pub enum Command {
MemoryPreset {
color: u8,
repeat: u8,
},
BorderPreset {
color: u8,
},
TileNormal {
tile: Tile,
},
TileXOR {
tile: Tile,
},
Scroll {
color: Option<u8>,
cmd: (ScrollCommand, ScrollCommand),
offset: (u8, u8),
},
SetTransparent {
color: u8,
},
LoadPalette {
offset: u8,
clut: [RgbColor; 8],
},
}Expand description
One drawing command
Variants§
MemoryPreset
Clear the scren to color. This command will usually appear
multiple times in a row with repeat incrementing each time,
starting at 0. If you trust your CDG to be without errors, you
can therefore ignore MemoryPreset commands with a nonzero
repeat value
BorderPreset
Clear the border region to color. Documents vary as to
whether the border region is the outside tile or the outside
half-tile.
TileNormal
Draw a tile normally
TileXOR
Draw a tile by XORing the color indices in the tile with the colors indices already drawn. Note that this does not operate on RGB values.
Scroll
Scroll the screen by the given horizontal and vertical amount,
respectively. offset is given as an absolute position within
the first tile to begin scanout.
If color is none, the tiles scrolled off one side of the
framebuffer should be copied to the other side. Otherwise,
they should be filled in with color
SetTransparent
Set one element of the CLUT to transparent, to enable background video/images
LoadPalette
Load one half of the CLUT. offset will be either 0 or 8,
depending on whether the bottom or top half of the CLUT is to
be loaded.
These changes take effect immediately, so this can be used to implement color cycling.