# CMake Integration Guide
> Version: v3.1.0 | Updated: 2026-01-21
This guide explains how to integrate CCGO's CMake modules into your C++ cross-platform project for dependency management, platform-specific builds, and code organization.
## Table of Contents
1. [Overview](#overview)
2. [CMake Module Files](#cmake-module-files)
3. [Basic Setup](#basic-setup)
4. [Dependency Management](#dependency-management)
5. [Source Organization](#source-organization)
6. [Platform-Specific Code](#platform-specific-code)
7. [Build Configuration](#build-configuration)
8. [Complete Examples](#complete-examples)
9. [Best Practices](#best-practices)
---
## Overview
CCGO provides a set of CMake modules that simplify cross-platform C++ development:
- **CCGODependencies.cmake**: Manages dependencies from CCGO.toml
- **CMakeUtils.cmake**: Utility functions for project setup
- **CMakeFunctions.cmake**: Helper functions for source organization
- **CMakeConfig.cmake**: Project-wide configuration
- **CMakeExtraFlags.cmake**: Compiler flags and optimizations
- **Platform toolchains**: ios.toolchain.cmake, windows-msvc.toolchain.cmake, etc.
All CMake modules are centralized in the CCGO package and accessed via the `CCGO_CMAKE_DIR` variable.
---
## CMake Module Files
### Module Locations
CMake modules are installed with CCGO and referenced via:
```cmake
# CCGO_CMAKE_DIR is automatically set by CCGO build system
include(${CCGO_CMAKE_DIR}/CCGODependencies.cmake)
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
include(${CCGO_CMAKE_DIR}/CMakeFunctions.cmake)
```
### Key Modules
| `CCGODependencies.cmake` | Dependency integration functions |
| `CMakeUtils.cmake` | Project setup and configuration |
| `CMakeFunctions.cmake` | Source file collection utilities |
| `CMakeConfig.cmake` | Global project settings |
| `CMakeExtraFlags.cmake` | Compiler optimization flags |
| `ios.toolchain.cmake` | iOS cross-compilation toolchain |
| `windows-msvc.toolchain.cmake` | Windows MSVC toolchain |
---
## Basic Setup
### Minimal CMakeLists.txt
```cmake
cmake_minimum_required(VERSION 3.18)
project(MyProject VERSION 1.0.0)
# Include CCGO utilities
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
# Create library
add_library(myproject STATIC
src/main.cpp
src/utils.cpp
)
# Set C++ standard
target_compile_features(myproject PUBLIC cxx_std_17)
```
### With CCGO Dependencies
```cmake
cmake_minimum_required(VERSION 3.18)
project(MyProject VERSION 1.0.0)
# Include CCGO modules
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
include(${CCGO_CMAKE_DIR}/CCGODependencies.cmake)
# Create library
add_library(myproject STATIC
src/main.cpp
)
# Add CCGO dependencies (from CCGO.toml)
ccgo_add_dependencies(myproject)
target_compile_features(myproject PUBLIC cxx_std_17)
```
---
## Dependency Management
CCGO automatically manages dependencies from `CCGO.toml` and makes them available via CMake variables.
### Available Variables
| `CCGO_DEP_PATHS` | Semicolon-separated list of dependency paths |
| `CCGO_DEP_INCLUDE_DIRS` | Semicolon-separated list of include directories |
| `CCGO_CMAKE_DIR` | Path to CCGO CMake modules |
### Function: ccgo_add_dependencies()
Automatically adds dependency include directories to your target.
**Signature:**
```cmake
ccgo_add_dependencies(<target_name>)
```
**Example:**
```cmake
add_library(mylib STATIC src/main.cpp)
# Adds all CCGO dependency include directories
ccgo_add_dependencies(mylib)
```
This is equivalent to:
```cmake
target_include_directories(mylib PRIVATE
${CCGO_DEP_INCLUDE_DIRS}
)
```
### Function: ccgo_link_dependency()
Links a specific library from a CCGO dependency.
**Signature:**
```cmake
ccgo_link_dependency(<target_name> <dependency_name> <library_name>)
```
**Parameters:**
- `target_name`: Your CMake target
- `dependency_name`: Dependency name from CCGO.toml
- `library_name`: Library file name (without prefix/extension)
**Example:**
```cmake
add_library(mylib STATIC src/main.cpp)
# Link fmt library from fmt dependency
ccgo_link_dependency(mylib fmt fmt)
# Link spdlog library from spdlog dependency
ccgo_link_dependency(mylib spdlog spdlog)
```
The function searches for libraries in common locations:
- `<dep_path>/lib/`
- `<dep_path>/build/lib/`
- `<dep_path>/cmake_build/lib/`
- `<dep_path>/`
Supports different naming conventions:
- `libfmt.a`, `libfmt.so`, `libfmt.dylib` (Unix)
- `fmt.lib` (Windows)
### Function: ccgo_add_subdirectory()
Adds a CCGO dependency as a subdirectory (if it has CMakeLists.txt).
**Signature:**
```cmake
ccgo_add_subdirectory(<dependency_name>)
```
**Example:**
```cmake
# Add fmt dependency as subdirectory
ccgo_add_subdirectory(fmt)
# Now you can use fmt targets
add_library(mylib STATIC src/main.cpp)
target_link_libraries(mylib PRIVATE fmt::fmt)
```
### Function: ccgo_print_dependencies()
Prints debug information about available dependencies.
**Signature:**
```cmake
ccgo_print_dependencies()
```
**Example Output:**
```
=== CCGO Dependencies ===
Include directories:
- /project/third_party/fmt/include
- /project/third_party/spdlog/include
Dependency paths:
- /project/third_party/fmt
- /project/third_party/spdlog
========================
```
### Complete Dependency Example
**CCGO.toml:**
```toml
[package]
name = "myproject"
version = "1.0.0"
[[dependencies]]
name = "fmt"
version = "^10.0"
git = "https://github.com/fmtlib/fmt.git"
[[dependencies]]
name = "spdlog"
version = "^1.12"
git = "https://github.com/gabime/spdlog.git"
```
**CMakeLists.txt:**
```cmake
cmake_minimum_required(VERSION 3.18)
project(MyProject VERSION 1.0.0)
include(${CCGO_CMAKE_DIR}/CCGODependencies.cmake)
# Print dependency info (debugging)
ccgo_print_dependencies()
# Create library
add_library(myproject STATIC
src/main.cpp
src/logger.cpp
)
# Method 1: Add all dependencies (includes only)
ccgo_add_dependencies(myproject)
# Method 2: Add specific dependencies as subdirectories
ccgo_add_subdirectory(fmt)
ccgo_add_subdirectory(spdlog)
target_link_libraries(myproject PRIVATE fmt::fmt spdlog::spdlog)
# Method 3: Link specific libraries manually
# ccgo_link_dependency(myproject fmt fmt)
# ccgo_link_dependency(myproject spdlog spdlog)
target_compile_features(myproject PUBLIC cxx_std_17)
```
---
## Source Organization
CCGO provides functions to automatically collect source files from directory structures.
### Function: add_sub_layer_sources_recursively()
Recursively collects all source files from a directory tree.
**Signature:**
```cmake
add_sub_layer_sources_recursively(<output_variable> <source_directory>)
```
**Supported Extensions:**
- `.cc`, `.c`, `.cpp` (C/C++ source)
- `.mm`, `.m` (Objective-C/C++)
**Example:**
```cmake
include(${CCGO_CMAKE_DIR}/CMakeFunctions.cmake)
# Collect all sources from src/ directory
set(MY_SOURCES "")
add_sub_layer_sources_recursively(MY_SOURCES ${CMAKE_SOURCE_DIR}/src)
# Create library with collected sources
add_library(mylib STATIC ${MY_SOURCES})
```
**Directory Structure:**
```
src/
├── main.cpp
├── utils/
│ ├── string_utils.cpp
│ └── file_utils.cpp
├── api/
│ ├── android/
│ │ └── jni_wrapper.cpp
│ └── ios/
│ └── swift_bridge.mm
└── core/
└── engine.cpp
```
All files will be collected, and platform-specific directories (`android/`, `ios/`) are filtered automatically based on the build platform.
### Function: add_subdirectories_recursively()
Collects valid subdirectories for a given platform.
**Signature:**
```cmake
add_subdirectories_recursively(<output_variable> <root_directory>)
```
**Platform-Specific Directories:**
- `android/`, `jni/`: Only included when building for Android
- `ohos/`, `napi/`: Only included when building for OpenHarmony
- `ios/`: Only included when building for iOS
- `macos/`, `osx/`: Only included when building for macOS
- `oni/`, `apple/`: Only included when building for any Apple platform
- `windows/`, `win/`: Only included when building for Windows (MSVC)
- `linux/`: Only included when building for Linux
**Example:**
```cmake
set(SUBDIRS "")
add_subdirectories_recursively(SUBDIRS ${CMAKE_SOURCE_DIR}/src)
message(STATUS "Platform-specific subdirectories: ${SUBDIRS}")
```
### Macro: exclude_unittest_files()
Excludes unit test files from the build when tests are disabled.
**Signature:**
```cmake
exclude_unittest_files(<source_list_variable>)
```
**Excluded Patterns:**
- `*_unittest.cc`
- `*_test.cc`
- `*_mock.cc`
**Example:**
```cmake
file(GLOB MY_SOURCES src/*.cc)
# Exclude test files if GOOGLETEST_SUPPORT is OFF
exclude_unittest_files(MY_SOURCES)
add_library(mylib STATIC ${MY_SOURCES})
```
---
## Platform-Specific Code
### Platform Detection Variables
CCGO sets standard CMake variables for platform detection:
| `ANDROID` | Android |
| `APPLE` | macOS or iOS |
| `IOS` | iOS specifically |
| `OHOS` | OpenHarmony |
| `MSVC` | Windows (MSVC) |
| `UNIX` | Unix-like (Linux, macOS) |
### Conditional Compilation
```cmake
if(ANDROID)
target_sources(mylib PRIVATE src/android/jni_impl.cpp)
elseif(APPLE AND IOS)
target_sources(mylib PRIVATE src/ios/swift_bridge.mm)
elseif(APPLE)
target_sources(mylib PRIVATE src/macos/cocoa_impl.mm)
elseif(MSVC)
target_sources(mylib PRIVATE src/windows/win32_impl.cpp)
elseif(UNIX)
target_sources(mylib PRIVATE src/linux/posix_impl.cpp)
endif()
```
### Platform-Specific Include Directories
```cmake
# Include platform API directories
include_directories(${CMAKE_SOURCE_DIR}/include/${PROJECT_NAME}/api/ios/)
include_directories(${CMAKE_SOURCE_DIR}/include/${PROJECT_NAME}/api/macos/)
include_directories(${CMAKE_SOURCE_DIR}/include/${PROJECT_NAME}/api/apple/)
```
This is automatically done by CMakeUtils.cmake when included.
---
## Build Configuration
### Common Configuration Options
```cmake
# Set C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Export compile commands (for IDE integration)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Symbol visibility (default or hidden)
set(CMAKE_CXX_VISIBILITY_PRESET default)
set(CMAKE_C_VISIBILITY_PRESET default)
# Build types
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
```
### CCGO-Specific Options
```cmake
# Enable install rules
option(CCGO_ENABLE_INSTALL "Enable install rule" ON)
# Use system includes (suppress warnings)
option(CCGO_USE_SYSTEM_INCLUDES "Use SYSTEM for includes" OFF)
# Tag prefix for logging
set(CCGO_TAG_PREFIX "MyProject")
# Git revision
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE CCGO_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
add_definitions(-DCCGO_REVISION="${CCGO_REVISION}")
```
### Third-Party Library Options
```cmake
# Enable third-party libraries
option(GOOGLETEST_SUPPORT "Use GoogleTest for unit tests" OFF)
option(BENCHMARK_SUPPORT "Use GoogleBenchmark for benchmarks" OFF)
option(RAPIDJSON_SUPPORT "Use RapidJSON for JSON support" ON)
```
---
## Complete Examples
### Example 1: Simple Library
```cmake
cmake_minimum_required(VERSION 3.18)
project(SimpleLib VERSION 1.0.0 LANGUAGES CXX)
# Include CCGO utilities
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
# Collect sources
include(${CCGO_CMAKE_DIR}/CMakeFunctions.cmake)
set(SOURCES "")
add_sub_layer_sources_recursively(SOURCES ${CMAKE_SOURCE_DIR}/src)
# Create library
add_library(simplelib STATIC ${SOURCES})
target_compile_features(simplelib PUBLIC cxx_std_17)
target_include_directories(simplelib
PUBLIC
$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
)
```
### Example 2: Library with Dependencies
```cmake
cmake_minimum_required(VERSION 3.18)
project(AdvancedLib VERSION 1.0.0 LANGUAGES CXX)
# Include CCGO modules
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
include(${CCGO_CMAKE_DIR}/CMakeFunctions.cmake)
include(${CCGO_CMAKE_DIR}/CCGODependencies.cmake)
# Debug: Print dependencies
ccgo_print_dependencies()
# Collect sources
set(SOURCES "")
add_sub_layer_sources_recursively(SOURCES ${CMAKE_SOURCE_DIR}/src)
exclude_unittest_files(SOURCES)
# Create library
add_library(advancedlib STATIC ${SOURCES})
# Add CCGO dependencies
ccgo_add_dependencies(advancedlib)
# Add specific dependencies as subdirectories
ccgo_add_subdirectory(fmt)
ccgo_add_subdirectory(spdlog)
# Link libraries
target_link_libraries(advancedlib
PRIVATE
fmt::fmt
spdlog::spdlog
)
target_compile_features(advancedlib PUBLIC cxx_std_17)
```
### Example 3: Platform-Specific Build
```cmake
cmake_minimum_required(VERSION 3.18)
project(CrossPlatformLib VERSION 1.0.0)
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
include(${CCGO_CMAKE_DIR}/CMakeFunctions.cmake)
# Collect common sources
set(SOURCES "")
add_sub_layer_sources_recursively(SOURCES ${CMAKE_SOURCE_DIR}/src)
# Create library
add_library(crossplatformlib STATIC ${SOURCES})
# Platform-specific configurations
if(ANDROID)
target_compile_definitions(crossplatformlib PRIVATE PLATFORM_ANDROID)
target_link_libraries(crossplatformlib PRIVATE log android)
elseif(APPLE AND IOS)
target_compile_definitions(crossplatformlib PRIVATE PLATFORM_IOS)
target_link_libraries(crossplatformlib PRIVATE
"-framework Foundation"
"-framework UIKit"
)
elseif(APPLE)
target_compile_definitions(crossplatformlib PRIVATE PLATFORM_MACOS)
target_link_libraries(crossplatformlib PRIVATE
"-framework Foundation"
"-framework Cocoa"
)
elseif(MSVC)
target_compile_definitions(crossplatformlib PRIVATE PLATFORM_WINDOWS)
elseif(UNIX)
target_compile_definitions(crossplatformlib PRIVATE PLATFORM_LINUX)
target_link_libraries(crossplatformlib PRIVATE pthread dl)
endif()
target_compile_features(crossplatformlib PUBLIC cxx_std_17)
```
### Example 4: Library with Tests
```cmake
cmake_minimum_required(VERSION 3.18)
project(LibWithTests VERSION 1.0.0)
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
include(${CCGO_CMAKE_DIR}/CMakeFunctions.cmake)
include(${CCGO_CMAKE_DIR}/CCGODependencies.cmake)
# Main library
set(LIB_SOURCES "")
add_sub_layer_sources_recursively(LIB_SOURCES ${CMAKE_SOURCE_DIR}/src)
exclude_unittest_files(LIB_SOURCES)
add_library(mylib STATIC ${LIB_SOURCES})
ccgo_add_dependencies(mylib)
target_compile_features(mylib PUBLIC cxx_std_17)
# Tests (if enabled)
option(GOOGLETEST_SUPPORT "Build tests" OFF)
if(GOOGLETEST_SUPPORT)
ccgo_add_subdirectory(googletest)
file(GLOB TEST_SOURCES tests/*_test.cpp tests/*_unittest.cpp)
add_executable(mylib_tests ${TEST_SOURCES})
target_link_libraries(mylib_tests
PRIVATE
mylib
gtest_main
gtest
)
enable_testing()
add_test(NAME mylib_tests COMMAND mylib_tests)
endif()
```
---
## Best Practices
### 1. Always Use CCGO_CMAKE_DIR
```cmake
# ✅ Good: Use variable
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
# ❌ Bad: Hardcode path
include(/usr/local/lib/ccgo/cmake/CMakeUtils.cmake)
```
### 2. Leverage Automatic Source Collection
```cmake
# ✅ Good: Use helper function
set(SOURCES "")
add_sub_layer_sources_recursively(SOURCES ${CMAKE_SOURCE_DIR}/src)
add_library(mylib STATIC ${SOURCES})
# ❌ Bad: Manual file listing
add_library(mylib STATIC
src/a.cpp
src/b.cpp
src/c.cpp
# ... hundreds of files
)
```
### 3. Use Platform-Specific Directories
```
src/
├── core/ # Common code
├── android/ # Android-only (auto-filtered)
├── ios/ # iOS-only (auto-filtered)
├── macos/ # macOS-only (auto-filtered)
└── windows/ # Windows-only (auto-filtered)
```
### 4. Properly Handle Dependencies
```cmake
# Option 1: Include directories only (lightweight)
ccgo_add_dependencies(mylib)
# Option 2: Add as subdirectory (full integration)
ccgo_add_subdirectory(fmt)
target_link_libraries(mylib PRIVATE fmt::fmt)
# Option 3: Link specific library (fine control)
ccgo_link_dependency(mylib fmt fmt)
```
### 5. Use Modern CMake Targets
```cmake
# ✅ Good: Target-based
target_include_directories(mylib PUBLIC ${CMAKE_SOURCE_DIR}/include)
target_compile_features(mylib PUBLIC cxx_std_17)
target_link_libraries(mylib PRIVATE fmt::fmt)
# ❌ Bad: Directory-based
include_directories(${CMAKE_SOURCE_DIR}/include)
set(CMAKE_CXX_STANDARD 17)
link_libraries(fmt)
```
### 6. Organize CMakeLists.txt
```cmake
# 1. CMake version and project
cmake_minimum_required(VERSION 3.18)
project(MyProject VERSION 1.0.0)
# 2. Include CCGO modules
include(${CCGO_CMAKE_DIR}/CMakeUtils.cmake)
include(${CCGO_CMAKE_DIR}/CMakeFunctions.cmake)
include(${CCGO_CMAKE_DIR}/CCGODependencies.cmake)
# 3. Options and configuration
option(BUILD_TESTS "Build tests" OFF)
# 4. Collect sources
set(SOURCES "")
add_sub_layer_sources_recursively(SOURCES ${CMAKE_SOURCE_DIR}/src)
# 5. Define targets
add_library(myproject STATIC ${SOURCES})
# 6. Configure targets
target_compile_features(myproject PUBLIC cxx_std_17)
target_include_directories(myproject PUBLIC ...)
ccgo_add_dependencies(myproject)
# 7. Platform-specific settings
if(ANDROID)
# Android-specific
endif()
# 8. Tests (if enabled)
if(BUILD_TESTS)
add_subdirectory(tests)
endif()
```
---
## Troubleshooting
### CCGO_CMAKE_DIR Not Defined
**Problem:** `CCGO_CMAKE_DIR` variable is not set.
**Solution:** This variable is automatically set by CCGO build system. Make sure you're building with:
```bash
ccgo build <platform>
```
Don't invoke CMake directly unless you manually set:
```bash
cmake -DCCGO_CMAKE_DIR=/path/to/ccgo/cmake ...
```
### Dependencies Not Found
**Problem:** `ccgo_add_dependencies()` does nothing or warnings about missing dependencies.
**Solution:**
1. Run `ccgo install` to fetch dependencies from CCGO.toml
2. Verify `CCGO_DEP_PATHS` and `CCGO_DEP_INCLUDE_DIRS` are set:
```cmake
ccgo_print_dependencies()
```
### Platform-Specific Code Not Included
**Problem:** Platform-specific directories like `src/android/` are not included in the build.
**Solution:** Ensure you're using `add_sub_layer_sources_recursively()` which automatically filters based on platform:
```cmake
set(SOURCES "")
add_sub_layer_sources_recursively(SOURCES ${CMAKE_SOURCE_DIR}/src)
```
### Circular Dependencies
**Problem:** CMake reports circular dependencies when using `ccgo_add_subdirectory()`.
**Solution:** Some dependencies may have circular references. Use `ccgo_link_dependency()` instead:
```cmake
# Instead of:
# ccgo_add_subdirectory(problematic_dep)
# Use:
ccgo_link_dependency(mylib problematic_dep lib_name)
```
---
## See Also
- [CCGO.toml Configuration Reference](../reference/config.md)
- [CLI Reference](../reference/cli.md)
- [Platform Guides](../platforms/index.md)
- [Dependency Management](../features/dependency-management.md)