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resolve_reference

Function resolve_reference 

Source
pub fn resolve_reference<'a>(
    context: &'a ScreenContext,
    reference: &ContextReference,
) -> Option<&'a ContextElement>
Expand description

Resolve a reference against a screen context snapshot. Returns the best-matching element if its score exceeds the threshold.

Examples found in repository?
examples/dump_context.rs (line 43)
10fn main() {
11    let mut merger = ContextMerger::new().with_defaults("Example App", "Main");
12    merger.push(ContextContribution::new(
13        "test_source",
14        vec![ContextElement {
15            id: "button:submit".into(),
16            label: Some("Submit".into()),
17            description: None,
18            element_type: "button".into(),
19            value: None,
20            bounds: Some(Bounds {
21                x: 100,
22                y: 200,
23                width: 120,
24                height: 32,
25            }),
26            state: ElementState {
27                focused: true,
28                ..Default::default()
29            },
30            parent_id: None,
31            actions: Vec::new(),
32            confidence: 0.0,
33            source: ContextSource::NativeApi,
34            content_role: ContentRole::Interactive,
35            properties: Default::default(),
36        }],
37    ));
38
39    let ctx = merger.build();
40    println!("{}", serde_json::to_string_pretty(&ctx).unwrap());
41
42    let reference = ctx.elements[0].to_reference(1920, 1080);
43    let resolved = cel_context::resolve_reference(&ctx, &reference);
44    println!(
45        "resolved reference: {:?}",
46        resolved.map(|el| el.id.as_str())
47    );
48
49    let mut watchdog = ContextWatchdog::new();
50    assert!(watchdog.tick(&ctx, true).is_empty());
51
52    let mut changed = ctx.clone();
53    changed.elements[0].state.focused = false;
54    let events = watchdog.tick(&changed, true);
55    println!("watchdog events: {events:?}");
56}