mod equipment;
mod inventory;
mod map;
mod music;
mod teleporter;
mod weapon;
pub use equipment::{Equip, EquipOpt};
pub use equipment::Equipment;
pub use weapon::Weapon;
pub use weapon::WeaponType;
pub use inventory::Inventory;
pub use music::Song;
pub use map::Map;
pub use teleporter::*;
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct Position {
pub x: i16,
pub y: i16,
}