// Slang port of cera's mul_mat_reg_tile.wgsl with the Q8_0 loader, for the wgpu
// SPIR-V passthrough path (bypasses naga-30's codegen regression on PowerVR).
// Identical tiling/inner-loop to the q4_0 kernel; only init_shmem_src0 differs.
// Q8_0 block: 32 elems / 34 B = f16 scale @0, then 32 signed int8 quants.
struct MulMatParams {
uint m;
uint k;
uint n;
uint x_stride;
uint y_stride;
};
[[vk::binding(0, 0)]] StructuredBuffer<uint> src0;
[[vk::binding(1, 0)]] StructuredBuffer<float> src1;
[[vk::binding(2, 0)]] RWStructuredBuffer<float> dst;
[[vk::binding(3, 0)]] StructuredBuffer<MulMatParams> paramsBuf;
static const uint TOTAL_WORKGROUP_SIZE = 256;
static const uint TILE_ROWS = 64; // 16 * 4
static const uint TILE_COLS = 64; // 16 * 4
static const uint TILE_K = 16;
static const uint SA_STRIDE = 68; // TILE_ROWS + 4
static const uint SB_STRIDE = 68; // TILE_COLS + 4
static const uint Q8_0_BLOCK_SIZE = 32;
static const uint Q8_0_BLOCK_BYTES = 34;
groupshared float sa[16 * SA_STRIDE];
groupshared float sb[16 * SB_STRIDE];
float load_src0_f32_at(uint byte_offset) {
uint word = src0[byte_offset / 4u];
uint h16 = (word >> ((byte_offset & 2u) * 8u)) & 0xFFFFu;
return f16tof32(h16);
}
uint load_src0_byte_at(uint byte_offset) {
uint word = src0[byte_offset / 4u];
return (word >> ((byte_offset & 3u) * 8u)) & 0xFFu;
}
void store_sa(uint tile_m, uint tile_k, float value) {
sa[tile_k * SA_STRIDE + tile_m] = value;
}
void init_shmem_src0(uint thread_id, uint offset_m, uint k_outer) {
let P = paramsBuf[0];
uint blocks_k = (P.k + Q8_0_BLOCK_SIZE - 1u) / Q8_0_BLOCK_SIZE;
for (uint i = thread_id; i < TILE_ROWS * TILE_K; i += TOTAL_WORKGROUP_SIZE) {
uint tile_m = i / TILE_K;
uint tile_k = i % TILE_K;
uint global_m = offset_m + tile_m;
uint global_k = k_outer + tile_k;
float v = 0.0;
if (global_m < P.m && global_k < P.k) {
uint base = (global_m * blocks_k + global_k / Q8_0_BLOCK_SIZE) * Q8_0_BLOCK_BYTES;
// Signed 8-bit: sign-extend via a 24-bit arithmetic shift.
int q = int(load_src0_byte_at(base + 2u + global_k % Q8_0_BLOCK_SIZE) << 24u) >> 24u;
v = float(q) * load_src0_f32_at(base);
}
store_sa(tile_m, tile_k, v);
}
}
void init_shmem_src1(uint thread_id, uint offset_n, uint k_outer) {
let P = paramsBuf[0];
for (uint i = thread_id; i < TILE_COLS * 16u; i += TOTAL_WORKGROUP_SIZE) {
uint tile_n = i / 16u;
uint tile_k = i % 16u;
uint global_n = offset_n + tile_n;
uint global_k = k_outer + tile_k;
sb[tile_k * SB_STRIDE + tile_n] =
(global_n < P.n && global_k < P.k) ? src1[global_n * P.x_stride + global_k] : 0.0;
}
}
void store_col(uint col, uint row, float4 v) {
let P = paramsBuf[0];
if (col >= P.n) {
return;
}
uint base = col * P.y_stride + row;
if (row + 3u < P.m) {
dst[base] = v.x;
dst[base + 1u] = v.y;
dst[base + 2u] = v.z;
dst[base + 3u] = v.w;
} else {
if (row < P.m) { dst[base] = v.x; }
if (row + 1u < P.m) { dst[base + 1u] = v.y; }
if (row + 2u < P.m) { dst[base + 2u] = v.z; }
if (row + 3u < P.m) { dst[base + 3u] = v.w; }
}
}
[shader("compute")]
[numthreads(256, 1, 1)]
void main(
uint3 wg_id : SV_GroupID,
uint3 local_id : SV_GroupThreadID)
{
let P = paramsBuf[0];
uint thread_id = local_id.x;
uint local_m = thread_id % 16u;
uint local_n = thread_id / 16u;
uint offset_m = wg_id.x * TILE_ROWS;
uint offset_n = wg_id.y * TILE_COLS;
float4 acc0 = float4(0.0);
float4 acc1 = float4(0.0);
float4 acc2 = float4(0.0);
float4 acc3 = float4(0.0);
uint m0 = local_m * 4u;
uint n0 = local_n * 4u;
for (uint k_outer = 0u; k_outer < P.k; k_outer += 16u) {
init_shmem_src0(thread_id, offset_m, k_outer);
init_shmem_src1(thread_id, offset_n, k_outer);
GroupMemoryBarrierWithGroupSync();
for (uint k_inner = 0u; k_inner < 16u; k_inner++) {
uint ai = k_inner * SA_STRIDE + m0;
uint bi = k_inner * SB_STRIDE + n0;
float4 a = float4(sa[ai], sa[ai + 1u], sa[ai + 2u], sa[ai + 3u]);
acc0 += a * sb[bi];
acc1 += a * sb[bi + 1u];
acc2 += a * sb[bi + 2u];
acc3 += a * sb[bi + 3u];
}
GroupMemoryBarrierWithGroupSync();
}
uint row = offset_m + m0;
uint col = offset_n + n0;
store_col(col, row, acc0);
store_col(col + 1u, row, acc1);
store_col(col + 2u, row, acc2);
store_col(col + 3u, row, acc3);
}