use iced::advanced::layout;
use iced::advanced::renderer;
use iced::advanced::widget::{self, Operation, Tree};
use iced::advanced::{Clipboard, Layout, Shell, Widget};
use iced::event::Event;
use iced::mouse;
use iced::{Element, Length, Rectangle, Size, Vector};
use once_cell::sync::Lazy;
use std::collections::HashMap;
use std::sync::Mutex;
static FOCUS_BOUNDS: Lazy<Mutex<HashMap<String, Rectangle>>> =
Lazy::new(|| Mutex::new(HashMap::new()));
pub fn clear_focus_bounds() {
let mut map = FOCUS_BOUNDS.lock().unwrap();
map.clear();
}
pub fn register_focus_bounds(id: &widget::Id, rect: Rectangle) {
let key = format!("{:?}", id);
let mut map = FOCUS_BOUNDS.lock().unwrap();
map.insert(key, rect);
}
pub fn get_focus_bounds(id: &widget::Id) -> Option<Rectangle> {
let key = format!("{:?}", id);
let map = FOCUS_BOUNDS.lock().unwrap();
map.get(&key).cloned()
}
pub fn get_all_focus_bounds() -> HashMap<String, Rectangle> {
let map = FOCUS_BOUNDS.lock().unwrap();
map.clone()
}
pub struct Focusable<'a, Message, Theme, Renderer> {
content: Element<'a, Message, Theme, Renderer>,
id: Option<widget::Id>,
}
impl<'a, Message, Theme, Renderer> Focusable<'a, Message, Theme, Renderer> {
pub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self {
Self {
content: content.into(),
id: None,
}
}
pub fn id(mut self, id: impl Into<widget::Id>) -> Self {
self.id = Some(id.into());
self
}
}
pub fn focusable<'a, Message, Theme, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Focusable<'a, Message, Theme, Renderer>
where
Renderer: iced::advanced::Renderer,
{
Focusable::new(content)
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Focusable<'a, Message, Theme, Renderer>
where
Renderer: iced::advanced::Renderer,
{
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
)
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
if let Some(id) = &self.id {
let state = tree.state.downcast_mut::<State>();
register_focus_bounds(id, layout.bounds());
operation.focusable(Some(id), layout.bounds(), state);
}
self.content
.as_widget_mut()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn tag(&self) -> widget::tree::Tag {
widget::tree::Tag::of::<State>()
}
fn state(&self) -> widget::tree::State {
widget::tree::State::new(State::default())
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<iced::advanced::overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
#[derive(Debug, Default, Clone)]
struct State {
is_focused: bool,
}
impl widget::operation::Focusable for State {
fn is_focused(&self) -> bool {
self.is_focused
}
fn focus(&mut self) {
self.is_focused = true;
}
fn unfocus(&mut self) {
self.is_focused = false;
}
}
impl<'a, Message, Theme, Renderer> From<Focusable<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: iced::advanced::Renderer + 'a,
{
fn from(focusable: Focusable<'a, Message, Theme, Renderer>) -> Self {
Element::new(focusable)
}
}