use anyhow::{anyhow, Context, Result};
pub mod asset;
mod rendering;
use asset::{AssetDb, LookupAsset};
use celesteloader::{map::Map, CelesteInstallation};
pub use rendering::{
render, render_with, CelesteRenderData, Layer, MapTileset, RenderMapSettings, RenderResult,
};
pub fn render_map_bin(
celeste: &CelesteInstallation,
render_data: &mut CelesteRenderData,
asset_db: &mut AssetDb<impl LookupAsset>,
map_bin: &str,
settings: RenderMapSettings<'_>,
) -> Result<(RenderResult, Map)> {
let (map, fgtiles, bgtiles) = if let Some(vanilla_sid) = map_bin.strip_prefix("Celeste/") {
let map = celeste.vanilla_map(&vanilla_sid)?;
(map, None, None)
} else {
celeste
.find_mod_with(|_, mut archive| {
let map = archive.try_read_file(&format!("Maps/{map_bin}.bin"))?;
let map = map.map(|data| Map::parse(&data)).transpose()?;
map.map(|map| -> Result<_> {
let (fgtiles, bgtiles) = archive.map_fgtiles_bgtiles(&map)?;
Ok((map, fgtiles, bgtiles))
})
.transpose()
})?
.with_context(|| anyhow!("could not find map .bin for {map_bin}"))?
};
let fgtiles = match fgtiles {
Some(fgtiles) => fgtiles,
None => celeste.read_to_string("Content/Graphics/ForegroundTiles.xml")?,
};
let bgtiles = match bgtiles {
Some(bgtiles) => bgtiles,
None => celeste.read_to_string("Content/Graphics/BackgroundTiles.xml")?,
};
render_data.map_tileset = MapTileset::parse(&fgtiles, &bgtiles)?;
let image = render_with(render_data, asset_db, &map, settings)?;
Ok((image, map))
}