use super::*;
mod detail;
mod discover;
mod helpers;
mod installed;
mod repos;
pub(super) fn skills_installed_filtered<'a>(
app: &App,
data: &'a UiData,
) -> Vec<&'a crate::services::skill::InstalledSkill> {
helpers::skills_installed_filtered(app, data)
}
pub(super) fn skill_display_name<'a>(name: &'a str, directory: &'a str) -> &'a str {
helpers::skill_display_name(name, directory)
}
pub(super) fn enabled_skill_apps_text(apps: &crate::app_config::SkillApps) -> String {
helpers::enabled_skill_apps_text(apps)
}
pub(super) fn render_skills_installed(
frame: &mut Frame<'_>,
app: &App,
data: &UiData,
area: Rect,
theme: &super::theme::Theme,
) {
installed::render_skills_installed(frame, app, data, area, theme)
}
pub(super) fn render_skills_discover(
frame: &mut Frame<'_>,
app: &App,
data: &UiData,
area: Rect,
theme: &super::theme::Theme,
) {
discover::render_skills_discover(frame, app, data, area, theme)
}
pub(super) fn render_skills_repos(
frame: &mut Frame<'_>,
app: &App,
data: &UiData,
area: Rect,
theme: &super::theme::Theme,
) {
repos::render_skills_repos(frame, app, data, area, theme)
}
pub(super) fn render_skill_detail(
frame: &mut Frame<'_>,
app: &App,
data: &UiData,
area: Rect,
theme: &super::theme::Theme,
directory: &str,
) {
detail::render_skill_detail(frame, app, data, area, theme, directory)
}