use anyhow::Result;
use celesteloader::CelesteInstallation;
fn main() -> Result<()> {
let celeste = CelesteInstallation::detect()?;
let gameplay_atlas = celeste
.read_atlas_meta("Gameplay")?
.into_iter()
.next()
.unwrap();
for sprite in &gameplay_atlas.sprites {
dbg!(&sprite.path);
}
Ok(())
}