pub fn read_track<R: AudioSectorReader>(
src: &R,
toc: &Toc,
track_no: u8,
) -> Result<Vec<u8>, CdReaderError>Expand description
Reads one complete audio track from an AudioSectorReader into memory.
track_no is the disc track number stored in Track::number,
not an index into Toc::tracks. The source and the
Toc must use the same LBA address space.
This convenience function resolves the track’s sector range using
TrackBounds::SessionGap. That policy is appropriate for physical discs
and images that preserve the original CD geometry, including the CD-Extra
inter-session gap. For a contiguous, gap-stripped source, use
read_track_with_bounds with TrackBounds::Gapless.
The returned vector contains headerless CD-DA PCM in the format required by
AudioSectorReader: signed 16-bit little-endian stereo at 44.1 kHz, with
2,352 bytes per sector. It can be passed directly to
create_wav.
This is a blocking operation that buffers the entire track, which may require
hundreds of megabytes. Use open_track_stream or
open_track_stream_with_bounds to process the track incrementally.
Only audio tracks are meaningful for this API. Callers should select a track
whose Track::is_audio field is true.
§Errors
Returns CdReaderError::Io if track_no is absent from the Toc or its
calculated sector bounds are invalid.
Returns CdReaderError::Backend if the source cannot read the requested
sectors. The source’s original error is preserved as the boxed
source.
Examples found in repository?
37fn main() -> Result<(), Box<dyn std::error::Error>> {
38 let output_dir = common::fresh_output_dir("file_backend")?;
39
40 // A real backing derives this TOC from the image's own track metadata.
41 // Here we fabricate a 2-track disc: 2 seconds + 3 seconds of audio.
42 let track1_sectors = 75 * 2;
43 let track2_sectors = 75 * 3;
44 let total_sectors = track1_sectors + track2_sectors;
45
46 let toc = Toc {
47 first_track: 1,
48 last_track: 2,
49 tracks: vec![
50 Track {
51 number: 1,
52 start_lba: 0,
53 start_msf: lba_to_msf(0),
54 is_audio: true,
55 },
56 Track {
57 number: 2,
58 start_lba: track1_sectors,
59 start_msf: lba_to_msf(track1_sectors),
60 is_audio: true,
61 },
62 ],
63 leadout_lba: total_sectors,
64 };
65
66 // Silence, just for the demo — a real backing decodes actual audio here.
67 let disc = InMemoryDisc {
68 pcm: vec![0u8; total_sectors as usize * 2352],
69 };
70
71 for track in &toc.tracks {
72 let pcm = read_track(&disc, &toc, track.number)?;
73 println!(
74 "track {}: {} bytes ({} sectors)",
75 track.number,
76 pcm.len(),
77 pcm.len() / 2352
78 );
79
80 let wav = create_wav(pcm);
81 let output_path = output_dir.join(format!("track{:02}.wav", track.number));
82 std::fs::write(&output_path, wav)?;
83 println!(" wrote {}", output_path.display());
84 }
85
86 // The same backing can be streamed instead of buffered: pull sector-aligned
87 // chunks so a player never holds a whole track in memory at once. (A backing
88 // whose tracks are addressed contiguously — a gap-stripped extract — would
89 // open with `TrackBounds::Gapless`, or supply its own bounds via
90 // `open_track_stream_at`; this demo TOC has no trailing data track, so plain
91 // `open_track_stream` is equivalent.)
92 let mut stream = open_track_stream(&disc, &toc, 1)?;
93 let (mut chunks, mut bytes) = (0u32, 0usize);
94 while let Some(chunk) = stream.next_chunk()? {
95 chunks += 1;
96 bytes += chunk.len();
97 }
98 println!(
99 "streamed track 1: {bytes} bytes in {chunks} chunks ({:.1}s of audio)",
100 stream.total_seconds()
101 );
102
103 Ok(())
104}