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use ;
use ;
use crate;
/// Identifier for voxels used internally to get rid of user-defined ones.
;
/// This is mainly used by the simulation_flow::cocmmunicator for testing purposes
/// Identifier or subdomains
;
/// Provides an abstraction of the physical total simulation domain.
///
/// [cellular_raza](https://github.com/jonaspleyer/cellular_raza) uses domain-decomposition
/// algorithms to split up the computational workload over multiple physical regions.
/// That's why the domain itself is mostly responsible for being deconstructed
/// into smaller [SubDomains](SubDomain) which can then be used to numerically solve our system.
///
/// This trait can be automatically implemented when the [SortCells], [DomainRngSeed],
/// and [DomainCreateSubDomains] are satisfied together with a small number of trait bounds to hash
/// and compare indices.
/// Manage the current rng seed of a [Domain]
/// Generate [SubDomains](SubDomain) from an existing [Domain]
/// Generated by the [decompose](Domain::decompose) method. The backend will know how to
/// deal with this type and crate a working simulation from it.
/// Subdomains are produced by decomposing a [Domain] into multiple physical regions.
///
/// # Derivation
/// ```
/// # use cellular_raza_concepts::*;
/// struct MySubDomain {
/// x_min: f32,
/// x_max: f32,
/// n: usize,
/// }
///
/// impl SubDomain for MySubDomain {
/// type VoxelIndex = usize;
///
/// fn get_neighbor_voxel_indices(
/// &self,
/// voxel_index: &Self::VoxelIndex
/// ) -> Vec<Self::VoxelIndex> {
/// (voxel_index.saturating_sub(1)..voxel_index.saturating_add(1).min(self.n)+1)
/// .filter(|k| k!=voxel_index)
/// .collect()
/// }
///
/// fn get_all_indices(&self) -> Vec<Self::VoxelIndex> {
/// (0..self.n).collect()
/// }
/// }
///
/// #[derive(SubDomain)]
/// struct MyNewSubDomain {
/// #[Base]
/// base: MySubDomain,
/// }
/// # let _my_sdm = MyNewSubDomain {
/// # base: MySubDomain {
/// # x_min: -20.0,
/// # x_max: -11.0,
/// # n: 20,
/// # }
/// # };
/// # assert_eq!(_my_sdm.get_all_indices(), (0..20).collect::<Vec<_>>());
/// # assert_eq!(_my_sdm.get_neighbor_voxel_indices(&0), vec![1]);
/// # assert_eq!(_my_sdm.get_neighbor_voxel_indices(&3), vec![2,4]);
/// # assert_eq!(_my_sdm.get_neighbor_voxel_indices(&7), vec![6,8]);
/// ```
/// Assign an [VoxelIndex](SortCells::VoxelIndex) to a given cell.
///
/// This trait is used by the [Domain] and [SubDomain] trait to assign a [Domain::SubDomainIndex]
/// and [SubDomain::VoxelIndex] respectively.
///
/// # [SubDomain]
/// This trait is supposed to return the correct voxel index of the cell
/// even if this index is inside another [SubDomain].
/// This restriction might be lifted in the future but is still
/// required now.
/// Apply boundary conditions to a cells position and velocity.
///
/// # Derivation
/// ```
/// # use cellular_raza_concepts::*;
/// # use cellular_raza_concepts::BoundaryError;
/// struct MyMechanics {
/// x_min: f64,
/// x_max: f64,
/// }
///
/// impl SubDomainMechanics<f64, f64> for MyMechanics {
/// fn apply_boundary(&self, pos: &mut f64, vel: &mut f64) -> Result<(), BoundaryError> {
/// if *pos < self.x_min {
/// *vel = vel.abs();
/// }
/// if *pos > self.x_max {
/// *vel = -vel.abs();
/// }
/// *pos = pos.clamp(self.x_min, self.x_max);
/// Ok(())
/// }
/// }
///
/// #[derive(SubDomain)]
/// struct MySubDomain {
/// #[Mechanics]
/// mechanics: MyMechanics,
/// }
/// # let _my_sdm = MySubDomain {
/// # mechanics: MyMechanics {
/// # x_min: 1.0,
/// # x_max: 33.0,
/// # }
/// # };
/// # let mut pos = 0.0;
/// # let mut vel = - 0.1;
/// # _my_sdm.apply_boundary(&mut pos, &mut vel).unwrap();
/// # assert_eq!(pos, 1.0);
/// # assert_eq!(vel, 0.1);
/// ```
/// Apply a force on a cell depending on its position and velocity.
///
/// # Derivation
/// ```
/// # use cellular_raza_concepts::*;
/// struct MyForce {
/// damping: f64,
/// }
///
/// impl SubDomainForce<f64, f64, f64, f64> for MyForce {
/// fn calculate_custom_force(&self, _: &f64, vel: &f64, _: &f64) -> Result<f64, CalcError> {
/// Ok(- self.damping * vel)
/// }
/// }
///
/// #[derive(SubDomain)]
/// struct MySubDomain {
/// #[Force]
/// force: MyForce,
/// }
/// # let _my_sdm = MySubDomain {
/// # force: MyForce {
/// # damping: 0.1,
/// # }
/// # };
/// # let calculated_force = _my_sdm.calculate_custom_force(&0.0, &1.0, &0.0).unwrap();
/// # assert_eq!(calculated_force, -0.1);
/// ```
/// Describes extracellular reactions and fluid dynamics
///
/// # Derivation
/// ```
/// # use cellular_raza_concepts::*;
///
/// #[derive(Clone, Debug)]
/// struct MyReactions<const N: usize> {
/// values: Vec<f32>,
/// pos: [f32; N],
/// }
///
/// impl<const N: usize> SubDomainReactions<[f32; N], Vec<f32>, f32> for MyReactions<N> {
/// type NeighborValue = Vec<f32>;
/// type BorderInfo = Self;
///
/// fn treat_increments<I, J>(
/// &mut self,
/// neighbors: I,
/// sources: J,
/// ) -> Result<(), CalcError>
/// where
/// I: IntoIterator<Item = Self::NeighborValue>,
/// J: IntoIterator<Item = ([f32; N], Vec<f32>)>,
/// {
/// Ok(())
/// }
///
/// fn update_fluid_dynamics(&mut self, dt: f32) -> Result<(), CalcError> {
/// Ok(())
/// }
///
/// fn get_extracellular_at_pos(&self, pos: &[f32; N]) -> Result<Vec<f32>, CalcError> {
/// Ok(self.values.clone())
/// }
///
/// fn get_neighbor_value(&self, border_info: Self::BorderInfo) -> Self::NeighborValue {
/// self.values.clone()
/// }
///
/// fn get_border_info(&self) -> Self::BorderInfo {
/// self.clone()
/// }
/// }
///
/// #[derive(SubDomain)]
/// struct DerivedSubDomain<const N: usize> {
/// #[Reactions]
/// reactions: MyReactions<N>,
/// }
/// ```