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//! # `cell-map`: many-layer 2D cellular maps //! //! This crate provides the `CellMap` type, a 2D map with many layers comprised of //! cells that can store arbitrary data. It is based on //! [ANYbotics/grid_map](https://github.com/ANYbotics/grid_map), a C++ ROS package //! which provides the same type of data structre. //! //! `CellMap` uses `ndarray::Array2` to store its data in an efficient and //! scalable format. It also uses `nalgebra` types for expressing vectors and //! points. //! //! ## Getting Started //! //! ### Layers //! //! Each layer of the cell map is represented by its own `ndarray::Array2` array. //! The map indexes each layer by an enum implementing the `Layer` trait. A derive //! macro is provided to simplify this, for example: //! //! ```rust //! use cell_map::Layer; //! //! #[derive(Layer, Clone, Debug)] //! enum MyLayer { //! Height, //! Gradient, //! Roughness //! } //! ``` //! //! The `Layer` trait is required to be `Clone`, and is recommended to be `Debug`. //! //! ### Creating a `CellMap` //! //! To create a new map: //! //! ```rust //! use cell_map::{CellMap, CellMapParams}; //! use nalgebra::Vector2; //! //! # #[derive(Layer, Clone, Debug)] //! # enum MyLayer { //! # Height, //! # Gradient, //! # Roughness //! # } //! // Creates a new 5x5 map where each cell is 1.0 units wide, which is centred on (0, 0). //! let my_map = CellMap::<MyLayer, f64>::new_from_elem( //! CellMapParams { //! cell_size: Vector2::new(1.0, 1.0), //! num_cells: Vector2::new(5, 5), //! centre: Vector2::new(0.0, 0.0), //! }, //! 1.0, //! ); //! ``` //! //! ### Iterating Over Cells //! //! `CellMap` provides the following iteration types over its cells: //! - `CellIter` - iterate each cell in the map //! - `WindowIter` - iterate a window through the map //! //! All iterators also provide a mutable variant, and more iterators are planned //! in the future! //! //! You can modify iterators so they produce `Layered` or `Indexed` iterators as //! well. //! //! ```rust //! # use cell_map::{CellMap, CellMapParams, Layer}; //! # use nalgebra::Vector2; //! # //! # #[derive(Layer, Clone, Debug)] //! # enum MyLayer { //! # Height, //! # Gradient, //! # Roughness //! # } //! # //! # // Creates a new 5x5 map where each cell is 1.0 units wide, which is centred on (0, 0). //! # let mut my_map = CellMap::<MyLayer, f64>::new_from_elem( //! # CellMapParams { //! # cell_size: Vector2::new(1.0, 1.0), //! # num_cells: Vector2::new(5, 5), //! # centre: Vector2::new(0.0, 0.0), //! # }, //! # 1.0, //! # ); //! // Check all the cells in our map are 1, this will be true //! assert!(my_map.iter().all(|&v| v == 1.0)); //! //! // Use a window iterator to change all cells not on the border of the map to 2 //! my_map.window_iter_mut(Vector2::new(1, 1)).unwrap().for_each(|mut v| { //! v[(1, 1)] = 2.0; //! }); //! //! // Overwrite all values on the Roughness layer to be zero //! my_map.iter_mut().layer(MyLayer::Roughness).for_each(|v| *v = 0.0); //! //! // Check that our map is how we expect it //! for ((layer, cell), &value) in my_map.iter().indexed() { //! if let MyLayer::Roughness = layer { //! assert_eq!(value, 0.0); //! } //! else if cell.x == 0 || cell.x == 4 || cell.y == 0 || cell.y == 4 { //! assert_eq!(value, 1.0); //! } //! else { //! assert_eq!(value, 2.0); //! } //! } //! ``` #![warn(missing_docs)] // ------------------------------------------------------------------------------------------------ // MODULES // ------------------------------------------------------------------------------------------------ mod cell_map; pub mod error; pub(crate) mod extensions; pub mod iterators; mod layer; // ------------------------------------------------------------------------------------------------ // EXPORTS // ------------------------------------------------------------------------------------------------ pub use crate::cell_map::{CellMap, CellMapParams}; pub use cell_map_macro::Layer; pub use error::CellMapError; pub use layer::Layer; // ------------------------------------------------------------------------------------------------ // USEFUL TEST UTILITIES // ------------------------------------------------------------------------------------------------ #[cfg(test)] mod test_utils { use crate::Layer; #[derive(Clone, Copy, Debug)] #[allow(dead_code)] pub enum TestLayers { Layer0, Layer1, Layer2, } // Have to do a manual impl because the derive doesn't like working inside this crate, for some // reason impl Layer for TestLayers { const NUM_LAYERS: usize = 3; const FIRST: Self = Self::Layer0; fn to_index(&self) -> usize { match self { Self::Layer0 => 0, Self::Layer1 => 1, Self::Layer2 => 2, } } fn from_index(index: usize) -> Self { match index { 0 => Self::Layer0, 1 => Self::Layer1, 2 => Self::Layer2, _ => panic!( "Got a layer index of {} but there are only {} layers", index, Self::NUM_LAYERS ), } } fn all() -> Vec<Self> { vec![Self::Layer0, Self::Layer1, Self::Layer2] } } }