[−][src]Module celeste::maps
maps
provides structs for maps parsed using binel
.
Structs
BGDecals | Background decals, or image assets in a |
BGSolids | The tiles in the |
BGTiles | The tilesets used in the |
Backgrounds | Background stylegrounds. Currently not deserialized, instead just being a newtype over |
Decal | Decals, or image assets in a |
Entities | Entities, or objects in the |
FGDecals | Foreground decals, or image assets in a |
FGTiles | The tilesets used in the |
Filler | Filler regions in the map. An alternate way of storing rooms filled with a single tile and no
other assets. Not currently parsed, as they are not necessary for most use cases. The |
Foregrounds | Foreground stylegrounds. Currently not deserialized, instead just being a newtype over |
Level | A room in a |
Levels | All |
Map | A chapter, also known as an Area in the game's code. |
Meta | Undocumented (apart from source) Everest extension, for storing the |
ObjTiles | Object tiles. Poorly documented. |
Solids | The solid tiles in the |
Stylegrounds | A |
Triggers | Triggers, or regions in the |