caw_player 0.9.0

Play audio from the caw synthesizer framework
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
use caw_core::{SigCtx, SigSampleIntoBufT, Stereo};
use cpal::{
    BufferSize, Device, OutputCallbackInfo, Stream, StreamConfig,
    SupportedBufferSize,
    traits::{DeviceTrait, HostTrait, StreamTrait},
};
use std::sync::{Arc, RwLock, mpsc};

pub trait ToF32 {
    fn to_f32(self) -> f32;
}

impl ToF32 for f32 {
    fn to_f32(self) -> f32 {
        self
    }
}

impl ToF32 for f64 {
    fn to_f32(self) -> f32 {
        self as f32
    }
}

#[derive(Debug, Clone, Copy)]
pub enum VisualizationDataPolicy {
    LatestOnly,
    All,
}

#[derive(Debug, Clone, Copy)]
pub struct PlayerConfig {
    /// default: 0.01
    pub system_latency_s: f32,
    pub visualization_data_policy: Option<VisualizationDataPolicy>,
}

impl Default for PlayerConfig {
    fn default() -> Self {
        Self {
            system_latency_s: 0.01,
            visualization_data_policy: None,
        }
    }
}

pub struct Player {
    device: Device,
}

struct SyncCommandRequestNumSamples(usize);
struct SyncCommandDone;

type StereoSharedBuf<L, R> = Stereo<Arc<RwLock<Vec<L>>>, Arc<RwLock<Vec<R>>>>;

impl Player {
    pub fn new() -> anyhow::Result<Self> {
        let host = cpal::default_host();
        log::info!("cpal host: {}", host.id().name());
        let device = host
            .default_output_device()
            .ok_or(anyhow::anyhow!("no output device"))?;
        if let Ok(name) = device.name() {
            log::info!("cpal device: {}", name);
        } else {
            log::info!("cpal device: (no name)");
        }
        Ok(Self { device })
    }

    fn choose_config(
        &self,
        system_latency_s: f32,
    ) -> anyhow::Result<StreamConfig> {
        let default_config = self.device.default_output_config()?;
        let sample_rate = default_config.sample_rate();
        let channels = 2;
        let ideal_buffer_size =
            (sample_rate.0 as f32 * system_latency_s) as u32 * channels;
        // Round down to a multiple of 4. It's not clear why this is necessary but alsa complains
        // if the buffer size is not evenly divisible by 4.
        let ideal_buffer_size = ideal_buffer_size & (!3);
        let buffer_size = match default_config.buffer_size() {
            SupportedBufferSize::Range { min, max } => {
                let frame_count = if ideal_buffer_size < *min {
                    *min
                } else if ideal_buffer_size > *max {
                    *max
                } else {
                    ideal_buffer_size
                };
                BufferSize::Fixed(frame_count)
            }
            SupportedBufferSize::Unknown => BufferSize::Default,
        };
        Ok(StreamConfig {
            channels: channels as u16,
            sample_rate,
            buffer_size,
        })
    }

    fn make_stream_sync_mono<T>(
        &self,
        buf: Arc<RwLock<Vec<T>>>,
        send_sync_command_request_num_samples: mpsc::Sender<
            SyncCommandRequestNumSamples,
        >,
        recv_sync_command_done: mpsc::Receiver<SyncCommandDone>,
        config: PlayerConfig,
    ) -> anyhow::Result<(Stream, StreamConfig)>
    where
        T: ToF32 + Send + Sync + Copy + 'static,
    {
        let config = self.choose_config(config.system_latency_s)?;
        log::info!("sample rate: {}", config.sample_rate.0);
        log::info!("num channels: {}", config.channels);
        log::info!("buffer size: {:?}", config.buffer_size);
        let stream = self.device.build_output_stream(
            &config,
            {
                let channels = config.channels;
                move |data: &mut [f32], _: &OutputCallbackInfo| {
                    send_sync_command_request_num_samples
                        .send(SyncCommandRequestNumSamples(
                            data.len() / channels as usize,
                        ))
                        .expect("main thread stopped listening on channel");
                    let SyncCommandDone = recv_sync_command_done
                        .recv()
                        .expect("main thread stopped listening on channel");
                    let buf = buf.read().expect("main thread has stopped");
                    for (output, &input) in
                        data.chunks_mut(channels as usize).zip(buf.iter())
                    {
                        for element in output {
                            *element = input.to_f32();
                        }
                    }
                }
            },
            |err| eprintln!("stream error: {}", err),
            None,
        )?;
        Ok((stream, config))
    }

    fn play_signal_sync_mono_callback_raw<T, S, F>(
        &self,
        mut sig: S,
        mut f: F,
        config: PlayerConfig,
    ) -> anyhow::Result<()>
    where
        T: ToF32 + Send + Sync + Copy + 'static,
        S: SigSampleIntoBufT<Item = T>,
        F: FnMut(&Arc<RwLock<Vec<T>>>),
    {
        // channel for cpal thread to send messages to main thread
        let (
            send_sync_command_request_num_samples,
            recv_sync_command_request_num_samples,
        ) = mpsc::channel::<SyncCommandRequestNumSamples>();
        let (send_sync_command_done, recv_sync_command_done) =
            mpsc::channel::<SyncCommandDone>();
        // buffer for sending samples from main thread to cpal thread
        let buffer = Arc::new(RwLock::new(Vec::new()));
        let (stream, config) = self.make_stream_sync_mono(
            Arc::clone(&buffer),
            send_sync_command_request_num_samples,
            recv_sync_command_done,
            config,
        )?;
        stream.play()?;
        let mut ctx = SigCtx {
            sample_rate_hz: config.sample_rate.0 as f32,
            batch_index: 0,
            num_samples: 0,
        };
        loop {
            let SyncCommandRequestNumSamples(num_samples) =
                recv_sync_command_request_num_samples
                    .recv()
                    .expect("cpal thread stopped unexpectedly");
            {
                ctx.num_samples = num_samples;
                // sample the signal directly into the buffer shared with the cpal thread
                let mut buffer = buffer.write().unwrap();
                send_sync_command_done
                    .send(SyncCommandDone)
                    .expect("cpal thread stopped unexpectedly");
                sig.sample_into_buf(&ctx, &mut *buffer);
            }
            f(&buffer);
            ctx.batch_index += 1;
        }
    }

    /// Play an audio stream where samples are calculated with synchronous control flow while
    /// filling the audio buffer. This will have the lowest possible latency but possibly lower
    /// maximum throughput compared to other ways of playing a signal. It's also inflexible as it
    /// needs to own the signal being played.
    pub fn play_signal_sync_mono<T, S>(
        &self,
        signal: S,
        config: PlayerConfig,
    ) -> anyhow::Result<()>
    where
        T: ToF32 + Send + Sync + Copy + 'static,
        S: SigSampleIntoBufT<Item = T>,
    {
        self.play_signal_sync_mono_callback_raw(signal, |_| (), config)
    }

    /// Like `play_signal_sync_mono` but calls a provided function on the data produced by the signal
    pub fn play_signal_sync_mono_callback<T, S, F>(
        &self,
        signal: S,
        mut f: F,
        config: PlayerConfig,
    ) -> anyhow::Result<()>
    where
        T: ToF32 + Send + Sync + Copy + 'static,
        S: SigSampleIntoBufT<Item = T>,
        F: FnMut(&[T]),
    {
        self.play_signal_sync_mono_callback_raw(
            signal,
            |buf| {
                let buf = buf.read().unwrap();
                f(&buf);
            },
            config,
        )
    }

    fn make_stream_sync_stereo<TL, TR>(
        &self,
        buf: StereoSharedBuf<TL, TR>,
        send_sync_command_request_num_samples: mpsc::Sender<
            SyncCommandRequestNumSamples,
        >,
        recv_sync_command_done: mpsc::Receiver<SyncCommandDone>,
        config: PlayerConfig,
    ) -> anyhow::Result<(Stream, StreamConfig)>
    where
        TL: ToF32 + Send + Sync + Copy + 'static,
        TR: ToF32 + Send + Sync + Copy + 'static,
    {
        let config = self.choose_config(config.system_latency_s)?;
        log::info!("sample rate: {}", config.sample_rate.0);
        log::info!("num channels: {}", config.channels);
        log::info!("buffer size: {:?}", config.buffer_size);
        let channels = config.channels;
        assert!(channels >= 2);
        let stream = self.device.build_output_stream(
            &config,
            move |data: &mut [f32], _: &OutputCallbackInfo| {
                send_sync_command_request_num_samples
                    .send(SyncCommandRequestNumSamples(
                        data.len() / channels as usize,
                    )) // 2 channels
                    .expect("main thread stopped listening on channel");
                let SyncCommandDone = recv_sync_command_done
                    .recv()
                    .expect("main thread stopped listening on channel");
                let buf = buf.map_ref(
                    |l| l.read().expect("main thread has stopped"),
                    |r| r.read().expect("main thread has stopped"),
                );
                let mut buf_iter = buf.map_ref(|l| l.iter(), |r| r.iter());
                for output_by_channel in data.chunks_mut(channels as usize) {
                    output_by_channel[0] =
                        buf_iter.left.next().unwrap().to_f32();
                    output_by_channel[1] =
                        buf_iter.right.next().unwrap().to_f32();
                }
            },
            |err| eprintln!("stream error: {}", err),
            None,
        )?;
        Ok((stream, config))
    }

    fn play_signal_sync_stereo_callback_raw<TL, TR, SL, SR, F>(
        &self,
        mut sig: Stereo<SL, SR>,
        mut f: F,
        config: PlayerConfig,
    ) -> anyhow::Result<()>
    where
        TL: ToF32 + Send + Sync + Copy + 'static,
        TR: ToF32 + Send + Sync + Copy + 'static,
        SL: SigSampleIntoBufT<Item = TL>,
        SR: SigSampleIntoBufT<Item = TR>,
        F: FnMut(&Stereo<Arc<RwLock<Vec<TL>>>, Arc<RwLock<Vec<TR>>>>),
    {
        // channel for cpal thread to send messages to main thread
        let (
            send_sync_command_request_num_samples,
            recv_sync_command_request_num_samples,
        ) = mpsc::channel::<SyncCommandRequestNumSamples>();
        let (send_sync_command_done, recv_sync_command_done) =
            mpsc::channel::<SyncCommandDone>();
        // buffer for sending samples from main thread to cpal thread
        let buffer = Stereo {
            left: Arc::new(RwLock::new(Vec::new())),
            right: Arc::new(RwLock::new(Vec::new())),
        };
        let (stream, config) = self.make_stream_sync_stereo(
            buffer.map_ref(Arc::clone, Arc::clone),
            send_sync_command_request_num_samples,
            recv_sync_command_done,
            config,
        )?;
        stream.play()?;
        let mut ctx = SigCtx {
            sample_rate_hz: config.sample_rate.0 as f32,
            batch_index: 0,
            num_samples: 0,
        };
        loop {
            let SyncCommandRequestNumSamples(num_samples) =
                recv_sync_command_request_num_samples
                    .recv()
                    .expect("cpal thread stopped unexpectedly");
            {
                ctx.num_samples = num_samples;
                // sample the signal directly into the buffer shared with the cpal thread
                let mut buffer = buffer
                    .map_ref(|l| l.write().unwrap(), |r| r.write().unwrap());
                send_sync_command_done
                    .send(SyncCommandDone)
                    .expect("cpal thread stopped unexpectedly");
                let stereo_buffer =
                    Stereo::new(&mut *buffer.left, &mut *buffer.right);
                sig.sample_into_buf(&ctx, stereo_buffer);
            }
            f(&buffer);
            ctx.batch_index += 1;
        }
    }

    /// Play an audio stream where samples are calculated with synchronous control flow while
    /// filling the audio buffer. This will have the lowest possible latency but possibly lower
    /// maximum throughput compared to other ways of playing a signal. It's also inflexible as it
    /// needs to own the signal being played.
    pub fn play_signal_sync_stereo<TL, TR, SL, SR>(
        &self,
        sig: Stereo<SL, SR>,
        config: PlayerConfig,
    ) -> anyhow::Result<()>
    where
        TL: ToF32 + Send + Sync + Copy + 'static,
        TR: ToF32 + Send + Sync + Copy + 'static,
        SL: SigSampleIntoBufT<Item = TL>,
        SR: SigSampleIntoBufT<Item = TR>,
    {
        self.play_signal_sync_stereo_callback_raw(sig, |_| (), config)
    }

    /// Like `play_signal_sync_stereo` but calls a provided function on the data produced by the signal
    pub fn play_signal_sync_stereo_callback<TL, TR, SL, SR, F>(
        &self,
        sig: Stereo<SL, SR>,
        mut f: F,
        config: PlayerConfig,
    ) -> anyhow::Result<()>
    where
        TL: ToF32 + Send + Sync + Copy + 'static,
        TR: ToF32 + Send + Sync + Copy + 'static,
        SL: SigSampleIntoBufT<Item = TL>,
        SR: SigSampleIntoBufT<Item = TR>,
        F: FnMut(Stereo<&[TL], &[TR]>),
    {
        self.play_signal_sync_stereo_callback_raw(
            sig,
            |buf| {
                let left: &[TL] = &buf.left.read().unwrap();
                let right: &[TR] = &buf.right.read().unwrap();
                let s = Stereo { left, right };
                f(s)
            },
            config,
        )
    }

    pub fn play_stereo<SL, SR>(
        self,
        mut sig: Stereo<SL, SR>,
        config: PlayerConfig,
    ) -> anyhow::Result<PlayerHandle>
    where
        SL: SigSampleIntoBufT<Item = f32> + Send + Sync + 'static,
        SR: SigSampleIntoBufT<Item = f32> + Send + Sync + 'static,
    {
        let stream_config = self.choose_config(config.system_latency_s)?;
        log::info!("sample rate: {}", stream_config.sample_rate.0);
        log::info!("num channels: {}", stream_config.channels);
        log::info!("buffer size: {:?}", stream_config.buffer_size);
        let mut ctx = SigCtx {
            sample_rate_hz: stream_config.sample_rate.0 as f32,
            batch_index: 0,
            num_samples: 0,
        };
        let channels = stream_config.channels;
        let visualization_data = Arc::new(RwLock::new(Vec::new()));
        assert!(channels >= 2);
        let stream = {
            let visualization_data = Arc::clone(&visualization_data);
            self.device.build_output_stream(
                &stream_config,
                move |data: &mut [f32], _: &OutputCallbackInfo| {
                    ctx.batch_index += 1;
                    ctx.num_samples = data.len() / channels as usize;
                    sig.left.sample_into_slice(
                        &ctx,
                        channels as usize,
                        0,
                        data,
                    );
                    sig.right.sample_into_slice(
                        &ctx,
                        channels as usize,
                        1,
                        data,
                    );
                    // copy the data out so it can be visualized
                    match config.visualization_data_policy {
                        None => (),
                        Some(VisualizationDataPolicy::LatestOnly) => {
                            let mut visualization_data =
                                visualization_data.write().unwrap();
                            visualization_data.resize(data.len(), 0.0);
                            visualization_data.copy_from_slice(data);
                        }
                        Some(VisualizationDataPolicy::All) => {
                            let mut visualization_data =
                                visualization_data.write().unwrap();
                            visualization_data.extend_from_slice(data);
                        }
                    }
                },
                |err| eprintln!("stream error: {}", err),
                None,
            )?
        };
        stream.play()?;
        Ok(PlayerHandle {
            stream,
            visualization_data: PlayerVisualizationData(visualization_data),
        })
    }

    pub fn play_mono<S>(
        self,
        mut sig: S,
        config: PlayerConfig,
    ) -> anyhow::Result<PlayerHandle>
    where
        S: SigSampleIntoBufT<Item = f32> + Send + Sync + 'static,
    {
        let stream_config = self.choose_config(config.system_latency_s)?;
        log::info!("sample rate: {}", stream_config.sample_rate.0);
        log::info!("num channels: {}", stream_config.channels);
        log::info!("buffer size: {:?}", stream_config.buffer_size);
        let mut ctx = SigCtx {
            sample_rate_hz: stream_config.sample_rate.0 as f32,
            batch_index: 0,
            num_samples: 0,
        };
        let channels = stream_config.channels;
        let mut data_tmp = Vec::new();
        let visualization_data = Arc::new(RwLock::new(Vec::new()));
        let stream = {
            let visualization_data = Arc::clone(&visualization_data);
            self.device.build_output_stream(
                &stream_config,
                move |data: &mut [f32], _: &OutputCallbackInfo| {
                    ctx.batch_index += 1;
                    ctx.num_samples = data.len() / channels as usize;
                    sig.sample_into_buf(&ctx, &mut data_tmp);
                    for (chunks, sample) in data
                        .chunks_exact_mut(channels as usize)
                        .zip(data_tmp.iter())
                    {
                        for out in chunks {
                            *out = *sample;
                        }
                    }
                    // copy the data out so it can be visualized
                    match config.visualization_data_policy {
                        None => (),
                        Some(VisualizationDataPolicy::LatestOnly) => {
                            let mut visualization_data =
                                visualization_data.write().unwrap();
                            visualization_data.resize(data_tmp.len(), 0.0);
                            visualization_data.copy_from_slice(&data_tmp);
                        }
                        Some(VisualizationDataPolicy::All) => {
                            let mut visualization_data =
                                visualization_data.write().unwrap();
                            visualization_data.extend_from_slice(&data_tmp);
                        }
                    }
                },
                |err| eprintln!("stream error: {}", err),
                None,
            )?
        };
        stream.play()?;
        Ok(PlayerHandle {
            stream,
            visualization_data: PlayerVisualizationData(visualization_data),
        })
    }
}

#[derive(Default)]
pub struct PlayerVisualizationData(Arc<RwLock<Vec<f32>>>);

impl Clone for PlayerVisualizationData {
    fn clone(&self) -> Self {
        Self(Arc::clone(&self.0))
    }
}

impl PlayerVisualizationData {
    pub fn with<F, T>(&self, mut f: F) -> T
    where
        F: FnMut(&[f32]) -> T,
    {
        f(&self.0.read().unwrap())
    }

    pub fn with_and_clear<F, T>(&self, mut f: F) -> T
    where
        F: FnMut(&[f32]) -> T,
    {
        let mut visualization_data = self.0.write().unwrap();
        let out = f(&visualization_data);
        visualization_data.clear();
        out
    }
}

pub struct PlayerHandle {
    #[allow(unused)]
    stream: Stream,
    visualization_data: PlayerVisualizationData,
}

impl PlayerHandle {
    pub fn visualization_data(&self) -> PlayerVisualizationData {
        self.visualization_data.clone()
    }
    pub fn with_visualization_data<F, T>(&self, f: F) -> T
    where
        F: FnMut(&[f32]) -> T,
    {
        self.visualization_data.with(f)
    }

    pub fn with_visualization_data_and_clear<F, T>(&self, f: F) -> T
    where
        F: FnMut(&[f32]) -> T,
    {
        self.visualization_data.with_and_clear(f)
    }
}

pub fn play_mono<S>(
    sig: S,
    config: PlayerConfig,
) -> anyhow::Result<PlayerHandle>
where
    S: SigSampleIntoBufT<Item = f32> + Send + Sync + 'static,
{
    Player::new()?.play_mono(sig, config)
}

pub fn play_stereo<SL, SR>(
    sig: Stereo<SL, SR>,
    config: PlayerConfig,
) -> anyhow::Result<PlayerHandle>
where
    SL: SigSampleIntoBufT<Item = f32> + Send + Sync + 'static,
    SR: SigSampleIntoBufT<Item = f32> + Send + Sync + 'static,
{
    Player::new()?.play_stereo(sig, config)
}