cdrs/load_balancing/
random.rs1use rand;
2
3use super::LoadBalancingStrategy;
4
5pub struct Random<N> {
6 pub cluster: Vec<N>,
7}
8
9impl<N> Random<N> {
10 pub fn new(cluster: Vec<N>) -> Self {
11 Random { cluster }
12 }
13
14 fn rnd_idx(bounds: (usize, usize)) -> usize {
16 let min = bounds.0;
17 let max = bounds.1;
18 let rnd = rand::random::<usize>();
19 rnd % (max - min) + min
20 }
21}
22
23impl<N> From<Vec<N>> for Random<N> {
24 fn from(cluster: Vec<N>) -> Random<N> {
25 Random { cluster }
26 }
27}
28
29impl<N> LoadBalancingStrategy<N> for Random<N> {
30 fn init(&mut self, cluster: Vec<N>) {
31 self.cluster = cluster;
32 }
33
34 fn next(&self) -> Option<&N> {
36 let len = self.cluster.len();
37 if len == 0 {
38 return None;
39 }
40 self.cluster.get(Self::rnd_idx((0, len)))
41 }
42
43 fn remove_node<F>(&mut self, filter: F)
44 where
45 F: FnMut(&N) -> bool,
46 {
47 if let Some(i) = self.cluster.iter().position(filter) {
48 self.cluster.remove(i);
49 }
50 }
51}
52
53#[cfg(test)]
54mod tests {
55 use super::*;
56
57 #[test]
58 fn next_random() {
59 let nodes = vec!["a", "b", "c", "d", "e", "f", "g"];
60 let load_balancer = Random::from(nodes);
61 for _ in 0..100 {
62 let s = load_balancer.next();
63 assert!(s.is_some());
64 }
65 }
66
67 #[test]
68 fn remove_from_random() {
69 let nodes = vec!["a"];
70 let mut load_balancer = Random::from(nodes);
71
72 let s = load_balancer.next();
73 assert!(s.is_some());
74
75 load_balancer.remove_node(|n| n == &"a");
76 let s = load_balancer.next();
77 assert!(s.is_none());
78 }
79}