ceol 0.2.0

A polished local-first GTK music player with a compact desktop widget
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//! Pure playback-order decisions for the native player.
//!
//! This module deliberately has no GTK or GStreamer dependencies. The UI can
//! query the pipeline for elapsed time, feed the relevant inputs into these
//! helpers, and then translate [`QueueAction`] into player operations.

use std::fmt;

use serde::{Deserialize, Deserializer, Serialize, de};

/// The repeat behavior applied when a track reaches end-of-stream.
///
/// Deserialization accepts the current string representation as well as the
/// legacy boolean representation (`false` = off, `true` = repeat all). This
/// allows a session field to change from `bool` to `RepeatMode` without making
/// existing session files unreadable.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum RepeatMode {
    #[default]
    Off,
    All,
    One,
}

impl<'de> Deserialize<'de> for RepeatMode {
    fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
    where
        D: Deserializer<'de>,
    {
        struct RepeatModeVisitor;

        impl de::Visitor<'_> for RepeatModeVisitor {
            type Value = RepeatMode;

            fn expecting(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
                formatter.write_str("a repeat mode string or legacy boolean")
            }

            fn visit_bool<E>(self, value: bool) -> Result<Self::Value, E>
            where
                E: de::Error,
            {
                Ok(if value {
                    RepeatMode::All
                } else {
                    RepeatMode::Off
                })
            }

            fn visit_str<E>(self, value: &str) -> Result<Self::Value, E>
            where
                E: de::Error,
            {
                match value.trim().to_ascii_lowercase().as_str() {
                    "off" | "none" | "false" => Ok(RepeatMode::Off),
                    "all" | "queue" | "on" | "true" => Ok(RepeatMode::All),
                    "one" | "track" | "single" => Ok(RepeatMode::One),
                    _ => Err(E::unknown_variant(
                        value,
                        &["off", "all", "one", "false", "true"],
                    )),
                }
            }
        }

        deserializer.deserialize_any(RepeatModeVisitor)
    }
}

/// Why the player is asking for the next queue item.
///
/// Repeat-one applies to end-of-stream, but a deliberate Next action still
/// advances to another track.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum AdvanceTrigger {
    EndOfStream,
    UserNext,
}

/// A pure playback decision for the UI/player layer to enact.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum QueueAction {
    /// Load and begin the track at this queue index.
    Play(usize),
    /// Seek the current track to zero and continue playback.
    Restart(usize),
    /// There is no next playable item under the active repeat policy.
    Stop,
}

/// Choose the next item in ordinary queue order.
///
/// An absent or stale current index starts at the first track. Repeat-one only
/// restarts for end-of-stream; pressing Next remains an explicit request to
/// advance.
pub fn sequential_advance(
    current: Option<usize>,
    queue_len: usize,
    repeat: RepeatMode,
    trigger: AdvanceTrigger,
) -> QueueAction {
    if queue_len == 0 {
        return QueueAction::Stop;
    }

    let Some(current) = current.filter(|index| *index < queue_len) else {
        return QueueAction::Play(0);
    };

    if trigger == AdvanceTrigger::EndOfStream && repeat == RepeatMode::One {
        return QueueAction::Restart(current);
    }

    if current + 1 < queue_len {
        return QueueAction::Play(current + 1);
    }

    if repeat == RepeatMode::All {
        if queue_len == 1 {
            QueueAction::Restart(current)
        } else {
            QueueAction::Play(0)
        }
    } else {
        QueueAction::Stop
    }
}

/// Choose the previous item in ordinary queue order.
///
/// Pass `restart_current = true` when playback is beyond the UI's restart
/// threshold (commonly four seconds). At the beginning of a non-repeating
/// queue, Previous restarts the first track instead of becoming a no-op.
pub fn sequential_previous(
    current: Option<usize>,
    queue_len: usize,
    repeat: RepeatMode,
    restart_current: bool,
) -> QueueAction {
    if queue_len == 0 {
        return QueueAction::Stop;
    }

    let Some(current) = current.filter(|index| *index < queue_len) else {
        return QueueAction::Play(0);
    };

    if restart_current {
        return QueueAction::Restart(current);
    }

    if current > 0 {
        return QueueAction::Play(current - 1);
    }

    if repeat == RepeatMode::All && queue_len > 1 {
        QueueAction::Play(queue_len - 1)
    } else {
        QueueAction::Restart(current)
    }
}

/// A seeded shuffle bag with browser-like back/forward history.
///
/// Each item is selected at most once before a shuffle cycle is exhausted.
/// Going backward does not consume a new item: the next forward action first
/// walks the saved future history. Supplying the same seed and method calls
/// always produces the same order, making the model deterministic in tests.
///
/// Queue mutations that preserve the same length cannot be inferred from
/// indices alone; call [`ShuffleOrder::reset`] after reorder or replacement.
#[derive(Clone, Debug)]
pub struct ShuffleOrder {
    random_state: u64,
    queue_len: usize,
    bag: Vec<usize>,
    history: Vec<usize>,
    future: Vec<usize>,
}

impl Default for ShuffleOrder {
    fn default() -> Self {
        Self::new(0x4b4e_4f54_544d_5553)
    }
}

impl ShuffleOrder {
    /// Create a deterministic shuffle order from `seed`.
    pub fn new(seed: u64) -> Self {
        Self {
            random_state: seed,
            queue_len: 0,
            bag: Vec::new(),
            history: Vec::new(),
            future: Vec::new(),
        }
    }

    /// Rebuild the bag after queue mutation or when shuffle is enabled.
    ///
    /// A valid current track counts as already played in the initial cycle, so
    /// it is excluded from the first bag.
    pub fn reset(&mut self, queue_len: usize, current: Option<usize>) {
        let current = current.filter(|index| *index < queue_len);
        self.queue_len = queue_len;
        self.history.clear();
        self.future.clear();
        if let Some(current) = current {
            self.history.push(current);
        }
        self.refill_initial_bag(current);
    }

    /// Record a track chosen directly by the user.
    ///
    /// Direct selection starts a new history branch and removes the selected
    /// item from the current bag so it is not immediately repeated.
    pub fn record_selection(&mut self, index: usize, queue_len: usize) {
        if index >= queue_len {
            return;
        }
        self.ensure_queue(queue_len, Some(index));
        self.align_current(Some(index));
    }

    /// Choose the next shuffled item.
    pub fn advance(
        &mut self,
        current: Option<usize>,
        queue_len: usize,
        repeat: RepeatMode,
        trigger: AdvanceTrigger,
    ) -> QueueAction {
        if queue_len == 0 {
            self.reset(0, None);
            return QueueAction::Stop;
        }

        let current = current.filter(|index| *index < queue_len);
        self.ensure_queue(queue_len, current);
        self.align_current(current);

        if trigger == AdvanceTrigger::EndOfStream && repeat == RepeatMode::One {
            return current.map_or(QueueAction::Stop, QueueAction::Restart);
        }

        if let Some(index) = self.future.pop() {
            self.push_history(index);
            return action_for_index(current, index);
        }

        if let Some(index) = self.bag.pop() {
            self.push_history(index);
            return action_for_index(current, index);
        }

        if repeat != RepeatMode::All {
            return QueueAction::Stop;
        }

        self.refill_repeat_bag(current);
        let Some(index) = self.bag.pop() else {
            return current.map_or(QueueAction::Stop, QueueAction::Restart);
        };
        self.push_history(index);
        action_for_index(current, index)
    }

    /// Walk backward through actual shuffle history.
    ///
    /// Pass `restart_current = true` when playback is beyond the UI's restart
    /// threshold. If no earlier shuffled track exists, the current track is
    /// restarted.
    pub fn previous(
        &mut self,
        current: Option<usize>,
        queue_len: usize,
        restart_current: bool,
    ) -> QueueAction {
        if queue_len == 0 {
            self.reset(0, None);
            return QueueAction::Stop;
        }

        let current = current.filter(|index| *index < queue_len);
        self.ensure_queue(queue_len, current);
        self.align_current(current);

        let Some(current) = current else {
            let Some(index) = self.bag.pop() else {
                return QueueAction::Play(0);
            };
            self.push_history(index);
            return QueueAction::Play(index);
        };

        if restart_current {
            return QueueAction::Restart(current);
        }

        if self.history.len() < 2 {
            return QueueAction::Restart(current);
        }

        if let Some(leaving) = self.history.pop() {
            self.future.push(leaving);
        }
        QueueAction::Play(*self.history.last().expect("history has a previous item"))
    }

    /// Number of tracks not yet selected in the active shuffle cycle.
    #[cfg(test)]
    pub fn remaining(&self) -> usize {
        self.bag.len()
    }

    /// Actual playback path visited by the shuffle model, including current.
    #[cfg(test)]
    pub fn history(&self) -> &[usize] {
        &self.history
    }

    /// Number of forward-history entries available after Previous actions.
    #[cfg(test)]
    pub fn future_len(&self) -> usize {
        self.future.len()
    }

    fn ensure_queue(&mut self, queue_len: usize, current: Option<usize>) {
        if self.queue_len != queue_len {
            self.reset(queue_len, current);
        }
    }

    fn align_current(&mut self, current: Option<usize>) {
        match current {
            Some(current) if self.history.last().copied() == Some(current) => {
                remove_value(&mut self.bag, current);
            }
            Some(current) => {
                self.history.push(current);
                self.future.clear();
                remove_value(&mut self.bag, current);
            }
            None if !self.history.is_empty() || !self.future.is_empty() => {
                self.history.clear();
                self.future.clear();
                self.refill_initial_bag(None);
            }
            None => {}
        }
    }

    fn push_history(&mut self, index: usize) {
        if self.history.last().copied() != Some(index) {
            self.history.push(index);
        }
    }

    fn refill_initial_bag(&mut self, current: Option<usize>) {
        self.bag = (0..self.queue_len)
            .filter(|index| Some(*index) != current)
            .collect();
        self.shuffle_bag();
    }

    fn refill_repeat_bag(&mut self, current: Option<usize>) {
        self.bag = (0..self.queue_len).collect();
        self.shuffle_bag();

        // `pop()` selects the next entry. Avoid an immediate repeat at the
        // cycle boundary without omitting the current item from the new cycle.
        if self.bag.len() > 1
            && let Some(current) = current
            && self.bag.last().copied() == Some(current)
            && let Some(other) = self.bag.iter().position(|index| *index != current)
        {
            let last = self.bag.len() - 1;
            self.bag.swap(last, other);
        }
    }

    fn shuffle_bag(&mut self) {
        for upper in (1..self.bag.len()).rev() {
            let selected = (self.next_random() % (upper as u64 + 1)) as usize;
            self.bag.swap(upper, selected);
        }
    }

    // SplitMix64 is small, deterministic, and more than adequate for queue
    // ordering. It avoids adding a random-number dependency to the player.
    fn next_random(&mut self) -> u64 {
        self.random_state = self.random_state.wrapping_add(0x9e37_79b9_7f4a_7c15);
        let mut value = self.random_state;
        value = (value ^ (value >> 30)).wrapping_mul(0xbf58_476d_1ce4_e5b9);
        value = (value ^ (value >> 27)).wrapping_mul(0x94d0_49bb_1331_11eb);
        value ^ (value >> 31)
    }
}

fn action_for_index(current: Option<usize>, index: usize) -> QueueAction {
    if current == Some(index) {
        QueueAction::Restart(index)
    } else {
        QueueAction::Play(index)
    }
}

fn remove_value(values: &mut Vec<usize>, target: usize) {
    if let Some(position) = values.iter().position(|value| *value == target) {
        values.swap_remove(position);
    }
}

#[cfg(test)]
mod tests {
    use std::collections::HashSet;

    use super::*;

    fn played_index(action: QueueAction) -> Option<usize> {
        match action {
            QueueAction::Play(index) | QueueAction::Restart(index) => Some(index),
            QueueAction::Stop => None,
        }
    }

    #[test]
    fn repeat_mode_serializes_to_stable_strings() {
        assert_eq!(serde_json::to_string(&RepeatMode::Off).unwrap(), "\"off\"");
        assert_eq!(serde_json::to_string(&RepeatMode::All).unwrap(), "\"all\"");
        assert_eq!(serde_json::to_string(&RepeatMode::One).unwrap(), "\"one\"");
    }

    #[test]
    fn repeat_mode_accepts_legacy_booleans_and_aliases() {
        assert_eq!(
            serde_json::from_str::<RepeatMode>("false").unwrap(),
            RepeatMode::Off
        );
        assert_eq!(
            serde_json::from_str::<RepeatMode>("true").unwrap(),
            RepeatMode::All
        );
        assert_eq!(
            serde_json::from_str::<RepeatMode>("\"queue\"").unwrap(),
            RepeatMode::All
        );
        assert_eq!(
            serde_json::from_str::<RepeatMode>("\"TRACK\"").unwrap(),
            RepeatMode::One
        );
    }

    #[test]
    fn repeat_mode_defaults_to_off() {
        #[derive(Deserialize)]
        struct StoredSettings {
            #[serde(default)]
            repeat: RepeatMode,
        }

        assert_eq!(
            serde_json::from_str::<StoredSettings>("{}").unwrap().repeat,
            RepeatMode::Off
        );
    }

    #[test]
    fn sequential_advance_handles_empty_and_unselected_queues() {
        assert_eq!(
            sequential_advance(None, 0, RepeatMode::Off, AdvanceTrigger::UserNext),
            QueueAction::Stop
        );
        assert_eq!(
            sequential_advance(None, 3, RepeatMode::Off, AdvanceTrigger::UserNext),
            QueueAction::Play(0)
        );
        assert_eq!(
            sequential_advance(Some(99), 3, RepeatMode::Off, AdvanceTrigger::UserNext),
            QueueAction::Play(0)
        );
    }

    #[test]
    fn sequential_advance_obeys_all_repeat_modes() {
        assert_eq!(
            sequential_advance(Some(0), 3, RepeatMode::Off, AdvanceTrigger::UserNext),
            QueueAction::Play(1)
        );
        assert_eq!(
            sequential_advance(Some(2), 3, RepeatMode::Off, AdvanceTrigger::EndOfStream),
            QueueAction::Stop
        );
        assert_eq!(
            sequential_advance(Some(2), 3, RepeatMode::All, AdvanceTrigger::EndOfStream),
            QueueAction::Play(0)
        );
        assert_eq!(
            sequential_advance(Some(1), 3, RepeatMode::One, AdvanceTrigger::EndOfStream),
            QueueAction::Restart(1)
        );
        assert_eq!(
            sequential_advance(Some(1), 3, RepeatMode::One, AdvanceTrigger::UserNext),
            QueueAction::Play(2)
        );
    }

    #[test]
    fn a_single_sequential_track_restarts_only_when_policy_calls_for_it() {
        assert_eq!(
            sequential_advance(Some(0), 1, RepeatMode::All, AdvanceTrigger::EndOfStream),
            QueueAction::Restart(0)
        );
        assert_eq!(
            sequential_advance(Some(0), 1, RepeatMode::One, AdvanceTrigger::EndOfStream),
            QueueAction::Restart(0)
        );
        assert_eq!(
            sequential_advance(Some(0), 1, RepeatMode::One, AdvanceTrigger::UserNext),
            QueueAction::Stop
        );
    }

    #[test]
    fn sequential_previous_restarts_or_wraps_at_boundaries() {
        assert_eq!(
            sequential_previous(None, 3, RepeatMode::Off, false),
            QueueAction::Play(0)
        );
        assert_eq!(
            sequential_previous(Some(2), 3, RepeatMode::Off, true),
            QueueAction::Restart(2)
        );
        assert_eq!(
            sequential_previous(Some(2), 3, RepeatMode::Off, false),
            QueueAction::Play(1)
        );
        assert_eq!(
            sequential_previous(Some(0), 3, RepeatMode::Off, false),
            QueueAction::Restart(0)
        );
        assert_eq!(
            sequential_previous(Some(0), 3, RepeatMode::All, false),
            QueueAction::Play(2)
        );
    }

    #[test]
    fn seeded_shuffle_is_deterministic() {
        let collect = |seed| {
            let mut shuffle = ShuffleOrder::new(seed);
            shuffle.reset(8, Some(0));
            let mut current = Some(0);
            let mut order = Vec::new();
            while let Some(index) =
                played_index(shuffle.advance(current, 8, RepeatMode::Off, AdvanceTrigger::UserNext))
            {
                order.push(index);
                current = Some(index);
            }
            order
        };

        assert_eq!(collect(42), collect(42));
        assert_ne!(collect(42), collect(43));
    }

    #[test]
    fn shuffle_plays_every_other_item_once_before_stopping() {
        let mut shuffle = ShuffleOrder::new(7);
        shuffle.reset(6, Some(2));
        let mut current = Some(2);
        let mut played = Vec::new();

        loop {
            let action = shuffle.advance(current, 6, RepeatMode::Off, AdvanceTrigger::EndOfStream);
            let Some(index) = played_index(action) else {
                break;
            };
            played.push(index);
            current = Some(index);
        }

        assert_eq!(played.len(), 5);
        assert!(!played.contains(&2));
        assert_eq!(played.iter().copied().collect::<HashSet<_>>().len(), 5);
        assert_eq!(shuffle.remaining(), 0);
    }

    #[test]
    fn repeat_all_starts_complete_new_shuffle_cycles_without_adjacent_repeat() {
        let mut shuffle = ShuffleOrder::new(19);
        shuffle.reset(4, Some(0));
        let mut current = Some(0);

        for _ in 0..3 {
            let next = played_index(shuffle.advance(
                current,
                4,
                RepeatMode::All,
                AdvanceTrigger::EndOfStream,
            ))
            .unwrap();
            current = Some(next);
        }

        let cycle_end = current.unwrap();
        let mut next_cycle = Vec::new();
        for _ in 0..4 {
            let next = played_index(shuffle.advance(
                current,
                4,
                RepeatMode::All,
                AdvanceTrigger::EndOfStream,
            ))
            .unwrap();
            next_cycle.push(next);
            current = Some(next);
        }

        assert_ne!(next_cycle[0], cycle_end);
        assert_eq!(next_cycle.iter().copied().collect::<HashSet<_>>().len(), 4);
    }

    #[test]
    fn repeat_one_restarts_without_consuming_the_shuffle_bag() {
        let mut shuffle = ShuffleOrder::new(99);
        shuffle.reset(5, Some(3));
        let remaining = shuffle.remaining();

        assert_eq!(
            shuffle.advance(Some(3), 5, RepeatMode::One, AdvanceTrigger::EndOfStream,),
            QueueAction::Restart(3)
        );
        assert_eq!(shuffle.remaining(), remaining);
        assert!(matches!(
            shuffle.advance(Some(3), 5, RepeatMode::One, AdvanceTrigger::UserNext,),
            QueueAction::Play(_)
        ));
    }

    #[test]
    fn shuffle_previous_and_next_walk_real_history() {
        let mut shuffle = ShuffleOrder::new(123);
        shuffle.reset(6, Some(0));
        let first =
            played_index(shuffle.advance(Some(0), 6, RepeatMode::Off, AdvanceTrigger::UserNext))
                .unwrap();
        let second = played_index(shuffle.advance(
            Some(first),
            6,
            RepeatMode::Off,
            AdvanceTrigger::UserNext,
        ))
        .unwrap();

        assert_eq!(
            shuffle.previous(Some(second), 6, false),
            QueueAction::Play(first)
        );
        assert_eq!(shuffle.future_len(), 1);
        assert_eq!(
            shuffle.previous(Some(first), 6, false),
            QueueAction::Play(0)
        );
        assert_eq!(shuffle.future_len(), 2);
        assert_eq!(
            shuffle.advance(Some(0), 6, RepeatMode::Off, AdvanceTrigger::UserNext,),
            QueueAction::Play(first)
        );
        assert_eq!(
            shuffle.advance(Some(first), 6, RepeatMode::Off, AdvanceTrigger::UserNext,),
            QueueAction::Play(second)
        );
    }

    #[test]
    fn direct_selection_branches_history_and_cannot_immediately_repeat() {
        let mut shuffle = ShuffleOrder::new(55);
        shuffle.reset(5, Some(0));
        let first =
            played_index(shuffle.advance(Some(0), 5, RepeatMode::Off, AdvanceTrigger::UserNext))
                .unwrap();
        assert_eq!(
            shuffle.previous(Some(first), 5, false),
            QueueAction::Play(0)
        );
        assert_eq!(shuffle.future_len(), 1);

        shuffle.record_selection(4, 5);
        assert_eq!(shuffle.history().last(), Some(&4));
        assert_eq!(shuffle.future_len(), 0);
        assert_ne!(
            played_index(shuffle.advance(Some(4), 5, RepeatMode::Off, AdvanceTrigger::UserNext,)),
            Some(4)
        );
    }

    #[test]
    fn queue_length_changes_discard_stale_shuffle_indices() {
        let mut shuffle = ShuffleOrder::new(88);
        shuffle.reset(10, Some(9));

        let action = shuffle.advance(Some(1), 3, RepeatMode::Off, AdvanceTrigger::UserNext);
        assert!(played_index(action).is_some_and(|index| index < 3));
        assert!(shuffle.history().iter().all(|index| *index < 3));
    }

    #[test]
    fn single_item_shuffle_has_clear_repeat_semantics() {
        let mut shuffle = ShuffleOrder::new(1);
        shuffle.reset(1, Some(0));

        assert_eq!(
            shuffle.advance(Some(0), 1, RepeatMode::Off, AdvanceTrigger::EndOfStream,),
            QueueAction::Stop
        );
        assert_eq!(
            shuffle.advance(Some(0), 1, RepeatMode::All, AdvanceTrigger::EndOfStream,),
            QueueAction::Restart(0)
        );
        assert_eq!(shuffle.previous(Some(0), 1, false), QueueAction::Restart(0));
    }
}