: convert this INTERIOR→BORDER, make it a temp self-loop.
self.half_edges[he].face = None;
self.half_edges[he].next = he;
self.half_edges[he].prev = he;
self.half_edges[he].removed = false;
// keep its (u,v) map as-is
starts.push(he); // seed for welding later
} else {
// Case B: delete BOTH spokes (no surviving opposite interior)
if is_live(self, twin) {
// If the opposite was border, DO NOT splice now. Just kill and drop map.
self.remove_map_entry_if_owner(twin);
self.half_edges[twin].removed = true;
// Its neighbors will need welding later. Capture them as seeds if they exist.
let bp = self.half_edges[twin].prev;
let bn = self.half_edges[twin].next;
if bp < self.half_edges.len() { starts.push(bp); }
if bn < self.half_edges.len() { starts.push(bn); }
}
self.remove_map_entry_if_owner(he);
self.half_edges[he].removed = true;
}
}
// Keep face handle pointing to any of its spokes; it's removed anyway.
self.faces[f].half_edge = he0;
}
// Debug: no removed spoke should still own its map entry
#[cfg(debug_assertions)]
{
for h in 0..self.half_edges.len() {
if self.half_edges[h].removed {
let (u,v) = key_pair(self, h);
if let Some(&owner) = self.edge_map.get(&(u,v)) {
debug_assert_ne!(owner, h, "removed spoke {} still owns edge_map ({},{})", h, u, v);
}
}
}
}
(starts, affected_vs)
}
/// rotate around the **head** of interior half-edge `k`:
/// next interior ending at that head is `prev(twin(k))`.
#[inline(always)]
fn rotate_around_head(
&self, k: usize
) -> usize {
let tk = self.half_edges[k].twin;
debug_assert!(tk != usize::MAX);
self.half_edges[tk].prev
}
/// Given a BORDER `b`, return the **next BORDER** in CCW order around the *outside face*.
/// We start from an interior with head==head(b) and rotate until we hit a border spoke.
#[inline(always)]
fn find_next_border(
&self, b: usize
) -> usize {
debug_assert!(self.half_edges[b].face.is_none());
let t = self.half_edges[b].twin; // interior across b
debug_assert!(t != usize::MAX && self.half_edges[t].face.is_some());
let mut k = self.half_edges[t].prev; // interior with HEAD == head(b)
let start_k = k;
let limit = self.half_edges.len().saturating_add(64);
let mut steps = 0usize;
loop {
let cand = self.half_edges[k].twin; // spoke leaving head(b)
if cand != usize::MAX &&
!self.half_edges[cand].removed &&
self.half_edges[cand].face.is_none() &&
cand != b {
return cand; // next border around outside
}
k = self.rotate_around_head(k);
steps += 1;
if k == start_k || steps > limit { break; }
}
usize::MAX // would indicate a crack; atomic add should avoid this
}
/// Rebuild the **single border component** that contains `start_b` (two-phase: collect then write).
#[inline(always)]
fn rebuild_border_component_from(
&mut self, start_b: usize, visited: &mut Vec<bool>
) {
if start_b == usize::MAX { return; }
if self.half_edges[start_b].removed || self.half_edges[start_b].face.is_some() { return; }
// Phase 1: collect the ring without writing anything
let mut ring: Vec<usize> = Vec::with_capacity(16);
let mut cur = start_b;
let limit = self.half_edges.len().saturating_add(64);
let mut steps = 0usize;
while !visited[cur] {
visited[cur] = true;
ring.push(cur);
let nb = self.find_next_border(cur);
assert!(nb != usize::MAX,
"atomic add_triangle: border crack at vertex {} (no next border for {})",
self.half_edges[cur].vertex, cur);
cur = nb;
steps += 1;
if cur == start_b || steps > limit { break; }
}
// Phase 2: write next/prev for the ring (reciprocal by construction)
let n = ring.len();
if n == 0 { return; }
for i in 0..n {
let b = ring[i];
let nb = ring[(i + 1) % n];
let pb = ring[(i + n - 1) % n];
self.half_edges[b].next = nb;
self.half_edges[b].prev = pb;
}
}
/// Exact inverse of `add_triangle` for a single triangular face `f`.
/// Mirrors the three per-edge cases of `ensure_dir`:
/// A) If opposite is INTERIOR → convert this spoke to BORDER, then wire its border component(s).
/// B) If opposite is BORDER (or already dead) → delete BOTH spokes and splice the border ring.
/// Map policy:
/// - Never insert/re-key here. We only **remove** directed entries for spokes we actually delete.
/// - Entries for spokes we convert (interior→border) remain as-is.
/// Twin policy:
/// - Twins stay reciprocal. We never break twin links; if both spokes die, both are flagged `removed`.
pub fn remove_triangle(&mut self, f: usize)
{
if self.faces[f].removed {
return;
}
#[inline(always)]
fn is_live<TS: Scalar, const M: usize>(m: &Mesh<TS, M>, h: usize) -> bool {
h < m.half_edges.len() && !m.half_edges[h].removed
}
// Stable key for (tail, head) that does NOT depend on prev/next:
#[inline(always)]
fn key_pair<TS: Scalar, const M: usize>(m: &Mesh<TS, M>, h: usize) -> (usize, usize) {
let tail = m.half_edges[m.half_edges[h].twin].vertex; // origin of h
let head = m.half_edges[h].vertex; // head of h
(tail, head)
}
#[inline(always)]
fn remove_map_entry_if_owner<TS: Scalar, const M: usize>(m: &mut Mesh<TS, M>, h: usize) {
if !is_live(m, h) {
// Even if not live, we may want to clear the entry if it still points to this id.
let (u, v) = key_pair(m, h);
if let Some(&owner) = m.edge_map.get(&(u, v)) {
if owner == h {
m.edge_map.remove(&(u, v));
}
}
return;
}
let (u, v) = key_pair(m, h);
if let Some(&owner) = m.edge_map.get(&(u, v)) {
if owner == h {
m.edge_map.remove(&(u, v));
}
}
}
// Splice a BORDER spoke out of its ring and drop its map entry.
#[inline(always)]
fn splice_out_border<TS: Scalar, const M: usize>(m: &mut Mesh<TS, M>, b: usize) {
debug_assert!(is_live(m, b));
debug_assert!(m.half_edges[b].face.is_none());
let bp = m.half_edges[b].prev;
let bn = m.half_edges[b].next;
// Stitch neighbors around the outside
m.half_edges[bp].next = bn;
m.half_edges[bn].prev = bp;
// Remove only THIS spoke's map entry, keyed by its (tail=twin.vertex, head=vertex)
remove_map_entry_if_owner(m, b);
// Kill the spoke
m.half_edges[b].removed = true;
}
// ---------- fetch the three interior spokes (triangle ring) ----------
let he0 = self.faces[f].half_edge;
let he1 = self.half_edges[he0].next;
let he2 = self.half_edges[he1].next;
let hes = [he0, he1, he2];
// Capture the triangle's three vertices (origins of those spokes) BEFORE any mutation.
// Using twin.vertex guarantees stability even if `prev` is temporarily self-looped later.
let tri_tail_vs = [
self.half_edges[self.half_edges[he0].twin].vertex,
self.half_edges[self.half_edges[he1].twin].vertex,
self.half_edges[self.half_edges[he2].twin].vertex,
];
// Mark the face as removed up front
self.faces[f].removed = true;
// Collect spokes that become NEW borders (to wire after the loop): (border_spoke, interior_twin)
let mut new_borders: [(usize, usize); 3] = [(usize::MAX, usize::MAX); 3];
let mut nb_count = 0usize;
// ---------- Phase 1: per-edge inverse of `ensure_dir` ----------
for he in hes {
if !is_live(self, he) {
continue;
}
let twin = self.half_edges[he].twin;
debug_assert!(twin < self.half_edges.len(), "Malformed mesh: missing twin");
// Opposite side alive?
let opp_alive = if let Some(adj_f) = self.half_edges[twin].face {
!self.faces[adj_f].removed
} else {
false
};
if opp_alive {
// Case A (inverse of "existing BORDER promoted to INTERIOR" in add_triangle):
// Convert this INTERIOR to a BORDER on this side; keep its key (u,v) the same.
self.half_edges[he].face = None;
// Temporary self-loops; we'll wire the component afterward.
self.half_edges[he].next = he;
self.half_edges[he].prev = he;
self.half_edges[he].removed = false;
// Map: leave (u,v) → he as-is. (This spoke already owned that key.)
// Twin stays interior and keeps its (v,u) key.
if nb_count < 3 {
new_borders[nb_count] = (he, twin);
nb_count += 1;
}
} else {
// Case B (inverse of "created NEW border twin" in add_triangle):
// There is no surviving interior on the opposite side → delete BOTH spokes.
// If the opposite was actually a BORDER spoke, splice it out of the ring.
if is_live(self, twin) && self.half_edges[twin].face.is_none() {
splice_out_border(self, twin);
} else if is_live(self, twin) {
// Opposite might be a dead/degenerate leftover; just drop its map entry and kill it.
remove_map_entry_if_owner(self, twin);
self.half_edges[twin].removed = true;
}
// Drop this interior spoke's map entry, then kill it.
remove_map_entry_if_owner(self, he);
self.half_edges[he].removed = true;
}
}
// ---------- Phase 2: wire only the border components that changed ----------
if nb_count > 0 {
let mut visited = vec![false; self.half_edges.len()];
for i in 0..nb_count {
let (b, _) = new_borders[i];
if b != usize::MAX
&& is_live(self, b)
&& self.half_edges[b].face.is_none()
&& !visited[b]
{
// Rebuild the entire border component that contains `b`,
// exactly like `add_triangle` does for newly-created border twins.
self.rebuild_border_component_from(b, &mut visited);
}
}
}
// ---------- Phase 3: fix vertex.half_edge at the three triangle vertices ----------
// Invariant: vertex.half_edge must be OUTGOING from that vertex,
// i.e., half_edges[prev(h)].vertex == v.
#[inline(always)]
fn is_outgoing_from<TS: Scalar, const M: usize>(m: &Mesh<TS, M>, h: usize, v: usize) -> bool {
is_live(m, h) && m.half_edges[m.half_edges[h].prev].vertex == v
}
#[inline(always)]
fn normalize_to_outgoing<TS: Scalar, const M: usize>(
m: &Mesh<TS, M>,
h: usize,
v: usize,
) -> Option<usize> {
if !is_live(m, h) {
return None;
}
if is_outgoing_from(m, h, v) {
return Some(h);
}
if m.half_edges[h].vertex == v {
let t = m.half_edges[h].twin;
if t < m.half_edges.len() && is_live(m, t) && is_outgoing_from(m, t, v) {
return Some(t);
}
}
None
}
fn find_any_outgoing<TS: Scalar, const M: usize>(
m: &Mesh<TS, M>,
v: usize,
seeds: &[usize],
) -> Option<usize> {
// quick normalize from seeds
for &s in seeds {
if let Some(h) = normalize_to_outgoing(m, s, v) {
return Some(h);
}
}
// bounded local walk around seeds
for &s in seeds {
if !is_live(m, s) {
continue;
}
let mut t = s;
for _ in 0..24 {
let nxt = m.half_edges[t].next;
if nxt >= m.half_edges.len() || !is_live(m, nxt) {
break;
}
let cand = m.half_edges[nxt].twin;
if cand >= m.half_edges.len() || !is_live(m, cand) {
break;
}
if let Some(h) = normalize_to_outgoing(m, cand, v) {
return Some(h);
}
t = cand;
}
}
// rare fallback
for h in 0..m.half_edges.len() {
if is_outgoing_from(m, h, v) {
return Some(h);
}
}
None
}
// Seed set: the 3 spokes, their twins, plus any new borders & their twins.
let mut seeds: Vec<usize> = Vec::with_capacity(12);
seeds.extend_from_slice(&hes);
for &h in &hes {
let t = self.half_edges[h].twin;
if t < self.half_edges.len() {
seeds.push(t);
}
}
for i in 0..nb_count {
let (b, t) = new_borders[i];
if b != usize::MAX {
seeds.push(b);
}
if t != usize::MAX && t < self.half_edges.len() {
seeds.push(t);
}
}
for &v in &tri_tail_vs {
let needs = match self.vertices[v].half_edge {
Some(h) => !is_outgoing_from(self, h, v),
None => true,
};
if needs {
self.vertices[v].half_edge = find_any_outgoing(self, v, &seeds);
}
}
// Face handle can remain pointing to its old half-edge; it's removed anyway.
self.faces[f].half_edge = he0;
}
/// Atomic add of a CCW triangle (v0, v1, v2).
/// On return, the mesh has **no cracks**: border half-edges form proper cycles, no self-loops.
pub fn add_triangle(&mut self, v0: usize, v1: usize, v2: usize) -> usize {
#[inline(always)]
fn dir_is_free<TS: Scalar, const M: usize>(this: &Mesh<TS, M>, from: usize, to: usize) -> bool {
if let Some(&h) = this.edge_map.get(&(from, to)) {
!this.half_edges[h].removed && this.half_edges[h].face.is_none()
} else {
true
}
}
/// Remove BORDER half-edge `b` from its border ring by stitching neighbors.
#[inline(always)]
fn unlink_border<TS: Scalar, const M: usize>(this: &mut Mesh<TS, M>, b: usize) {
debug_assert!(b != usize::MAX);
debug_assert!(this.half_edges[b].face.is_none() && !this.half_edges[b].removed);
let p = this.half_edges[b].prev;
let n = this.half_edges[b].next;
if p != b && n != b {
// neighbors are border spokes as well
this.half_edges[p].next = n;
this.half_edges[n].prev = p;
}
// caller will overwrite b.{next,prev} when repurposing
}
/// Ensure (from->to) exists as **INTERIOR** for `face_idx`.
/// If it existed as BORDER, unlink then promote.
/// Returns (interior_idx, twin_idx, created_new_border_twin).
#[inline(always)]
fn ensure_dir<TS: Scalar, const M: usize>(
this: &mut Mesh<TS, M>,
face_idx: usize,
from: usize,
to: usize,
) -> (usize, usize, bool, Option<(usize, usize)>) {
if let Some(&he) = this.edge_map.get(&(from, to)) {
// Check if this edge is already interior (manifold violation)
if this.half_edges[he].face.is_some() {
panic!("Non-manifold mesh: edge ({},{}) already has a face", from, to);
}
// Edge exists as border; capture neighbors BEFORE unlink
debug_assert!(this.half_edges[he].face.is_none());
let p = this.half_edges[he].prev;
let n = this.half_edges[he].next;
unlink_border::<TS, M>(this, he);
this.half_edges[he].face = Some(face_idx); // promote to interior
let t = this.half_edges[he].twin;
if t != usize::MAX {
this.half_edges[t].twin = he;
}
(he, t, false, Some((p, n)))
} else {
// create interior
let he = this.half_edges.len();
let mut h = HalfEdge::new(to);
h.face = Some(face_idx);
this.half_edges.push(h);
this.edge_map.insert((from, to), he);
// link/create twin
if let Some(&rev) = this.edge_map.get(&(to, from)) {
this.half_edges[he].twin = rev;
this.half_edges[rev].twin = he;
(he, rev, false, None)
} else {
// NEW border twin
let b = this.half_edges.len();
let mut bh = HalfEdge::new(from);
bh.twin = he;
bh.next = b; // temporary
bh.prev = b;
this.half_edges.push(bh);
this.edge_map.insert((to, from), b);
this.half_edges[he].twin = b;
(he, b, true, None)
}
}
}
// ---------- choose feasible orientation (auto-flip if needed) ----------
let ccw_ok = dir_is_free::<T, N>(self, v0, v1)
&& dir_is_free::<T, N>(self, v1, v2)
&& dir_is_free::<T, N>(self, v2, v0);
let cw_ok = dir_is_free::<T, N>(self, v0, v2)
&& dir_is_free::<T, N>(self, v2, v1)
&& dir_is_free::<T, N>(self, v1, v0);
let (edges, verts) = if ccw_ok {
([(v0, v1), (v1, v2), (v2, v0)], [v0, v1, v2])
} else if cw_ok {
([(v0, v2), (v2, v1), (v1, v0)], [v0, v2, v1]) // auto-flip to feasible directed cycle
} else {
eprintln!(
"add_triangle blocked for tri=({},{},{}):\n\
CCW edges: ({},{}): {}\n\
\t ({},{}): {}\n\
\t ({},{}): {}\n\
CW edges: ({},{}): {}\n\
\t ({},{}): {}\n\
\t ({},{}): {}\n",
v0, v1, v2,
v0, v1, explain_edge_block(self, v0, v1),
v1, v2, explain_edge_block(self, v1, v2),
v2, v0, explain_edge_block(self, v2, v0),
v0, v2, explain_edge_block(self, v0, v2),
v2, v1, explain_edge_block(self, v2, v1),
v1, v0, explain_edge_block(self, v1, v0),
);
//panic!("add_triangle: neither CCW nor CW directed sides are free (non-manifold/winding).");
return usize::MAX;
};
// Fail fast if any selected directed edge already has a face on this side.
for &(from, to) in &edges {
if let Some(&h) = self.edge_map.get(&(from, to)) {
assert!(
self.half_edges[h].face.is_none(),
"selected orientation would reuse directed edge ({},{}) already bound to a face",
from,
to
);
}
}
// ---------- create face & three directed edges ----------
let face_idx = self.faces.len();
self.faces.push(Face::new(0));
let (e0, _t0, n0, p0n0) = ensure_dir::<T, N>(self, face_idx, edges[0].0, edges[0].1);
let (e1, _t1, n1, p1n1) = ensure_dir::<T, N>(self, face_idx, edges[1].0, edges[1].1);
let (e2, _t2, n2, p2n2) = ensure_dir::<T, N>(self, face_idx, edges[2].0, edges[2].1);
// Interior CCW ring (of chosen orientation)
self.half_edges[e0].next = e1;
self.half_edges[e1].prev = e0;
self.half_edges[e1].next = e2;
self.half_edges[e2].prev = e1;
self.half_edges[e2].next = e0;
self.half_edges[e0].prev = e2;
// Build worklist of border components that **changed**.
let mut starts: Vec<usize> = Vec::with_capacity(6);
// (A) Newly created border twins (same as before)
if n0 {
starts.push(self.half_edges[e0].twin);
}
if n1 {
starts.push(self.half_edges[e1].twin);
}
if n2 {
starts.push(self.half_edges[e2].twin);
}
// (B) Neighbors of any border we promoted to interior
if let Some((p, n)) = p0n0 {
starts.push(p);
starts.push(n);
}
if let Some((p, n)) = p1n1 {
starts.push(p);
starts.push(n);
}
if let Some((p, n)) = p2n2 {
starts.push(p);
starts.push(n);
}
// Weld only those components (dedupe by visited[] across the whole mesh)
if !starts.is_empty() {
let mut visited = vec![false; self.half_edges.len()];
for &b in &starts {
if b != usize::MAX
&& b < self.half_edges.len()
&& !self.half_edges[b].removed
&& self.half_edges[b].face.is_none()
&& !visited[b]
{
self.rebuild_border_component_from(b, &mut visited);
}
}
}
// ---------- finalize ----------
self.faces[face_idx].half_edge = e0;
self.vertices[verts[0]].half_edge.get_or_insert(e0);
self.vertices[verts[1]].half_edge.get_or_insert(e1);
self.vertices[verts[2]].half_edge.get_or_insert(e2);
// Strong local postcondition on touched borders: no self-loops among starts
#[cfg(debug_assertions)]
for &b in &starts {
if b != usize::MAX && b < self.half_edges.len() {
if !self.half_edges[b].removed && self.half_edges[b].face.is_none() {
debug_assert!(
self.half_edges[b].next != b && self.half_edges[b].prev != b,
"border self-loop at he {}",
b
);
}
}
}
face_idx
}
pub fn add_triangles_deferred(&mut self, triangles: &[(usize, usize, usize)]) -> Vec<usize> {
let mut new_borders = Vec::with_capacity(triangles.len() * 3);
let mut affected_vertices = Vec::with_capacity(triangles.len() * 3);
let mut face_indices = Vec::with_capacity(triangles.len());
for &(v0, v1, v2) in triangles {
let face_idx = self.add_triangle_no_weld(v0, v1, v2, &mut new_borders, &mut affected_vertices);
if face_idx != usize::MAX {
face_indices.push(face_idx);
}
}
// Single border rebuild pass for all affected components
if !new_borders.is_empty() {
self.weld_border_components_from(&new_borders);
}
// Single vertex fix pass
if !affected_vertices.is_empty() {
self.fix_vertices_outgoing_for(&affected_vertices);
}
face_indices
}
/// Core triangle addition without border rebuilding
fn add_triangle_no_weld(
&mut self,
v0: usize,
v1: usize,
v2: usize,
new_borders: &mut Vec<usize>,
affected_vertices: &mut Vec<usize>
) -> usize {
let ccw_ok = self.dir_is_free(v0, v1) && self.dir_is_free(v1, v2) && self.dir_is_free(v2, v0);
let cw_ok = self.dir_is_free(v0, v2) && self.dir_is_free(v2, v1) && self.dir_is_free(v1, v0);
let (edges, verts) = if ccw_ok {
([(v0, v1), (v1, v2), (v2, v0)], [v0, v1, v2])
} else if cw_ok {
([(v0, v2), (v2, v1), (v1, v0)], [v0, v2, v1])
} else {
return usize::MAX;
};
let face_idx = self.faces.len();
self.faces.push(Face::new(0));
let (e0, _, n0, p0n0) = self.ensure_dir_no_weld(face_idx, edges[0].0, edges[0].1);
let (e1, _, n1, p1n1) = self.ensure_dir_no_weld(face_idx, edges[1].0, edges[1].1);
let (e2, _, n2, p2n2) = self.ensure_dir_no_weld(face_idx, edges[2].0, edges[2].1);
// Interior ring
self.half_edges[e0].next = e1;
self.half_edges[e1].prev = e0;
self.half_edges[e1].next = e2;
self.half_edges[e2].prev = e1;
self.half_edges[e2].next = e0;
self.half_edges[e0].prev = e2;
// Collect border starts for later welding
if n0 { new_borders.push(self.half_edges[e0].twin); }
if n1 { new_borders.push(self.half_edges[e1].twin); }
if n2 { new_borders.push(self.half_edges[e2].twin); }
if let Some((p, n)) = p0n0 { new_borders.extend_from_slice(&[p, n]); }
if let Some((p, n)) = p1n1 { new_borders.extend_from_slice(&[p, n]); }
if let Some((p, n)) = p2n2 { new_borders.extend_from_slice(&[p, n]); }
// Collect affected vertices
affected_vertices.extend_from_slice(&verts);
self.faces[face_idx].half_edge = e0;
face_idx
}
/// Lightweight dir_is_free check
#[inline(always)]
fn dir_is_free(&self, from: usize, to: usize) -> bool {
if let Some(&h) = self.edge_map.get(&(from, to)) {
!self.half_edges[h].removed && self.half_edges[h].face.is_none()
} else {
true
}
}
/// ensure_dir without border component rebuilding
#[inline(always)]
fn ensure_dir_no_weld(
&mut self,
face_idx: usize,
from: usize,
to: usize,
) -> (usize, usize, bool, Option<(usize, usize)>) {
if let Some(&he) = self.edge_map.get(&(from, to)) {
let p = self.half_edges[he].prev;
let n = self.half_edges[he].next;
// Unlink from border ring
if p != he && n != he {
self.half_edges[p].next = n;
self.half_edges[n].prev = p;
}
self.half_edges[he].face = Some(face_idx);
let t = self.half_edges[he].twin;
(he, t, false, Some((p, n)))
} else {
let he = self.half_edges.len();
let mut h = HalfEdge::new(to);
h.face = Some(face_idx);
self.half_edges.push(h);
self.edge_map.insert((from, to), he);
if let Some(&rev) = self.edge_map.get(&(to, from)) {
self.half_edges[he].twin = rev;
self.half_edges[rev].twin = he;
(he, rev, false, None)
} else {
let b = self.half_edges.len();
let mut bh = HalfEdge::new(from);
bh.twin = he;
bh.next = b; // temporary self-loop
bh.prev = b;
self.half_edges.push(bh);
self.edge_map.insert((to, from), b);
self.half_edges[he].twin = b;
(he, b, true, None)
}
}
}
}